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I am thinking about starting a chaos marines army. My first Army is eldar and i have roughly 2000 some odd points in it plus what i am getting soon. I have gotten meh with them and want to branch out to a more versitle army. I was thinking chaos since SM didn't have the extra options like demons, marks, and cooler units. :yes:
So i am think about going with the Thousand suns army. I know that a Chaos lord would probably make a better Hq then the demon (Correct me if i am wrong) And i will need of course the thousand suns marines boxes. I shall be getting those soon. What else should i get? I noticed that they are very unit chosen, Like the eldar are. Such as the marines, Not being able to upgrade the weapons, should go after infantry and the tanks after the tanks. I like one shot deals like this and if there is a better army then this out there with chaos i will condister that. (not Khone though i have like two frineds that play khone)
So I was thinking maybe two preds with the lascannons and a defiler so that it has that nice cannon.:w00t: That cannon should make it a very all around unit....tanks and infantry die...muwahahah. -evil laugh-
For my fast attack just some raptors, i find them useful in their own way.
The troops is a no brainer.
Now the comp for my lord...how should it go? And also becuase i am probably playing suns is there a pysker leader out there for them? ( i havn't checked yet) Or do i just convert to make that?
Any and all adivse would be nice! thanks!
You should start with a good 1500 point army list. 2 Predator, 3 Rubric marines Squad, 1 Rhino and 1Lord.
Predator full Laser, you can change it for a dreadnought with lascannon...
for the squads, be sure you got THRALLS !! and bolt of change + power fist can be good, except for the squad in the rhino(need mobility to shoot) you use 4 thrall, the troop in rhino only have one.
a lord with some magic can be good or a melee lord that follow the rhino with disc of tzeentch.
this is how i built my army and how everyone said i should make it.
Oh and.. no raptor, no biker, no devastator squad and no obliterator, Tzeentch can't have those unit, Tzeentch can't have lot of things.
Last edited by magicaltux; April 13th, 2006 at 00:45.
Thralls as the little followers of the casters right? And yeah i looked in my codex seeing that there was no raptor...:9 maybe the horrors or the other pack of demons which i can't remember the nome of atm.
i think that a bit of CC like with my demons would be good to tie up threats until i can get into position or to take of things i can't quite see and would need to ds to get to.
In my 1500 point Tzeentch list i use the following:-
Daemon Prince, With Movement Enhancers, and kitted out for CC.
A Sorcerer With Thralls and WoC, Maybe a Power Weapon
2 Thousand Sons Units, 9 in each, AC with BoC and Thralls
Flamer Unit, 9 models strong
Thousand Son Terminator Squad, 5 strong, AC with BoC and Thralls
Predator With TL Lascannon and 2 Side Sponson Lascannons.
I have had quite alot of success with this list, Especially with the Prince and the Flamers.
Deepstriking the Flamers and Termies gives me alot of flexibility and when they arrive the amount of firepower i have is immense.
I would definately suggest a unit of Flamers in your list. Also a minimum of 2 units of Sons, Maybe even three.
A Daemon Prince could also be handy as TS lack CC.
Hope this helps
*Painting In Progress*
*Planning Stages*Thousand Sons of Chaos, Melekh's Host - 2000 Pts
Ogre Kingdoms, Tribe Of The Blooded Gut - 3500 Pts
Khorne Daemonic Legion, The Hordes Of Blood - 2000 Pts
Nurgle Possesed Ravenwing Army, The Rottenwing - 2000 Pts
I thought that in a thousand suns army all units must have the mark of the god. So i wouldn't be able to have a flamer squad would i? If i am wrong about this please correct me.
Thanks for all the tips guys keep them comming!!
By flamer squad he mean Flamers or Tzeentch. Those are the Thousand Sons upgraded demon, they have 2hp, and the only ranged attack they got is something like an heavy bolter with less range, those are goods, a squad of 9 cost 207pts and can kill lot of points... those are really good
Ah ok i see my bad. Wasn't sure about that.
Congratulations on threading the path of the Sorcerer. It is a tricky one, with an army that needs some getting used too. Some have called it the anti-thesis of Eldar and I think that is a good description.
magicaltux has given you some good advice, as has Chosen_of_Ahriman, and there are quite a few armylists on the Armylist board. I'll try to give you some general advice.
First comes the obvious lack of movement. The Slow and Purposeful rule is a bitter-sweet deal. If used right it'll give you one of the hardest armies in the game, if it goes wrong it''''ll be your doom.
It's important to have some added movement, the most common variant is to mount one or more units in Rhinos. I often make these squads a bit smaller then the sacred nine. The reason for this is the Thralls,forget the dog- those guys are your best friends.
I found one Rhino to be easily isolated from the rest of the army, and that's really bad. Especially when you don't know when your footsloggers will get there to support them. You don't even know if.
So I use two Rhinos (or Chosen of Ahriman, more on them later) to give each other support.
It's always a good thing to have the units (Werther in Rhinos or not) to support each other, keep them close and focused.
The lack of CC-ability among your ordinary troopers will make you have to gear all your Champs for this purpose, and they still need to pack a punch at a distance, hence the Power Fist/Bolt of Change combo. Your troops are fearless and will easily be ripped to shreds by dreads if they cannot hurt them, no falling back.
A CC-lord of some sort can work, but I prefer my HQ-units to be cheap and lend a helping hand to the ordinary troops. I often use a Lt with Bolt of Change and four thralls. When he has joined a unit where the Champ has the same spell and thralls....Evil.
It is always a good idea (not always but you get what I mean) to have a familiar and Gift of Chaos. It'll keep people from assaulting you with a smile on their face. It's a CC-sniping weapon and should be used to take out any hidden power fists or such.
If it's OK with your friends I suggest you try to use the Chosen of Ahriman special Character from august (UK) WD, they have access to a teleporting spell known as the Key. It's lovely.
If you are familiar with the Necrons or the 13th company you'll recognize it.
Avoid any 1 wound units. That's Chosen and Possessed, they eat points for breakfast. They are quite tempting as they are all sorcerers and the potential (on paper) seems tremendous. Don't fall for it, not in the beginning anyway. Also avoid the gorgeous looking horrors, if you want daemons go for the Flamers instead. Especially if you are facing armies like Tau or Eldar. Anything but the 2+ & 3+ saves are doomed the moment those darlings are summoned.
If you want to use Terminators the upgraded Rubrics are the way to go.
Still slow but now, 125% more purposeful.
The free power weapons alone makes them worth their points. Not to mention the CC-potential of their Champion (Chain fist) or their ability to deep strike. If you deep strike them though, remember to leave the Thralls at home.
As for heavy support, many recommend the Pred (all las) and that is indeed a fine tank hunter, but my first choice will be the Defiler, any day. the ability to fire indirect and to take out those pesky Battle suits or Basilisks is golden. As is the potential destruction of Devastors early in the game. However if you face a lot of AV14, then you should consider the Pred.
They are no longer I1, as the codex says.
Finally keep cool. The durability of the Rubrics is a great asset. Focus your fire, take one squad at a time. Add mobility and always have a power fist. Nobody hides them like we do
As Inquisitor has pointed out, get down and dirty with the Tacticas. Despite some people's opinions, there very good discussions and tactica here.
You must read and re-read the Codex, as there's alot of subltey to take in. I find it takes more thought than most other Codexs (Codices?), to put a satisfactory Chaos list together, as the combination are seemingly endless.
Thousand Sons are an odd army, quite different from most of the Chaos stuff. I'd think very carefully before you commit to buying. I must admit, when I have more disposable cash about, I intend to buy a Tzeentch army.
Hope this helps, and good luck.