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I don't play chaos, but some of my opponents do. I'm wonderning: if a squad of deamons looses combat, are they effected by both deamonic instability AND no retreat! (assuming they are outnumbered by 2:1). Or does the instability replace the no retreat rules? If its both then which is done first?
Daemons essentially have to make a moral check when they loose combat, and do not have the fearless ability in their stat block (nor can they get it). The concequences of failure on the moral check however has been altered: it is unsavable wounds, rather than running.
No Retreat! only is applicable for Fearless troops.
No Retreat! is not applicable to Daemons.
Votewar MKV 2nd place. . .
Back from internet limbo, and glad to be here.
Common misconception, really. There are many things that suffer from the No Retreat! rule. Space Marines, for instance suffer from the rule, even though they're not Fearless. Tyranids in Synapase, though technically not fearless, do also suffer it.Originally Posted by JORMAGIThis part I do agree with, though it's a hard call. Kudos for coming up with a stumper of a question.Originally Posted by JORMAGI
Trying to apply exact rulings to this question I think will only lead us around in circles. So I'm taking a more "this is how it's intended" view point on the matter. Instability Tests are meant to replace the Morale Test. You're essentially taking a Morale Test, but instead of falling back you're taking wounds. Daemons still aren't Fearless, and they're not auto-passing the test, they're simply replacing the "Fall Back" option with "Have some more wounds" option.
K, thanks alot Jormagi and Caluin.
Deamons do not auto-pass their morale checks for loosing CC and are not fearless, so No retreat! does not apply.