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Dear Sons of Chaos
I have just gotten my New Codex, and I was wondering if you all have any suggestions on the Best way to take out TAU, I have 1500 pts to build my Army with, I play Word Bearers.[/i]
Against Tau I guess you'll need a mix of long-range firepower as well as fast assault units. I'd suggest one or two 10-man squads in rhinos as troops, maybe some bikes or raptors, and some Furies as these seem quite effective for their low points cost. For the shooting, a havoc squad with 4 heavy bolters, or a mix of heavy bolters and autocannons should work well. Some Chosen in terminator armour with Reaper cannons should also be useful. You could also use some Obliterators, but they're kind of expensive pointswise, then again they're effective against any kind of opponent so they're probably a good investment.
I hope this helps!
Good choice, I would say...
I don't quite see others opinion on Obliterators, they are just the most extreme firepower you can get. The old codex stated that only one Obliterator could be armed with a specific weapon. As I see it in the new codex, they may all be armed with the same weapon.
One more thing on fighting Tau... tanks are bad m'kay...
As I see it Tau has som pretty powerful firepower at their disposal, and they would kill off your tanks pretty quicly, so If you decide to use them, guard them well, m'kay?
yeah i agrea with u guys, but chosen in terminator armour would not be my choice since they would take a while to get to the enemy, and they would be open to fire otherwise yeah
I think you say something about the terminators there....they are a BIT expencive...hmmmmm
Now i know that.... well well...gotta see ahow it goes...
I play a Tau army. Farsight enclave.
The best way to beat this army is get in close combat as fast as possible.
Most Tau players use some type of drone, so you may have to flank them,and watch for kroot units if they have them. Try to use some type of ordanance weapon if possible. An ordanance weapon template cannot be moved once placed and most Tau unit leaders will have a pulse gun with marker lights. So barrage weapons to pin, then close assault.
I also play Blood Angels, and a chaplain with a Death Company + jump paks, and a unit of elite assault troops will wreak havoc with the Tau!
Hope this helps.
"Every day above ground is a good day"
I'll just say one thing.
Ordinance is fun! :twisted:
A few ways to play the Tau:
1) you can try to out gun 'em...this usully doesn't work so well, unless you play Guard or something...I'm not even sure the IWs could do it
2) you can play "Rush to the mark"- picke a point in the line, and rush as many fast assault units as you can muster at it...as an option, you can also play a few slower units along the flanks, and if they decide to direct all their fire at you rushers, the flankers might make it
3) slow and steady- good for Nurgle, and Obliterators and Drenoughts...take many units that can methodically advance and lay down fire, and then hold in assault...a Havoc squad with assault weapons (plasma is ideal) would also work nicely, and Death Guard do this very well
4) two-stage assault- basically, a combination of "Rush to the Mark" and "Slow and Steady"...hit 'em hard with fast units on the flanks, and send your more methodical advance up the center...perhaps some cannon fodder troops (Nurglings, Cultists if you can, or just a tac squad) to absorb casualties, if you can
Amongst all this advice I would hasten to remind you that building your army to fight one single other army is a very bad idea. You need to make sure you have an army that can hold it's own against most others. Even if you're only likely to be playing against Tau in the near future, a new player might move into the neighbourhood, or you might want to go to a tournie.
You will only suffer downsides if you make your army specifically against an army.
You got have other possibilities.
Eg. Don't always play with bolter5 armed CSM, also try with an assauting army...
But one thing should never be put out... always... I say always bring Oblitherators... in the long run they will be such a pest to the enemy that he will at all costs try to take them out...
Ouch! gotta go...