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  1. #1
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    Which is better?

    8 CSM's-136
    CCW'S+BP'S
    Furious charge

    10 CSM'S-140
    CCW'S+BP's

    Thoughts? Thanks

    Necron 2000 14/1/13

    How come everybody else on this forum has 400 wins to 2 loses? I smell cheese.... and beef... sandwich!

    What was Rogal Dorn doing when the Sanguinius and the Emporer got killed???

    Woohoooo I killed the treeman!!! :)

    I killed the Glade riders too!!!! :)

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  3. #2
    Eternal Crusader Helbrecht's Avatar
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    116 (x5)

    Quote Originally Posted by Dancing_Donut
    8 CSM's-136
    CCW'S+BP'S
    Furious charge

    10 CSM'S-140
    CCW'S+BP's

    Thoughts? Thanks
    First off what legion is this for? Personnaly I would go with 10 CSM's as you can take more casualties and have a better chance in a prolonged assault. The furious charge benefit can only be utilised once or twice in a game and only is good if you charge. Take more marines
    as you have a better chance of defeating the enemy. If these were chosen in terminator armor it would be a different story...
    Xbox Gamertag: x Helbrecht x

  4. #3
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    Alpha legion, with a asp champ/pf/bp

    I thought the same thing, but I was just checking what the general opinion was. THanks
    Necron 2000 14/1/13

    How come everybody else on this forum has 400 wins to 2 loses? I smell cheese.... and beef... sandwich!

    What was Rogal Dorn doing when the Sanguinius and the Emporer got killed???

    Woohoooo I killed the treeman!!! :)

    I killed the Glade riders too!!!! :)

  5. #4
    Now with STFU flames! Caluin's Avatar
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    708 (x8)

    Quote Originally Posted by Dancing_Donut
    10 CSM'S-140
    CCW'S+BP's
    That one. Slow moving units are never promised to get the charge, and a crafty opponent will simply charge you to negate your Furious Charge bonus. This is why I never put Furious Charge on something that only moves six inches a turn. The two extra marines are always useful, be it in keeping the champion alive longer or dealing out an extra four attacks between them.


  6. #5
    KITTENS GIVE MORBO GAS! theyak's Avatar
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    I have to say, for dedicated assault, its a toss up to me.
    I can see both sides of the issue. Furious assault on my dedicated
    assaulters have been very much worth the points for me.
    the two extra guys is a boon, but I've found that the thinning effect that
    initiative boost on the first round helps me eek out the victory more times than not.

    I'm also a space wolves veteran, so I use wolf tactics in my Alpha legion too, my 8 man furious charge assaulters are NEVER EVER far from each other for supporting purposes, one set just behind the other so if the front does take the charge rather than give it, the next turn I hit in with a strong support. I use the one-two punch with my lord too. Send him in with speed, tie up the unit for first turn to let my CSM squads get into position and get the charge. I lose the lord sometimes, but usually kill more than his points worth with the counter attack. Often times though, I clear the kill zone with my lord, get stuck in, and bail him out the next turn with one of my squads.

    Tha's just how I use 'em though.
    W/D/L Eleventy trillion billion/NONE/ NONE - I am STILL rulezor!
    WINDMILLS DO NOT WORK THAT WAY!

  7. #6
    I r newbie again DP Excerion's Avatar
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    If they were Khorne Berserkers (Which they aren't) i'd take the top but as they are Alpha take the bottom and give them inflitrate.


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