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Are Raptors really worth it? In the last couple of games i played with them they are not worth it. THey were basiclly fire magnets, never payed of thier points, and were overall a big waist of points:cry: . I made them into close combat specialist. Against the Tau they were killed by fusion guns and Plasma. Against the IG they got in combat a lot but the enemy kept running away and giving them time to shoot at me. Are they better as tank killers or is there some thing i am missing?
Parden for any spelling or grammar errors.
The thing with "is whatever unit worth having" threads is that everything is worth having, so long as you know what it's doing and it fits in with the rest of your army. With raptors, they are good for both combat with their abilities and weapons, and tanks with the possible upgrades. IMO (I'm speaking from pure theory here, I play EC so no Raptors for me) it's best to give them a plasma gun or meltagun and the AC a power weapon of some description and however many of the meltabombs (I think they can all have them but I've never really looked very hard at their entry). Then they should be able to hold their own wherever you put them. They have the potential, with their versatility, to be a game-winning unit, you just have to put them in the right place and against the right enemy units. I see the problem with assaulting the IG, having them piss their pants and then you getting shot to bits. Just make sure they go for the (not-so) soft underbelly like hardened veterans or command units with iron discipline, have the rest of your units deal with the rank-and-file. Pick and choose your targets- that's what they have d.flight for.
Personally, Raptors work very well for me. They are a fun unit, fast, and good in shooting in close combat when armed right.
I usually take 7 Rapters and 1 AC. I put in some Melta-Guns so they can handle vehicles and the AC Powerfist.
I also sometimes give them infiltrate and/or furious charge, but if I do so I switch the AC's powerfist to a power weapon and D. Strength.
Overall, for me they are wonderful, but if they aren't working for you then try picking up another unit.
Are Raptors Worth it? When I ask myself whether a unit is "worth it" I ask myself how much potential does the unit have to earn its points back and more. Any unit in this game can be worth it, but some units are easier to put in situations where they can be an asset than others. It really depends on how they are planned, and how you use them. They have a lot going for them in upgradability, the ability to get a mark AND have multiple veteran upgrades is pretty nice.
As monsieurcartier and Iamangel have stated, I just want to reiterate.
It really depends on what you want to do with them, hunt tanks? hunt infantry? equip them for what you want them to do. and play them accordingly.
Again, are they worth it? Well, they are very tactically flexable if you equip them "right", but expense(4 points more than a loyalist jump packer) and their usual smaller squad size makes them fragile. Its personal taste in how you want to play. If you like the idea of charging guys up the middle in open ground in a blaze of glory, I would stay away from these guys(although they can be built to do just that squad of 10 + champ etc, your points would be spend better though), usually, though, they will die faster than you would like with that tactic.
Hope this helps.
W/D/L Eleventy trillion billion/NONE/ NONE - I am STILL rulezor!
WINDMILLS DO NOT WORK THAT WAY!
Raptors are one of the strongest units in the CSM Codex. There is a very good reason why they're a 0-1 choice.
An 8-10 man squad with Meltaguns and Infiltration can fulfill just about any role you need. They tank hunt and they destroy in Close Combat. Furious Charge is another great ability for them, and helps keep them alive.I think I see what your problem is. First, your Raptors are much more mobile than Tau Battlesuits, and shouldn't have had a problem charging if they're hitting you with Fusion Guns. They only have an effective 18" range, which is coincedentally the same range as your charge ability. The Plasma Rilfes are much more dangerous to Raptors, but with liberal use of Infiltration and Cover, you shouldn't suffer too badly. You may consider taking a Defiler or two to help thin out the battlesuits before moving the Raptors in for the kill.Originally Posted by silverspear
As for IG, I think your problem is how you charge. When you charge, do you try getting every model into Close Combat as you can? That's not necessarily a good idea. You want to aim it so that only a few of your Raptors are able to make Base Contact. If only two or three are able to fight, you thin down how many kills you make. With less kills you stand less chance at breaking the unit, and forcing them to stick around for another round. After pile in moves you should have all the Raptors avaliable to fight the next turn, which should either wipe 'em out or break them. Since it'll then be your turn next, you're free to charge another unit.
Cool thanks all this really helps. I see that i ahve been using my raptors far to agresivly, getting them i n the way of fire, and using them as a lone warrior type of startagy. I did not know that you could give infutrate a unit with filght:w00t:! Next time I take them i will do as you have suggested.
sorry for my occasal bad grammer and spelling.ig-12
It seems so, yeah. Glad someone could point you in the right place. That kind of thing applies to pretty much every unit you can have, especially faster ones. That's why I don't take mounted daemonettes.Originally Posted by ig-12