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Chaos Bike Tactica:
All right, since this thread seems to have given all it could, I will now provide LO with a résumé of your comments.
I would like to personally thank the following members for their contribution to this tactica :
Raytard22, Ubernyaw, Lordlink, Havarel, Greg, Inquisitor Hause, Dark Seraph, TwoHats, and Caluin
Size of a squad
The size of the squad appears to be in direct relation with the purpose you want it to fulfill. According to your recommendations, Tank Hunting squads should be at minimum size and assault oriented squad should include at least six models. Also, marked units should be favoured as we will see later.
Purposes of the squad
Tank Hunting is one of the most common uses of bikes as they are fast and can be equipped with anti-tank weaponry and veteran skills. As stated before, there is no need to have more than three bikes: two with assault weapons and one Aspiring Champion (AC).
Daemon Summoning Mobile Beacon (DSM (Also more commonly known as the Daemon Bomb) is another common tactics, in which turbo boosting plays an essential part. You move forward to the enemy and summon all you can on turns 2 and 3. This tactic will allow your daemons to flank the enemy instead of charging upfront, usually against units that are not meant to be assaulted. Again, you don't need a big squad to accomplish this goal, you mainly need the invulnerable save provided by the turbo-boosted move.
Variation : Mobile Teleport Homer (MTH). As the name imply, you can use your bike, by equipping your AC with a Teleport Homer, to position your terminator exactly where you want them to arrive. They may then act as support for your biker squad or fight on their own. This alternative can be combined with any of the other alternative presented on this post.
The third technique is to Hunt Fragile or Fast units (HFF). Based on my own understanding of the game, middle-sized squads should be enough to accomplish this task. The objective is to target elusive targets and to empty all your magazines on them before assaulting. Assault weapons are recommended and your AC should be kitted with power weapons and spiky bits as all your attacks will count (smaller squad, need more punch). By fragile or fast units, I mean Havocs, Devastators, Land Speeders, Tau Battle suits, Dark Reaper, Bright Lance Squad, Raiders transport vehicles, etc.
The fourth tactic is to use them is Assault. I, personally, would not recommend this in games under 1500 points as bikers are a big point sink and this technique requires more models. From what I've heard and read, bike assault squad should be bigger than five models. Also, they should use whatever marks you can give them (we'll cover this later). This squad's purpose is to run into enemy line and kill as much as they can. Because they move fast, you'll need to send support quickly to avoid all opposing units to concentrate on this sole target and flush your 300+ point unit on turn 2. Having 2 of such squads could be nice, especially in a Night Lords army.
The last tactic is to use them as Melee Support unit in a stand and shoot army. Playing against horde army with a stand and shoot configuration usualy imply that you will eventually be assaulted. Now, as the game goes on, you will see that your line will show some weakness, unnoticed during deployment. This is where your bikes come in an handy. Use them to support assaulted squad that needs more hands. If deployed in the middle, they can travel 24" a turn in any direction. No matter what, you can use them as regular firing squad in shooting phase.
Bikes are made to move fast so they don't need a Line of Sight (LOS) at the start of the first turn. Therefore, the best place to deploy them is behind cover. I would suggest that unless you plan to send them straight up the enemy front lines that they be deployed on sides of the board. If you choose to use them as melee support, deploy them in the middle of your army, behind the front line.
Where to strike
To this question, most answers goes to Flank and Rear, never front. I would agree, unless your objective is to create anarchy in the enemy front lines. As the bikes allow you to easily flank your enemy, you should always tank hunt the side or rear armour of vehicles.
Remember that daemons are summoned before you can move. This means that you should end your previous movement exactly where you want the summoning to occur. Be sure to allow for some scatter, as daemons rarely land exactly where you want them to.
Marked bikes squads are an excellent option. There are only two marks other than the Mark of Chaos Undivided (MoCU) that can be applied to biker squads:
Khorne is excellent for two reasons: The favoured number of Khorne is perfectly suited to the Assault Purpose detailed earlier due to the extra attack bonus, and it gives a Khorne army a controllable element to their armies that they would usually otherwise lack. You can all figure the outcome of a melee including eight Khorne ‘Bikezerkers’.
Slaanesh is also very good with the possibility to upgrade your Twin-Linked bolters to Sonics Blasters at a low point cost. The fact that they count as a stable platform means they’ll usually triple their fire power in the 13 to 24 inch range.
How to dress your AC for the occasion
Huge Assault oriented squad and Tank Hunters: Power Fist, Spiky bits.
Small DSMB: Whatever you like, the squad will mainly be used to summon. Best to outfit for some assault so that they have a purpose after summoning is finished.
