Cult Armies of Chaos - Warhammer 40K Fantasy
 

Welcome to Librarium Online!

Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!

Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!


Register Now!

User Tag List

+ Reply to Thread
Page 1 of 2 12 LastLast
Results 1 to 10 of 15
  1. #1
    Junior Member
    Join Date
    Jul 2005
    Posts
    6
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    1 (x1)

    Cult Armies of Chaos

    Hello,
    I've been a long time reader, but I don't post that much. My friend is starting back up a Chaos army. He went on vacation, so I nabbed his Chaos codex to try and fully understand my future enemy here (I play Tyranids, if you were wondering). He said he will be doing a Khorne army, but as I was flipping through and reading all of the rules for it, I was wondering what is exactly the advantage to being a Cult army?
    Cult armies limit your selection, because you can only have units with the specific mark in your army, for example...my friend can't choose Obliterators anymore, now that he's Khorne. It just seems like he's limiting himself. Khorne Bezerkers could still remain as a troop choice, if thats what he wants, as long as his Chaos Lord has the Mark of Khorne...and he could still choose any item from the Khorne armory for any units or characters, as long as they have a Mark of Khorne. AND he can still even field Kharne the Betrayer if he really wants, because the only requirement there is to have a unit with the Mark of Khorne in your army!
    So again, i'm wondering what exactly is the advantage to being only Khorne. Or is that just a 'fluff' option. Wouldn't it be more beneficial to be Black Legion, but have his Chaos Lord have a MoK, so that the Bezerkers can remain as troops. And then he would still have access to all other units (except any Daemons or Units of Slaanesh)?


  2. Remove Advertisements
    Librarium-Online.com
    Advertisements
     

  3. #2
    KITTENS GIVE MORBO GAS! theyak's Avatar
    Join Date
    Feb 2006
    Location
    Bay Area, California, USA
    Posts
    3,922
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputation
    385 (x8)

    Heya Pixel. I remember there was a good thread a while ago on this very question, but I can't remember any key words to do a selective search for it so I'll do my best to answer your quetions.

    So, I'm under the belief that cult armies are not as powerful as a "codex" army or Black Legion army for the very reason you mentioned. Cult armies limit your unit selection(no raptors, or obliterators) in its place you get free upgrade of aspiring champions for units that are the favored number of the god the cult represents.
    The most compelling reason to take cult armies are for fluff and challenge. A lot of people are enamored by the pure, raw unbridled devestation in close combat that a world eaters(Khorne) can dish out, or the concept of a bunch of sadistic/massochistic extacy loving guys like the emperor's children. Sometimes this truely fits the person that plays them, but a lot of times it limits the strategy and tactics that can be used.

    So, I guess the long and short of it, that there really isn't an in game "advantage" to being a cult army, especially when you can declare yourself black legion, take a Lord bearing the mark of a cult you want to represent, and that opens up the ability to take units that aren't specifically dedicated to that patron. Deciding to go cult is almost all about style than practicality.
    W/D/L Eleventy trillion billion/NONE/ NONE - I am STILL rulezor!
    WINDMILLS DO NOT WORK THAT WAY!

  4. #3
    Junior Member
    Join Date
    Jul 2005
    Posts
    6
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    1 (x1)

    Ok. Thats what I thought. Thank you for the quick response!

  5. #4
    Senior Member JORMAGI's Avatar
    Join Date
    Mar 2005
    Age
    39
    Posts
    886
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputation
    50 (x2)

    Actually there is more to it than just that: there are a few other select advantages. If you use the sacred number you get the upgrade to aspiring champion for free, and your daemons will come out faster.

    In a typical Khorne list this will give the cult army somewhere in the neighborhood of 50-65 free points to work with. Not earthshattering, but it is compensation for the limited selection.
    Votewar MKV 2nd place. . .

    Back from internet limbo, and glad to be here.

  6. #5
    KITTENS GIVE MORBO GAS! theyak's Avatar
    Join Date
    Feb 2006
    Location
    Bay Area, California, USA
    Posts
    3,922
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputation
    385 (x8)

    yerp, I forgot to mention the bonus to summoning. But were it me, I would definitely give up up to 50 points of free stuff for oblits and raptors any day of the week.
    W/D/L Eleventy trillion billion/NONE/ NONE - I am STILL rulezor!
    WINDMILLS DO NOT WORK THAT WAY!

  7. #6
    Senior Member JORMAGI's Avatar
    Join Date
    Mar 2005
    Age
    39
    Posts
    886
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputation
    50 (x2)

    A perfectly valid choice, one wich I happen to agree with myself. Just pointing out what there is out there to gain by going pure cult.

    Going pure Khorne is a valid choice. . . though maby not the best choice if he's wanting to beat your nids Pixel. I don't play nids or Khorne so I won't claim to be the expert on it, but my experience watching other peoples games is that Khorne has a rough time against them.
    Votewar MKV 2nd place. . .

    Back from internet limbo, and glad to be here.

  8. #7
    KITTENS GIVE MORBO GAS! theyak's Avatar
    Join Date
    Feb 2006
    Location
    Bay Area, California, USA
    Posts
    3,922
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputation
    385 (x8)

    Fair 'nough. I agree. I consider berzerkers to be anti-meq specialists, and their gear definitely reflects that. Not that they can't do well, they just won't have an easy time of it.
    W/D/L Eleventy trillion billion/NONE/ NONE - I am STILL rulezor!
    WINDMILLS DO NOT WORK THAT WAY!

  9. #8
    Chilli Fueled Heretic danjones87's Avatar
    Join Date
    Mar 2005
    Location
    Derbyshire, UK
    Age
    29
    Posts
    5,839
    Mentioned
    19 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    ReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputation
    1329 (x8)

    I found that the destroyer upgrade for Tanks (rhinos perticulary) Works a treat, tank shocking and anything that has to move takes a save on a 4+, which basically means, against a full 32 squad which gets hit and all has to move, you should kill 13 gaunts. Thats with a rhino.
    Watch out for your opponant using this and pop off them rhinos!

    DJ

  10. #9
    Senior Member Gman's Avatar
    Join Date
    Apr 2006
    Posts
    647
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    22 (x2)

    A few other advantages exist other then those mentioned.
    All units with a mark of one of the Chaos gods is fearless. This can be devistating to an opponent when they find out your entire army is fearless. But not so much for bugs, they want to stay in combat with you.

    There are a few other advantages that the mark provides, each one different. The one I'm most familiar with is Khorne, which adds +1 attack. So base 1, +1 for pistol and CCW, +1 for MoK = 3 attacks base for a snandard zerker. Ouch.

    But I've run a squad or two or zerkers in my black legion army, vs my friend who plays bugs, and fankly bugs still out shine zerkers in CC. A unit of 12 stealers vs a unit of 10 zerkers usually fairs a bit better especially if they get the charge.

  11. #10
    Member
    Join Date
    Nov 2003
    Location
    Columbus Ohio
    Age
    33
    Posts
    180
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    7 (x1)

    I completely agree that cult armies are "shooting yourself in the foot" for limited bonusus.

    As an oposite effect. though not cult armies, Armies like Iron warriors, nightlords and alpha legion (among the other undivided armies). Open up new doors. Giving you alot of benifits with no major drawbacks.

    I went emperor's children mainly because of fluff and overall coolness... not because of anything else...

    THough what your friend could do is field a world eaters army most of the time. And if he gets that itch to field obliterators or whatever, he could just have a 2nd khorne heavy black legion list.
    -Where Were You The Day They Stole Your Inocence?

    -It Was About Time To Dig A New Well Anyway.

+ Reply to Thread
Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts