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So I am going to start a WE army, I have a test model with a sweet paint job and the army book.
My idea for this army is a semi horde with 48 Zerkers and a Bloodthirster. I figure that should put me in the 1500 point range and from there I figure I can get some games and maybe expand to 1850. The idea is to let his anti tank weapons go to waste until I pull out the Thirster that I will hope to hold back a turn or two with Demonic Chains.
I guess my questions are 16 or 8 for the Zerker squads and what do you think tough and sweet looking on the table huh?
I prefer squads of 8. They are easier to manuever, and still hard to take down. Make sure you give each squad the free AC, and load it with a Powerfist to deal with MC's, or vehicles.
For looks, 8 or 16 would look good on the table, I think.
Last edited by brushman; April 22nd, 2006 at 01:44.
hmmm ur really going to hurt in the anti tank apartment besides when u get thirster but still. If u gave all ur asp champs melta bombs they would go to waste on fast vehicles cause they would just do circles around u. someone correct me if im wrong but other than that, the list looks fun
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Last edited by Caluin; April 22nd, 2006 at 00:19.
Make sure you have enough firepowr to down anything fast. If you don't, then they will just draw your army around uncontrolably, and you will most likely lose.
Umm world eaters don't have access to havocs. If you're going to give advice on an army It's best to be aqquainted with their rules first.Originally Posted by XenomarinesKiller
That said, anti-tank is a good thing to have, and powerfists don't aways cut it. The trouble is that all of your options are pricey of themselves. You have the option of tanks, wich seems to go against your theme; or bikes, costly enough to cut into your model count.
I'm not a Khorne player to tell you wich is the right way to go, but way too many bezerkers would definitly be a fun rout.
For the number per squad issue, I would go as many squads of 8 as you can. If somehow you fill up you slots with that, then let them spill over into squads of 16. Be sure to give each squad the ability to kill a tank, just in case they run into one and can't move on till they kill it.
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Well... I'd run groups of eight. That's a very good squad size, and allows for more Champions. It's a respectable number because it's easy to manuever and still deadly in Close Combat.
So, five eight man squad equipped as such -
Mark of Khorne, Chainaxe, Bolt Pistol
Champion with Powerfist, Talisman of Burning Blood
and then one group of eight as such -
Mark of Khorne, Chainaxe, Bolt Pistol
Champion with Chainaxe, Talisman of Burning Blood; Daemonic chains
.... would run you 1085 points. A bloodthirster would put you up to 1290, leaving 210 points left to play around with.
With those points, you could either add in a group of Bikers and use them for the Daemonhost instead of a Berzerkers squad, or fit in a decked out Predator to use as Anti-tank.
Or you could dump a squad of berserkers, give all the other berserker squads a free icon and buy a squad of Bloodletters.
They mean extra movement when they are summoned, extra hard hitting forces where you need them and they look pretty cool as well.
While chain axes deal with power armour pretty well, they are nothing compared to a squad armed with high strength power weapons.
Mind you, you'd still need something to deal with vehicles, particularly skimmers.
Last edited by Grey; April 22nd, 2006 at 02:51.
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Execellent responses thanks, as far as the horde infantry theme it was mostly in response to the game around here and the ton of anti tank weapons I see.
In my head I envision the army with a pile of Zerkers, Bloody the angry Thirster, some kinda Lord, Bikes and two Mutated Hull three las Preds. Of course this is at 1850 what we usually play at and even then I will have to mess around with the list some. Run only 5 squads of Zerkers is the way it will go I think. The no armor thing was a last minitue brainstorm of sorts.
Also as a added bonus the all infantry with Thirster moral support only costs like $130 which is like a quarter of my Deathguard army heh.
I run a very berzerker heavy 2000 list, all 6 of my troops slots are filled, 5 with berzerkers and 1 with bloodletters, and let me tell you, it works, magnificently. Of course, you should run packs of 8 to get the free champs, that gives you PLENTY of attacks when you do charge, and you can afford to lose a couple of bodies. I prefer to give all my berzerkers Furious Charge, frag grenades, and chainaxes to maximize their deadliness.
For the champs, I usually give them melta bombs and power weapons instead of fists to save points, but I won't deny that the fist is a better choice. Be sure to also put a Talismen of Burning Blood if you don't plan on putting them in a rhino, you'll be glad you did.
For my 2 HQ's, 1 is a daemon prince on a bike, the other is a bloodthirster. The Daemon Prince hides in an 8 pack of khorne bikers and the aspiring champion is often times my daemonvassal. I ride them hard and fast down the left flank while my berzerkers slog across (usually somewhat quickly thanks to the talismen) and it's generally pretty effective.
I don't really have any strong anti-tank apart from a daemon prince with a dark blade, a bloodthirster, or melta bombs, so to take out armor I have to get really, really close to it, which isn't the best idea for popping tanks, but I don't have the points to spare on a predator and I like the character of my way anyway. In a tourny I'd probably get torn apart due to my egregious lack of ranged anti-armor, but as I usually play friendly games, and against any of my friends' armies this does awesomely.
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