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I have a few friends who went to the Gamesday Atlanta and complained that all the list's there were "power-lists" and everything was so min-maxed it's not even funny. Supposedly, like 9 guys had virtually the same IW list, and won most of their games. I'm not too familiar with "power lists" and what they would look like... although I have a fairly good idea. So what cheesed-out powerlists can you make with chaos? What one's have you guys seen, or played against?
I know a standard power IW list would be something like 9 oblits, 3 defilers, a vindicator, and infiltrating cc squads... But this seems to have quite a few problems to me. For one, if the scenario allows no infiltrating (quite a few RTT scenarios don't) then this list is extremely slow, with very little manuverability. Mass star cannons can nuke the oblits in a few turns...
So what do you guys think?
Well... besides IW potential for cheese and power gaming I have seen pretty much the worst...
The entire army consisted of 2 lieutenants maxed out with slaaneshi psychic powers to always get siren... The rest of the list was over 100 deamonetts, and daemonetts on steeds...
Worst list ever... You literally couldn't do anything to stop your army from getting systematically cut to ribbons...
First, what are you asking for our opinion, or advice on?
Opinions on power gaming, or your list?
As for your army, I just don't think it works well together, the infiltrating CC squads and 3 defilers and a vindicator.
You have: Squads that get up close and personal with the enemy right off of the bat, AND you have weapons that when they hit the enemy have a tendency to scatter. I personally don't like even remotely having the oportunity of giving my oponent free points because I did his job on my own turn. 9 oblits are awesome, but as you said, are very slow and cumbersome, I would suggest an infiltrating squad of tank hunting havocs with autocannons. instant mobility long range(you stick em where you want and blow the crap out of stuff every turn) I only field one squad of oblits and two havoc squads and it works wonders.
Give your CSM squads roles equipped accordingly: Close combat(2x melta guns) or Fire support (1x plasma gun + 1 H.weapon) have them do their jobs.
About the survivability of oblits vs starcannons, just wait until the new eldar codex comes out. I hear they are getting nerfed to S6 AP3.
Hope this helped
W/D/L Eleventy trillion billion/NONE/ NONE - I am STILL rulezor!
WINDMILLS DO NOT WORK THAT WAY!
Daemon bomb slaanesh lists are nasty but anything that can stop him taing psychic tests will hurt him and even uck can turn the game when he fails his leadership test.