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I have quite a bit of Guard and some Death Guard and was wondering where I should start off?
"They say the Darkness consumes you. They don't say what happens after It's done."
Start off converting the guard to look Chaos-esque, remember that only full sized squads (15 members) count as compulsary choices.
Rogue ACs are a great boost to these squads, with a squad of DG as elites. Leman Russ, Defilers etc, the usual LatD artilery of choice might be good, but look at the other options (Hellhounds, Sentinels) for some originality- I don't think I've ever seen an LatD Sentinel. Dommage, since they're damn good in 3s if you put them in the right place.
It all depends on your preferences and style of play really, so some specifics might help, but the LatD isn't very varied; loads of mutants, guard regiments with random Chaos units mixed in. It's a shame that there isn't as much distinguishability with LatD as there is with regular Chaos armies.
that all depends on what you had in mind.
I used to run a khorne LATD, but it was during the period when I was starting a khorne army but didn't have 2000 points of it ready. So basically I had an Imperial Guard army led by a Bloodthirster with a squad of khornate bikers.
If you want to run traitor heavy, so as to get the russes and hellhounds and such of the guard, I would fill your troops slots with traitors, taking 2 full squads to meet the requirements, then 4 more of 5 guys with a heavy weapon, agitator with a combiweapon, and a plasma gun. Then you've got a lot of infiltrating firepower there. Then if you take traitor heavy support and traitor recon, you'll pretty much just be playing guard, if that's what you want, only have access to some serious chaosy goodness. For an HQ you would probably take an arch-heretic, although I found taking a bloodthirster and using an allied marine aspiring champ as the daemonvassal to work for me, although that's probably not legal strictly speaking.
If you'd rather not run Imperial Guard II: Evil for a list, I'd consider loading up on mutants as your troops selections, then taking a triplicate of Aspiring Champions as your HQ and attaching one to each of your mutie units. From there you can flesh out your army with a squad of plague marines, a nurgley daemonprince, and maybe some defilers. Possessed are on the list, so you could take 3 squads of them with a mark of nurgle and get some real cc power there (especially if you give them something like d. flight) You don't have many heavy support choices, but the defiler isn't a terrible idea for it's basilisk-like qualities, although you may just want to get 2 small squads of traitors so you can have a pair of bassies.
Or run some sort of combination of these. The LATD is a really, really flexible list, and if you felt so inclined you could make just about anything out of that army. Start with deciding how much you'd prefer to shoot or assault, and then decide how you want to shoot or assault, from there it shouldn't be too hard to flesh out a list.
"And any man who comes through this fight mostly unharmed will be my sister! It'll be free frocks and jollies for ever, you'll see!"
- Rome: Total War
9th Black Watch (Imperial Guard) 4000 points
Red Corsairs of Khorne 2000 points
Space Wolves 13th Company 2000 points
Plague Zombies or the zombie rules in WD 292 with Death Guard and Typhus really makes for a fun game with a story.
Plague zombies are cool, but I don't think the rules in WD292 are valid- they were experimental rules to begin with, and then everyone read the enslavers entry. What a load of pants that was. But the bloated zombies from codex EoT are well worth trying out if you're doing a nurgle host. Hell, if you don't like it you can just revert them to regular mutants with an increased save.
It's probably best to have some traitors in your list as well, as they gaive you some seriously nice benefits such as tanks and of course their ability to infiltrate without a veteran skill. Well worth having, even if it's just one squad.
But amke the traitors nurglesque. They have to look all bloated.