Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
I found that using a deathgurad havoc squad is great. Some might say that they cannot carry heavy weapons so they blow but if u give them all plasma and then give them the vet skill tank hunters they are 24" str 8 weapons or rapid fire 8 shots. That will definitely take down anything that has a armour of 13 or less. It makes up for there lack of tank busting.
Well thats lovely but you are in the WHFB rules question forum here....
Deathguard... Deathguard... I'm a bit rusty on 40k now, Nurgle chaos isn't it? Sorry if I shift this to the wrong place.
~Moved from WHFB rules questions to 40k Chaos~
thats fair enough I guess but it does have a very limited range. 4 meltaguns and infiltrate could be better. Otherwise a predator is always good. Welcome to LO btw.
Lol what were you doing posting this in the fantasy rules section?
Check out my Codex: Farmyard Animals here!
If anyone wants any kind of help writing fluff for any kind of GW army just ask.
I like those guys !
Dealing with armour is the same as it would be with any chaos army. You shoot them down. Now, you don't have ranged heavy weaponry, that's sad. But you can infiltrate. And 18" is close enough for plasma guns. And if you need to get closer, the fun part is that your marines / havocs can walk. And you can use the traditionnal predator / dreadnought as antitank units. Oh, and don't forget daemon princes. These guys are real good at tearing tank apart (monstrous creatures with an average penetration roll of 12 (F5 + average dice result of 7)).
So, is there any more questions ?
CHAOS Undiv.: won 14/22 games EC: 4/7 WE: 6/9 DG: 10/15, TS: 3/7 Orks : 13/20 SM NL : 1/6 TAU: 14 of 24 IG: 3/7
That plasma trick is actually pretty close to the Autocannon vs. Missile Launcher idea. The problem with Plasmas is that they have limited range. By taking the Mark of Nurgle and Tank Hunters you can no longer infiltrate, and the short weapon effectiveness range will limit your options. By the time you even get close enough to rapid fire upon that tank, it has probably decimated your army.
A better option is simply Meltaguns in standard Plague Marine squads. Infiltrate should put you close enough that you can start popping tanks within the second turn, often by the first. Then you can have Infiltrating Plasma Havocs to deal with power armoured foes. There is nothing that a Deathwing hates more than a Havoc squad with 4x Plasma Guns.
The ofcourse there's always Predators, Defilers, Dreads, etc.