Melee Support: Power Weapon or lightning claw (1).
HFF : Kai Gun; Power Weapon and Daemonic Strength or lightning claw (1) as you want to inflict a lot of damage fast.
[original version of this post]
Hi, since I'm in the mood of tactica thread, I wanted to know your idea about Chaos Bikes.
It's been a long time since I started playing WH40k and I'm still not convinced that bikes are so great. Now that I play night lord, I think it's time to learn how to use them efficiently. This is the reason behind this thread.
After some time, I will condense your proposals in this first post as a structured text, referring to each individual who proposed tactics.
Caluin, I will need your help with my english.
Last edited by MindRaked; April 28th, 2006 at 17:17.
CHAOS Undiv.: won 14/22 games EC: 4/7 WE: 6/9 DG: 10/15, TS: 3/7 Orks : 13/20 SM NL : 1/6 TAU: 14 of 24 IG: 3/7
not sure about bikes? i was never sure about bikes till i got the battleforce which comes with 3 bikes and let me tell u they are one of my most valuable units!!!!
i think the key to using them effectively because of their points cost is to keep the squad small like maye minimum size is what i do, partly because this is all i have at the moment and partly because i think if i do increase the size of the squad they will become a much bigger target. my usual tactic is to turboboost them up one of the flanks to somewhere out of the way and then zoom up behind or beside a squad of units from my usual opponent which is tyranids and flaming them to death! it works great and and then i charge in to close combat them which will probably tie them up for a few turns which they dont usually kill alot of units for some reason (just cant seem to hit most of the time!!) but excell at just hanging around tying up the unit from doing anything else.
I'd be interested in hearing as well other peoples tactics on using bikes!
how do you turbo boost? is that an upgrade? can chaos bikes do that?
first you hit the y button, then you toggle the joystick..........
i'm not sure if chaos bikes can do this, but it effectively doubles their range. i think that you can't shoot that turn, but someone else needs to answer that. i don't play bikes anymore.
Page 53 of the Warhammer 40K Rules book. 'All bikes can use the Turbo Boosters special rule.'Originally Posted by Fraggleking
Page 76 of the Warhammer 40K Rules book has the desciption and usage of the Turbo Boosters rule.Originally Posted by MindRaked
Not a problem. Just let me know when you're done with the Tactica and I can proof read it for you.
I like to use bikers to speed forward and summon daemons. Its a fast way to get them up the board, and bikers are relativley hard to destroy, especially in multiple squads.
I also like to use them as Tank Hunters/Support in combat by giving them two melta guns, and an AC with powerfist. That way they can speed forward, use the melta's against tanks and the powerfist if it didn't get destroyed, or they can hold themselves in combat against most foes.
In the dealing with armour post i've taken IamAngels idea one step further and designed a bike squad. Please note that it looks cool on paper and I have no idea how it would actually perform.
5 bikers /w 2 meltaguns, krak grenades, tank hunters, skilled riders, siege specialists.
In larger games or if you have spare points add an aspiring champion /w meltabombs, combi-melta, personal icon. Or if you're using a greater daemon remove the combi-melta and icon and strap him up with daemonic chains.
This is a unit that will do anything. It can tie down massive cc squads. It can turbo-boost then next turn rapid fire fragile units like eldar dark reapers or catch tau battle suits and melt them. It can hunt down any tank and with a rear attack will guarantee melt it. If you dont want to turbo boost to the rear just shoot it normally and then assault it with tank hunting krak grenades. It can move through difficult terrain to claim objectives and ignores minefields meaning nothing will impede their movement. It can summon daemons and/or greater daemons to the battlefield in convenient locations.
If you have even more points drop chains and give the champion power wep + daemonic strength and give the squad furious charge, this means they can assassinate things like devastator squads.
It'sa lso not that expensive coming in at only 8 more points per bike. The big disadvantage I can see is that they cant have a mark of chaos due to having more than 1 vet skill but at Ld 10 this doesnt matter to much.
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I use 3 bikes as that is all I have at the moment,
turbo boost them across the table for the 5 plus invun save then on the next round commence summoning my deamonettes. this tactic is great for large squads as I generally summon 8 deamonettes plus the three bikes means some pretty good cc ability
at the moment I haven't done anything to fancy with the bikes (including painting them yet) so i am going to be reading this thread with interest
Bikers armour save is 3+, so they would have a 3+ invulnerable save when speed-boosting. Not a 5++ save.turbo boost them across the table for the 5 plus invun saveCheers!Page 76 of the Warhammer 40K Rules book has the desciption and usage of the Turbo Boosters rule.
ohhh better and better thanks for that IamAngel