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I Know this issue has been discussed a couple times but I have not heard much way in on Khorne Marked Terminators. I have read many a Khorne player mention how they have used Khorne terminators to give them heavy weapons fire, an isolated unit used once and a while in big point games.
What about games where Terminators are the main stay. Were the troop choices are barebones and 75% of the armies points are spend on trying to get as many terminators as possible via the Chosen pt limit. Could an army of Khorne Terminators make it?
Shock factor alone would put people on a tactical edge as it were, but once the "Oh crap i have to face Khorne Terminator is over" or if facted against a Veteran player who would probably not fret it to much. Could a list like this work?
I have been throwing around the 4 cults for a while. to which though they can field the most terminators I am not to keen on TS terminators. They just don't appeal to me.
I like the idea personally, but it's the same with any unbalanced army. It's a gamble. If the opponent has taken the wrong troop choices, then you're gonna stomp them and it'll be a very boring game.
On the same token, if your opponent has suicidal tendencies which he like to extend to his units in the form of plasma, then you're gonna wish you had a higher body count.
Remember, with terminators you can only have a maximum of two squads, so if you want to max out on terminator then it's gonna be two beeg squads!
Fancy fitting all of them onto a deep strike template?
Also, if they're khorne, then you're going to be foot slogging too.
I don't have enough experience with terminators to really tell. But they're a tool to use in a certain place at certain times. I'm not sure you should rely on them to win battles.
As Chaos players we're already blessed with a unit that can perform any task - the standard Chaos Space Marine.
LO RulesOriginally Posted by AnonymousOriginally Posted by Cyric
3 squads actualy :
1 lieutenant / lord + retinue
1 lieutenant + retinue
1 Stand alone squad
205/328 points 5/8 termi squad, you don't fiel that much models.
If you go this way, why no do it great and use 3 squads with 3 land raiders ?
Last edited by MindRaked; July 3rd, 2006 at 20:47.
CHAOS Undiv.: won 14/22 games EC: 4/7 WE: 6/9 DG: 10/15, TS: 3/7 Orks : 13/20 SM NL : 1/6 TAU: 14 of 24 IG: 3/7
The best Chaos terminators hands down belong to Nurgle. T5 AND a 2+ save, adding direly needed heavy weapons, yeah, I'll take em. If you want a terminator heavy Chaos God List, Nurgle is your Daemon. This is not to say that Khorne wouldn't work, but Khorne's strength is in Berzerkers, bikes and Bloodletters. Nurgle's strength is being extremely tough. In many ways T5 is better than the 2nd wound you would get for Tzeneetch, and cheaper. Weapons like lascannons would negate your second wound by instant killing you. However, your opponent would need the rare S10 weapons to instant kill your Nurgle Termies. IMHO, if you want a terminator heavy Chaos force, there is no choice but Nurgle. Cheers, hope I was helpful.
I have used Khorn termies, although in a Black leagion army. They pack a lot of punch in number of attacks and durability, but in the end I use them for fluff in my Deathwing like army, not because they are particluarly powerful.
When it comes to killing troops bloodletters really are better. Both have powerweapons, bloodletters have higher str, both have a invulerable saves, and while the armour save on bloodletters is less, they are almost twice as cheap. In the end for fewer points you get more attacks and your unit can hide off the table until they are summoned on.
Also when running an army full of costly models, such as marked terminators, you want to try and keep your model count up as much as possible. Fielding two HQ choices, even cheaper ones, takes a gouge out of how many models you can field.
Originally Posted by Cmac2786
I dont think the extra point of toughness counts for instant death, but i could be wrong.
You are correct evil-blue-tau the T5 still holds T4 for instant death purposes. Same as with Bikes
Hmm I don't think that terminator heavy Khorne is very wise. Sure you have a lot of attacks, and even a decent gun when you don't bloodrage, but they're also expensive, and your model count is going to be particularly low. Khorne is not know for doing much damage before getting to combat, they need to do as much as possable once they get there, and that demands durability. Something that despite their appearance, terminators for their points do not have.
Then again, I'm not too fond of terminators myself, there are alway too many things to kill them for my tastes. I have been known to see an opponent field terminators and say "Mmmm Crunchy. . ."
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Deepstriking, power wepon toting, face munching berserkers with a 2/5+...Yeah. They're horrible. "Yes, my squad of 5 terminators will be making enough attacks to wipe out your entire unit on the charge" is a problem...You pop out on their turn and BAM...You're eating their entire army's fire power.
Really though, thats pure luck.
Shooty : Slan terms (dual blastmasters <3)
Assaulty : Khorne (duh)
Get shot at : Tie between tzen and Nurgle...Depends what they are shooting you with.
Marked Khorne termies can be a very potent force but you need to take them as a compliement to a more mainstream khorne army, they won't make it on their own. I have a buddy who runs a unit of 6 of them which can really lay on the hurt. Even the most basic of them will have 4 attacks on the charge and if they have two one handed weapons they'll have 5. Hell if their aspiring they'll have 6...and if they have a banner of rage and fire it off they'll have 7....and if they are all armed with axes of khorne they will all statistically get one extra attack out of that so they'll have 8. but you don't want to make them taht expensive or powerful.
Facts are they can be a very good unit to have just for those tough enemy units but don't overdo it. Termies are meant to be specialists.
Nevermore Chapter: 6200 pts; 97/49/11; Longest Streak: 9 Wins/4 Losses; Nearing Completion