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First off, I absolutely love the chaos space marines. I guess its just the first impression i got from there looks. Extremely Evil. This army Is my first choice. I have teh starter set to practice and hone my skills... So i have the rule book and i just got the Chaos Codex.
I see that you can select a god and go that way. But this is quite foggy to me, My army will first consist of the Megaforce then ill add to that right away with a nice HQ like the Demon Prince and what not.
Can someone give me a simple overview on the pros and cons of each army type, I see there are the 4 marks/gods, the word bearers and black legions so on and so forth.
And questions simply like If i went one route does the deminish the types of characters i can have or not. for example if i went with one of the gods i loss the ability to use the defiler or an HQ type.
Welcome to this Forum and the Dark Side.
It's a rather common question this, explain Chaos to me. But it's rather hard to do, check earlier posts and you'll get a grip on things.
Read the Codex carefully and pay some extra attention to p.38, that's a very important one.
the best advise i can give you is look at your own playing style and try to piick an army that compliments that style, your best bet is to go for chaos undivided until ou find your feet although i do agree that reading the articles is also important.
I'd suggest you start with Black Legion so you get to know the units and know what you like. Read through your codex and all the chapters and legions and you should get a better idea of what you want.
Maybe more on this later, but for now I got to go to school.
Thanks for the replys, before i skimmed though the codex reading the simple discriptions of them, ill give a good read though on them and see what there all about. Undivided was also mentioned by the shop owner when i was in. He told me that paint really doesn't matter just the manner u play the characters. So start there and find there way.
So thanks again and ill post some more nubcake questions later when i find something else that confuses me :shifty: hehe
As another newbie I challanged myself and played a particular army, because the army's really all balance out. all they do is play a particular way.
Black legion is a great way to go, you can try different play styles until you find one that suits your tastes then maybe look at playing the army specific to that style. Ie close combat monsters go Khorne the blood god. Shooty players like Alpha legion for its long range weaponry. I prefer Emperors children for is mix of close combat and ranged weapons, but everyone is different and everyone plays differently.
As one persons quote says. make and play YOUR army, its awesome fun that way.
Good luck and have fun.
Personally, I'd go with the army you most like the theme of (but check over its rules and playstyle.) Let me try and summarize a few.
Black Legion -
Theme: Black legionaires are very individualistic and as such they're very diverse. They all hate the Imperium, though, and lead crusades against it.
Playstyle: You can use the entire chaos list to get some nasty combinations of troops, or just build exactly the army you want.
Alpha Legion -
Theme: Innovative and sneaky tacticians who sponsor cult activity across the Imperium.
Playstyle: Great if you're feeling tactically minded, because you can react to your opponents' deployment. Plus you get squeally human cultists to run at the enemy and get killed.
Word Bearers -
Theme: Fanatical worshippers of chaos who build massive cathedrals to their gods. They get special favour from their dark masters in return.
Playstyle: Quite flexible, with several types of armies possible. The standard is a massive assault with lots of daemons popping up in your opponent's lines.
Night Lords -
Theme: Enjoy spreading terror and fear amongst their enemies. Dark and sinister theme.
Playstyle: Experts in hit and run tactics and lightning attacks. You'll have a small model count, but they'll usually be fast and furious.
Iron Warriors -
Theme: Paranoid siege engineers and probably the most 'high tech' chaos army. They have a cyberpunk/steampunk idea to them.
Playstyle: Massive firepower backed up with flexible troops. If you like watching squads disappear when you drop an ordinance template on them, you may have found your army.
The following are 'cult' armies.. Their special rules are all quite generic, and you can read about them in their codex. Bear in mind that by choosing one you're really cutting down on the options you can pick. If you like armies with a very coherent theme and look to them, it's great.. otherwise, I'd try something else.
Theme: Insane blood-crazy killers who like nothing better than decapitating their enemies in hand to hand combat. There are a few viking bits in their theme, but you can also get some Romanish ideas in there, because they all started life as gladiators.
Theme: Drug fuelled hedonists who crave sensation in all its forms. Garish colour schemes (traditionally black and pink, though not always) and weapons which look like musical instruments gone mad are all part of the theme. Like doing horrible things to people.
Playstyle: Quite flexible.. I find a balanced or close combat based list to be best.
Theme: Disease and rotting bits aplenty. They have a slightly tragic backstory, because they were tricked into the service of chaos rather than volunteering. Great modelling potential.
Playstyle: Work best at medium or close range, but otherwise very flexible.
Theme: Dark sorcerors who pried too deeply into things they shouldn't have done. Most of their marines were turned to animated suits of armour by a spell. They have a slightly Egyptian look and theme to them.
Playstyle: Slow and expensive, but very hard to kill. One of the hardest armies to play effectively, but scary once you get used to them.
Last edited by The_Giant_Mantis; March 7th, 2006 at 23:51.
I got back from school so here's a little more in depth about each legion....
Black Legion is the "regular" or "vanilla" style of Chaos. It can make use of things from other legions so is often good for starting out so you can get to know the units and playing style of different legions. You don't really follow any special rules for them.
Alpha legion is an undivided legion. They are granted a new troop choice - Chaos Cultists, which are an inexpensive horde type unit that come with many options, but most notabley they can be marked undivided and they can infiltrate as well as can take a few squad options, for example a squad champion. Only cultists may summon any daemons you might have. It usually consists of overwhelming the opponent with lots of infiltrating cultists.
They are a more shooty based undivided legion; one of my favorite, actually; although hated by some opponents. Iron Warriors have access to a 4th Heavy Support selection, but have to lose two Fast Attack selections. Also, they gain access to new tanks, including the Basilisk and the Vindicator. Because they are a seige based army, they are gifted with the Seige Specialist veteran ability at no extra cost. Another benefit is the limit on Obliterators is taken away, so up to 9 possible obliterators can be taken. The Iron Warriors do not use Daemons because of the focus on more fire power. You get another peice of wargear called the Servo-Arm which kind've acts like the Tech Marine space marines have access too.
The Night Lords are a more quick legion, and gain another Fast Attack selection possibility, but have to give up 2 heavy support choices. They also get a new veteran ability, Stealth Adept, which gives a better cover save than normal. They are also benifited with the veteran skill Night Vision. They gain no limit on Raptors. The only daemons they use are Furies, which take up a fast attack slot.
They are the most daemon oriented legion, so because of this they get access to every type of daemon. They are lead by Dark Apostles which get access to the Accursed Crozius Daemon weapon. They are granted three more troop selections in exchange for one less of Fast Attack, Elite and Heavy Support. Also, characters may become Demagogues.
This is thought of one of the more assaulty legions available to chaos. They are lead by the Blood God and...want BLOOD! Members of the World Eaters are denied aspects of Chaos, such as the Infiltration veteran skill and the units lose most options for special and heavy weapons in their squads in favor of more close combat abilities and war gear. They also lose the ability to field Chaos Havocs and Chaos Raptors. The main troop of Khorne are Berserkers. The sacred number of Khorne is 8. Most of the new wargear and weapons are for CC. You can also get a new special character, Kharne the Betrayer. You cannot have any pychic powers in a Khorne army unfortunatley, so you depend more on CC. The Bloodthirster is the Khorne Daemon.
Nurgle are more resilent troops, and the main infantry for them are Plague Marines. They get some special abilities and wargear including True Grit. Unfortunatley they lose the ability to take heavy weapons in squads but can still take normal assault and special weapons available to them. They lose Chaos Bikes and Raptors, making their fast attack choices limited, so as a result, the Death Guard may take Plague Marines mounted in Rhinos as a Fast Attack selection (after taking 2 rhinos in troop selections). Typhus is a special character they gain, and The Great Unclean one is the main Nurgle daemon. Their sacred number is 7.
The Slaanesh are great in CC and have a good iniative due to Warp Scream, a benifit they gain. They also get sonic weaponry which is quite powerful. Noise Marines are their main infantry, which are good in assault and shooting. They gain some very powerful new wargear and psychic powers that can have some great potential. The special character for Slaanesh is Lucius the Eternal and The Keeper of Secrets is their greater daemon. There sacred number is 6.
Tzeentch is a psychic related army along with tough troops. The infantry have the Rubric Sign, which makes them incredibly tough, with multiple wounds per marine, but as a result, they are very slow. They lose Havocs, Bikes, Raptors as well as that they cannot field any special and assault nor heavy weapons but gain many new wargear and psychic powers. Ahriman of the Thousand Sons is the Tzeentch special character. Their greater daemon is The Lord of Change. Their sacred number is 9.
Over all they have their advantages and disadvantages. I hope this gave you some insight on what to choose, and I hope you enjoy your new army! Goodluck,
Edit: Aww, The_Giant_Mantis beat me to it!
Last edited by brushman; March 8th, 2006 at 04:45.
I suggest you find which one of the three mantras of 40k appeals to you most:
Iron Warriors, Alpha Legion
Death Guard, Word Bearers, Thousand Sons
Night Lords, World Eaters
or you can play a more rounded-out style of play with Black Legion or Emperors Children. You gotta start with a Legion. When I got my first codex, the old Tyranid, I read it front to back everyday for like 2 months, before buying any models. Top tip: READ. These forums are good, scroll through the older topics to get some great info. There are some great tacticas and articles as well, in the glossary put together by Knape in this section, check out those as well. Caluin himself wrote an excellent paper on using heavy weapons. Good Luck!
2H - LEGIO HYDRA
Wow Thanks for those awesome posts guys, some impressive info there.
I was so bored at work today i went though almost the whole book other then the stats on some of the special characters. All though I like how black legion is so well rounded and how undivided gets to use every single character. But i do indeed like how the Iron Warriors work with there firepower probably the best alternitave to the IG i think.
For the money i still do believe that the megaforce is the best bang for the buck, basicly your getting the defiler for free.
in that box set, which i think is an awesome start right there. Other then lossing the use of the bikes if i went with Nurgle or Tzeentch...
I believe ill start off with Undivided thats pretty given. Now just my style. Coming into this I already enjoyed Mid to long range fighting with close combat if needed. Word Bearers look interesting as well. But im still undesided as to where i stand.
Price point this was my first list, no point values have been made eather.
- 20 Chaos Space marines
- 8 Berserkers
- 1 Daemon Prince
- 5 Terminators
- 5 Havocs
- 5 Raptors
- 3 Obliterator
- 1 Rhino
thats the megaforce + some extra box and blister sets.
I see that I loss the Raptors and havocs with the choice to go with some gods and so on and so forth. So its good to know this info im getting from you guys, don't wanna waste money on something that MIGHT end up not working out for me.
IW is by far exciting me the most... I know that they can not have Demons, except the Demon Prince as hes a Lord i believe. When it comes to HQ Chaos lords, it really dosn't matter "who" u choose just the looks?
Ill post some more when i read a bit into it more :ninja:
Last edited by Boogiepop; March 8th, 2006 at 05:40.