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Well... First battle... me (black legion tzeentch)+ tyranids totally defeated by the hands of Tau and Vanilla Marines.
Reason? 3 hammerheads, 2 predators, 2 razorbacks and 2 dreads who got the first
turn..... I had not enough heavy weapons and all transport vehicles and heavy support was blasted away first turn... and my reserves arrived late...
When they arrived they where pretty much the only force I had left but still managed to kill a chaplain, some assault marines a dread and a predator before getting killed (chosen marines in terminator armour, chain fist, wind of chaos and double doombolts. Didnt have a chance to use gift of chaos though...)
The 'nids got totally screwed.
Lesson learned: More scary things to avoid transports of being shot up. A predator with mutated hull or similar... or win that damned first turn...
Chosens in terminator armour can really be worth their points, even though they cost a lot. Maybe would be better to get rid of the terminator armour and get them into a transport though... as reserves they take forever to get onto the field.
Second battle: black legion (undivided) vs same vanilla marines as last time.
This time with the first turn won by chaos.
A good havoc squad and two predators took out three tanks first turn
Lesson learned: Havoc squad with 4 autocannons and tank hunter is an awesome combo, good against vehicles (especially lighter ones) and pretty ok versus infantry.
Awesome...it's a pity that your first army seemed marginally fluffier (I really like flavored Black Legions...) maybe a combination of the two armies would do you some good. Nice batrep...it was a lot easier to follow than those crappy stories most Eldar players I know use in place of a proper batrep.
I really like the idea of tzeentch, but its hard to play pure tzeentch, so Ive tried some black legion variations to get a good balance of fluff versus playability.
So far, the chosen of tzeentch has proved expensive but valuable.. the thing missing is some hevy weapons, which doesnt really feel too tzeencth-like to me.
The main problem in the battles where I am the assaulting one (against for example Tau, or shooty tank-heavy marines) is the fact that people tend to like heavy weapons and heavy weapons tend to kill my transports if I dont get first turn. Since tzeencth got nothing more than 24" range I get into problems.
When being assaulted it works better as my lack of mobility and range doesnt matter as much.
as for the magic:
wind of chaos rocks!
...thrall and warp focus makes it almost worth it taking doombolt and/or bolt of change.
Remember to hide your vehicles when deploying. If possible block LoS completely, otherwise just put them hulldown. You can save yourself a lot of trouble that way.
Ze titles yez...
When in doubt,
Smite.<SilverMane> I would trust BID with my life
<SilverMane> HEIL BID!
<Adrian-> BiD is Omnipotent; All Knowing, All Powerful!
<Scary_Troopers> I see you as an optimist, GT. : D
But what of the midgets!?
=]Front in favour of Moderation of the Harshest kind.[=
shold this be in the incoming battle reports section not the chaos section?
hey ive started black legion and am going tolink tzeentch, their cool and hold their ground, i think getting into cover while letting rip with sorcery and a hail of bolter fire is a good tactic, and to stop them charging you have berzerkers to slaughter them.
That is what we call a lack of fluff. How do you justify Berzerkers working with TS only? I think that two or three types of cult troops in an undivided army are lame...I prefer to go for either no cult troops, one type of cult troop, or all four. It's not fluffy to just have two. Well...that's what I think, in any case.
I agree. The exeption is if you make up your own traitor chapter, and use thousand sons and berzerker rules to represent the traitor chapter's elite troops, that has their own homemade fluff.. Off course that involves converting models with a distinctive look, instead of usin TS and KB models.. :closedeyes:That is what we call a lack of fluff. How do you justify Berzerkers working with TS only? I think that two or three types of cult troops in an undivided army are lame...I prefer to go for either no cult troops, one type of cult troop, or all four. It's not fluffy to just have two. Well...that's what I think, in any case.
Ave Dominus Nox!
Dude, Ab! This thread is over 8 months old! What are you doing posting in it? Thread locked...wow...I just realized that the post before my old one was spam...hrmmm. Oh well.