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Having enough battlefield experience to recognize the limitations of my army in most cases, I am stumped, thoroughly stumped about what to do when it comes to my friend's IG. I play this army more than any other, and I haven't won in months. The frustration is driving me away from 40k! But I digress...
No matter what force organization chart he fields, I have trouble adjusting. Usually he either fields squads of ten (with a plasma gun and missle launcher) loaded in a chimera (with heavy bolter, multi-laser (or whatever it is), and heavy stubber. there are usually four or so of those. In addition, he either fields a leman russ demolisher, or another combination of leman russ, maybe even two, depending on the battle size. He also may field between 2 and 4 walkers, with lascannons. Or he goes the other route, without vehicles, with squads of ten all armed with missle launchers and plasma guns, or a grenade launcher or two. this is backed up by heavy weapons squads with lascannons. he also fields storm troopers with two plasma guns that he infiltrates or deep strikes, bepending on the mission. WHATEVER THE CASE, he fields an enormous amount of fire that withers anything I try to send at him before it even gets close.
I have at my disposal:
several favored units that I either arm with plasma guns or the occasional melta gun.
usually a unit that drives up in a rhino with a pair of flamers (for taking out meaty troops)
a predator with 3 lascannons (i could switch it for an autocannon, but usually I need it to take out the heavy tanks, quickly so the twlc really helps).
a predator with autocannon or lascannon and heavy bolter sponsons
a tooled out lord (the typhus model is too cool to not use)
I usually use the tanks to take out the other big guns and try to get my troops up into rapid fire and cc range. I either infiltrate the favored squads or load them in mutated hull rhinos. (expensive, but worth it to protect expensive troops).
There is just nothing I can do to avoid being wiped out by the sheer mass of large strength, long range firepower. Even if the dice are on my side, the 8+ missle launchers and 8+ plasma guns are more than enough to take out 7 or so troops (a devastating loss). And since missle launchers and plasma guns negate the benfit of the MoN, playing with Death Guard really just seems like a waste of points.
Any suggestions? I really can't think of any strategy that can combat him. I wouldn't exactly call his force organization chart beardy, but it isn't much fun to play him.
Inflitarte with Plasma Guns or Melta guns to take out their tanks and charge his units because with T5 he needs 6's to wound.
I see what you are saying, but I have tried that on multiple occasions. I HAVE to get the first turn, or else he gets 2 turns to fire upon me. all infiltrators are dead. and even if I do get to fire on the tanks, i have to be lucky enough to pen them (with plasma guns i need a five to glance even the soft IG tank (aside from the sentinels)), and even if I beat statistics and glance or pen, I have to destroy the tank so that the occupents are ejected from the vehicle. else he just keeps them in there, and shoots some more. If I get good position, he still gets one turn to file upon my troops before I get to charge at any troops that are in the open. And the one, or two, turns in which I am open to the shooting is more than enough to take down most of the unit. i've heard this theory enough, and tired it enough. it does not work against an army with such a high amount of high strength shooting. against tau or space marines, it can work beautifully. but not here.
Can you write us his list so we can see what he's taking?
Normaly I wouldn't help a chaos scum bag like you...BUT, I think your oppnent might be doing something wrong here. He's taking 4 squads of 10 all mounted in Chimeras? That would lead me to believe he's using the mechanised doctrine, which means ALL of his infantry MUST to be mounted. Try getting his list so I can see this... Unless maybe he's taking 3 squads of 10 and one of 5(Meaning he has one platoon with 2 squads, and one Armoured Fist squad which is entirely legal)Originally Posted by untitledmike
As for beating us, well thats simple: Get us in CC and we're boned. After you take out his tanks I recomend rushing the Defiler into CC so it can't be shot , and it can't be damaged in CC either because it's armor is to tough for a puny IG to even glance with melee.
As for your last line there, what do you expect from the IG? Our only strong point is out armor and our meat shields to protect said armor.
First off, dont put mutated hull on rhinos...its a 30pt upgrade on a 50pt model which is no good. Just set up the rhinos with smoke launchers and extra armour, they only have to last long enough to get your troops to where they're going and it should free up more points for more important things.
Second, I suggest you lose the defiler. Im not a huge fan of them to being with, and if youre facing an army thats in a bunch of chimeras, chances are the battle cannon isnt doin' much.
Lastly, invest in a drednought or two with twin-linked lascannons and dccw. These can tank hunt with your predator, while your marines get into position to take out whatever is left. Plus, once your dreds are done shooting, they can bust stuff up in cc as well.
Take Havocs with this-
8 Havocs with 4 Autocannons, Tank Hunters and Inflitrate or Tank Hunters and MOCU. This lets go 8 S8 AP4 shots per turn that will mince up his transports and his troops.
cc will protect you from his tanks. If you take enoug hdeath guard they will survive the leman russ an dmissile launchers and the sweet thing is if you can start a cc in front of his russ then he cant see past it. Just infiltrate a nurgle squad /w meltaguns in front and you dont even need to blow it up. Just block its LoS until he goes and buys a basilisk. Your lord is also quite good for this as he can get a 1st turn charge easily /w daemonic speed.
Ok he is quite obviously swapping his list from mechnised to non-mechanised and back again so this makes it quite hard for you. Basically chimeras are nothing to be afraid of when you have MEQ's. Just let them go, the lasguns wont touch anything and you get your save vs multi laser.
Try and play a mission rather than a slugfest. If you get a mission which allows you to ignore his chimeras then by all means do so they just dont kill. Heavy Weapon Platoons can be solved by our good friend the heavy bolter (be prepared to swap predator configurations each game or have 1 of each). Each big gun has only 2 crew so if you can kill just a measly 2 guardsmen he is losing a lot of points.
Also a great unclean could help your cause as he cant really kill it before it gets possessed and stuck into cc /w nurgles rot. Even if you do get in play the guard cant get through 6 T6 wounds no matter how hard they try and cc and nurgles rot will kill plenty in return. If you take a little from each squad with rot the his entire army gets morale problems. Ig do have sick days after all.
Hope that helps, My friend plays guard and he trembles at the sight of a Daemon Prince.
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Yes a nasty dp would be awesome once you remove his tanks. I just think you need to concentrate more on his troops than his tanks.
Originally Posted by DP Excerion
I take death guard, so the MoN allows no heavy weapons. that is part of the reason this is more difficult. So I either get four plasma guns per havoc squad, which i usually match with tank hunters, but that means they don't infiltrate, and because of the plasma gun's limited range, it takes a turn or two before I even get into fire range, and even more turns if I want to get into rapid fire range. by then, they're dead. and without tank hunters, i have a really hard time penning.