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I cannot decide what is better to kill aspiring champions/ sergeants with powrfists: wind of chaos or gift of chaos. The way I interpret the spells they both seem to be viable options and have exactly the same chance of killing the sergeant. The boon of wind of chaos is that it is a template and can be aimed at the target while having the potential to kill more troops. Additionally it is introspective of toughness, which might come in handy. Gift on the other hand is toughness dependant and has a very small range, the upside is that you get to choose who you target and it can be used in hand to hand. It also makes chaos spawn which might be beneficial. Does any one have any experience using these spells to deny hidden powerfists? I am playing a Tzeentch Black Legion list so I am trying to deny any STR 8 weapons I can
Last edited by Grim Psyker; April 2nd, 2006 at 22:42.
If my interpretation of the rules is correct, templates like Wind of Chaos don't snipe like you're looking for. The opponent can remove any model within range of the spell. So it's likely he'll be able to kill someone else instead of the PF wielder. Gift of Chaos is probably a better choice for this purpose.
(Make sure you get a second opinion on this one, sorry, but I'm not entirely sure)
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The rules explaining how Wind of Chaos is used is functionally almost identical to the rules for other Template weapons as described n page 31 of the rulebook. Both indicate that models under the template are hit. Other than the rules for wounding, the only difference is that the rulebook specifies that casualties need not be removed from under the template. That difference is only there because the CSM codex is from the 3rd edition ruleset. IMHO, Wind of Chaos is simply treated as a psychic power that acts as a Template weapon.
Last edited by Ostsol; April 3rd, 2006 at 17:32.
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It is starting to seem that way. The only way I think I could justify it is with mixed armor invulnerable saves, but that doesn’t seem like it would help much. So I guess Gift of Chaos is better for sniping powerfists. Thanks.
That would really be a feat though unless it is a tiny squad. I think you are right for sniping gift is better.
If there's nothing to distinguish the serg from the rest of the unit (ie differnt save, multiple wounds) then I don't think you can demand that that model takes his save individually. Gift is certainly better for knocking out hidden PFs, especially with the warp focus upgrade- you don't need to put your AC so close, lessening the danger should he fail the toughness test to kill the pf model. As well as giving you a model with a better statline than a CSM to boot.
Originally Posted by monsieurcartier
The only time you can do this is if there is either a matching number of wounds or an excess number of wounds when compared with the squad. It's in the Shooting section of the rules, and while it has no given name, it is referred to as Torrent of Fire. It basically states that if every model in the squad is taking a wound, the shooter may opt to have one figure make a save indivdually. If that save is failed, that specific model is removed. If it is saved, the remaining wounds are rolled for per normal rules.
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