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All you chaos-dudes, can you please help me with a thing or two concerning my traitor chapter; previously the sons of Setna - now the Chosen of Setna (wich has been ressurected by the ruinous powers).
Thing is - the chapter has fallen just a couple of centuries ago so the equipment has not yet become really chaos-like (I will probably use standard SM with spare chaos/eldar bits to make them look like traitors.
Story of the chapter is that there has allways been a lot of psykers - thanks to a corrupted gene-seed. Some high-ranking librarians was sedused by the lure of chaos and here we are.
Now to the question: What shall I use for a psyker-heavy force that's not TS? What daemonic gifts and equipment shall I use?
The chapter have allways been good with preserving/working with machines and so may have got a defiler and dreadnoughts, not much in the way of tanks though...
What do you suggest that I get first?
Without wanting to sound sharp of nasty..The Chaos Codex. Just make sure it's the third printing.What should I get first?
After that, well if you exclude Tzeentch, that leaves you with Nurgle and Slaanesh really.
Welcome to the dark side!
LO RulesOriginally Posted by AnonymousOriginally Posted by Cyric
Sounds to me that your traitor legion isn't really set on worshipping a single Chaos god yet, so Undivided is probably the way to go. This will give you the most flexibility in terms of unit selection and options. You can have 2 HQ choices' worth of psykers (i.e. a Lord and a Lieutenant, both with the Sorcerer upgrade), and there are a good variety of psychic powers that fall into the Undivided category.
Also, note making your army an Undivided one doesn't mean you can't take marks of Chaos. Indeed, it might be fun for your traitor legion to be "experimenting" with Chaos .
Unfortunately, if you're not a Tzeentch-heavy army the maximum number of psykers you can get it 2. You can, however, focus on chaotic mutations and the like for the rest of your army - Chaos corrupts, after all, and a more psychically-attuned chapter could invite even more corruption in a short period of time (just read the Thousand Sons history for a good example of this!).
So good luck with your new Chaos army. Death to the false emperor and all that, and if you need more help don't hesitate to ask!
That's not entirely true... You can upgrade an aspiring champion from every unit or retinue of chosen to sorcerer status, whether you want to invest all those point's in a fairly fragile model is another matter...Originally Posted by craftman2
''It begs the question; why would the emperor permit something quite so dangerous and untamed to exist? And that would be to take down another Space Marine Legion."
Well - I could do with some more winds of chaos
At present I have the first print of the CSM 'dex - it gives me a fairly good thought about what I want or doesn't want.
What about marks on characters; do I have to take the same marks on units if I take a mark other than the mark of chaos undivided?
mrdave, I didn't know you could upgrade champions to sorcerers if they don't have the Mark of Tzeentch. Unfortunately I can't find my codex to check, but I believe you. I have a 1st printing so it might be a bit vague in some areas.
Ok, so seeing as you CAN have more psykers, I'd advise keeping their powers and upgrades to a minimum so they don't get too expensive. Any powers that can support the squad in its intended role would work (i.e. Doombolt in a shooty squad). In this way psychic powers will greatly enhance the squad's combat potential for relatively little cost.
I'm not exactly sure what you're trying to ask here, but I'll attempt to answer it anyways.Originally Posted by Kristofer
If the Character has a retinue, then that retinue needs to share the same Mark as the Character. Any other units may have different Marks than the Character, but will be subject to the FO chart reorganization rules found on page 38. Also note that this may limit which units that character may join later on in the battle.
I suggest you take a moment to read over the Chaos FAQ thread, especially if you have the First Printing and are new to Chaos in general.
If you're dead-set on getting more psychers, give the mark of tzeench to a few squads, then ther ACs become sorcerers. They will count as elites, but it's a way to do it. Also, if you do this to only a few squads, you stay true to your non tzeench heavy concept and you get a few more guys with gift of chaos (or doombolt, or wind of chaos or...)
Wouldn't it be better just to take units of chosen with one sorcerer in each?
Caluin - yes, that was what I wanted to know. I'll have to read through that FAQ as soon as possible.
I don't want to play thousand sons, not even have TS units in my army - maybe chosen or characters with mark of tzentch - but not any with the Rubric sign.
I suggest that you use both Tzeentch and Slannesh in your army man. Trust me, BRUTAL combination, so go for it. Especially if you take sonic weaponary which has the only pinning ability in the entire codex (other than B. Cannon, but thats just from barrage)
As for your general, Slannesh and Tzeentch aren't enemies in fluff so you can have both marks in the army. Units can only have one mark or the other. I suggest that you take a CC Daemon Prince with Slannesh powers of minor pay fifty points for that 5 minors to get Siren and take a Dread Axe and Daemonic abilites. Then for the Lieutenant, get a bike and take Inferno bolts instead of Doombolts (I'll get argued on this point, but it takes advantage of the reroll on the combi), then take Wind of Chaos and a Powerweapon.
Then take 2 squads of Rubic Marines, 2 Slannesh squads with sonic weaponary. Take a Havoc Slannesh squad with sonic weaponary and if ya want termies take Rubric termies.