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Hey, I have abig game tomorrow, and was wondering if anyone had any tactics in general for playing World Eaters. I know this sounds n00bish [Because it is], but any help wouold be appreciated. I will ba facing a lot of Tau, IG, Orks, And SoB. Thanks.
P.S. If you need to know specifics, such as the list i'm using, you can go to it Here (New WE Army list: HELP!).
Last edited by Aether-Moose; April 14th, 2006 at 18:03.
just to be of absolutely no help whatsoever (I'm in a wierd mood today)
the best World Eater tactic is
KILL THEM ALL!
Blood for the Blood God!
Skulls for the Skull Throne!
Mysterious Member of the ANZAC Clan
Can you have tactics for World Eaters? I mean the army plays it self. Move in the movement phase...hope you fail the blood frenzy roll so you can move faster...no shooting...assault if in range...and repeat.
Hance the [If Any Exist] Part of the Title. Just trying to make sure.
I agree. I really wish that the rules were written slightly differently so that this army didn't entirely play itself for you. Your tactics are pretty much your opponents tactics. If he screws up, then you win but if he knows what he's doing then you lose. It's really a crapshoot at that point.Can you have tactics for World Eaters? I mean the army plays it self. Move in the movement phase...hope you fail the blood frenzy roll so you can move faster...no shooting...assault if in range...and repeat.
Ok, time to end the stupidity...
There are tactics involved in playing World Eaters.
The first is what you bring to the table. Powerful units tend to be expensive units. Experience is going to be a big help here but I make my lists with this in mind: "More Bezerkers means more get to combat."
The second thing you have to keep in mind is you have to walk/drive/fly/etc accross the table to get to combat while the enemy is shooting at you. Therefore you have to deploy terrain in such way to minimise the enemy's firing lanes.
The third thing you need to keep in mind is how you deploy your army. There are two trains of thought to this: Critical Mass, and Spread Out. Spread Out is useful against armies that use lots of template weapons like Guard. But you should also consider this deployment strategy when facing Whirlwinds or Hammerheads w/ Railguns. Even if you get an armor save from those templates you will fail some if you have to take too many. Critical Mass on the other hand involves placing two or more squands together to maximise their combat potential. More bodies means more attacks and also more wounds for the enemy to take down. Exactly how many squads to group together comes with trial and error and varies depending on what kind of player you playinbg and what army they're using.
One last thing to remember is that if most of your units aren't in combat by turn 3 you're loosing.
Hope this helps you. I know it's bound to help more then what has already been said. For more indepth tactics feel free to read the Khorne (World Eaters) tactica. It can be found in the Index of Chaos Articles pinned in the Chaos forum.
There once was a Lord named Vlad,
Who's fighting skillz really were mad.
He killed and he maimed,
He spilled blood in Khorne's name.
And the fact that he's legal makes me glad
(special thanks to Uriel Zarium for the last line/touching it up)
The main tactics of khorne are before the battle,in the battle just charge and try tokeep in cover if you can, most other things are in the post before, really as said before more troops mean more killing, the minimum stuff for beserkers are frags and champ with powerfist, chainaxes will be useful against witch hunters and maybe orks though i doubt it. The powerfist make sure that something like a chimera or rhino wont halt your progress when in bloodrage. (the reasn im saying this when you have a list is because your link does not work)
Yeah, with World Eaters the idea generally is to focus more on the than quantity than quality aspect. Each extra Berserker means an extra 4 (or more) attacks on the charge.
And, unless you are playing for theme then don't be restricted by the Khorne magic number to get your free aspiring champion. You don't get that many points.
There is debate on whether furious charge is a good skill to give. Personally, for what you get for it, it is worth it in most cases. For roughly the cost of an extra guy or two, you often get to go first and have a better chance of wounding.
Daemon Princes if tooled correctly are very effective even though they tend to be on the expensive side. The Feel-no-pain that Khorne gets is a HUGE upgrade for very little cost.
Daemons themselves are a big variable. When they work, they can work really well. When they don't work (e.g. reserve rolls suck, they scatter, etc) they can backfire miserably and aren't cheap.
For heavy support, honestly I'd go with Dreadnoughts with Mutated Hull and Daemonic possession (maybe Parasitic poss if you have the points). You get a very cost-effective heavy weapons platform where Havocs are unreliable (gee, we bloodraged. No firing our heavy weapons for us this turn and we are out in the open too!)
Yea, thanks for the advice everybody! I fixied the link, and will try using Dreads' again today (Was toying about with Preds.). In the only One on One game Iplayed vs Tau, it was 500 pts, (We were short on time) I marched all my guys up the table trying the stay in terrain, and by the time I got there, I had my lord, a full squad -1 guy (7), another squad of 2, and another of 4. I slaughtered everything other then is crisis commander, and with my lord dead, it was just a matter of the cammander using his jetpack thing to keep out of charging range (Really bad BR rolls) and shoot my guys fulla holes.
Yeah, dreds are probably one of the best choices of a World Eaters army. I played my friends WE army for a few weeks while he was out of town and I found that the way he set his Dreds up was incredible. Make sure they have a mix of firepower and close combat ability Due to their habit of going berserk.
Lots and lots and lots of Berzerkers are also a great way to go. They will die by the handfull, so you need enough to fight when they get there.
Lastly, WE bikes are probably the scariest things on the face of the planet. My buddy used a squad of Five of them and his lord was on a Bike too, and they were invaluable for tying up units, blocking lines of sight and taking down nasty assault units quickly.