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i want some helps and some hints for starting a new Chaos army. im thinking Nurgle but someoone elses opinion is always better
Well what are you looking for? A psycho army that will charge up the field? an army that is uber resilent and great in combat and shooting? one that sits back and blows the crap outta the enemy?
What army have you played before this? Might give you an idea of what army to go, as Chaos is generally a great place to be from a versatility perspective.
Sounds like another one of those "Make up my mind for me" posts. I really do dislike those kinds of posts. Can you narrow it down a little bit?
If not, you're going to get the same answer as this guy did - Click Me.
However, you did mention hints for starting, which is a valid question, and one that I'm happy to answer. Most Chaos armies have the same principle building blocks, I can afford to be a bit general in those regards. Beyond that however, you will need to give us quite a bit more information.
Troops. You want lots, and lots, and lots of troops. They're the back bone of any army, but this holds especially true for Chaos armies. They're versatile, can be customized for almost any role, and have some of the best staying power of all the armies. Your basic Chaos Marine is hardy, armed well, steadfast, and CHEAP. Don't over look them.
Stay away from the expensive units for a little while. While Raptors, Possessed, and Defilers all look cool, they'll quickly eat up your points and leave you with a small, outnumbered army. Remember the KISS method to begin with.
Concerning HQs - it is also best to keep them as cheap as possible. A good rule of thumb is 10% of your total points invested into your Lord/Lt., but that's not always practical. For instance, that's hard to pull off in a 750 point game. Just try to keep him as lean as possible, and only give him what he needs, not what you want.
Chaos have lots of different options in customizability. I suggest you start Black Legion so you can get a feel for what units you like before you start a certain legion. Here's just a little information about the different Legions so you might be able to get a feel for what you want.
Khorne is a CC oriented Legion that's geared towards assault. The main infantry of Khorne are Berserkers. Most units lose access to Infiltration, heavy weapons and specific units like Havocs and Raptors. Most of the wargear is made for CC. Infantry has the ability to move faster on foot due to Blood Frenzy, but it is not controllable. Unfortunatley, Khorne cannont take pychic powers, but they can make up for it in CC.
The MoN is more of a defensive mark. It makes your units more resilent. The main infantry for Death Guard are Plague Marines. Units lose the ability to field heavy weapons but gain the True Grit special ability which mainly helps in CC. The Death Guard cannot field Bikes or Raptors. A host of new war gear items and psychic powers and the special character, Typhus are some more benifits of Nurgle.
The mark of Slaneesh is a powerful mark that increases their Initiative in CC (well decreases the enemies). The main infantry of the Emperor’s Children are the Noise Marines who have access to a whole variety of Sonic Weaponry (as well as to vehicles). They still have access to all units, but not Raptors. They gain plenty of new war gear and psychic powers and the a special character.
The mark of Tzeentch grants the sorcerer ability to characters, but curses others with the Rubric Sign which limits their abilities, but gives them multiple wounds. The main units are the Thousand Sons. The army loses Bikes, Raptors and Havocs.
They get access to many new items and psychic powers in the army as well as a new special character, Ahriman of the Thousand Sons. Psychic powers replace the ability to field most heavy and special weapons in the army. The Tzeentch are mostly geared toward the use of Psychic abilities.
Goodluck with whatever army you pick!
Don't play chaos the Chaos Gods need someone who is commited to their cause not indecisive, play Imperial Fists instead.
"God is dead" Nietzsche- 1886
"Nietzsche is dead" God- 1900
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