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When it says you can upgrade a bolter to a sonic blaster and an autocannon to a blastmaster, does this mean anyone can as long as they pay the points or one can per squad.
It says [insert list of different units here] can replace their normal weapons with sonic weaponry as follow:
Replace.....[stuff about combi bolters]... or replace a bolter with a sonic blaster for X points.
It has similar wording about upgrading autocannons to blastmasters so which one is it?
I ask because I'm writing up an Emporer's Children Army list and I really like the sonic weaponry alot (I love assault weapons), so for example, could a havoc squad have 4 Blastmasters instead of autocannons? Or could an ordinary squad have a blastmaster and say... 2 sonic blasters?
I find this really confusing.
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Anyone who can have a bolter can exchange it, equally for an autocannon. So you can do a CSM squad of 10 sonic blasters or a havoc squad of 4 blastmasters.
Yeah.. if a model from one of the mentioned units can have a bolter, it can have a sonic blaster. If it has an autocannon, it can have a blastmaster.
Just be careful not to go overboard. A little bit of pre-assault shooting, which is essentially what sonic blasters are, can help you out. But ultimately, don't forget that the marines carrying the blasters are expensive and fragile.
In my opinion, stick to blastmasters.. They're amazing. But sonic blasters are a bit mehh..
I dunno, sonic blasters do have their merits. While yes, they are very similar to bolters and the cost seems to be a little high given that slaaneshi marines aren't cheap to begin with, when composing a balanced list they aren't to be overlooked. My havoc squad has 3 blastmasters and 2 sonic blasters + champion (who occasionally has an SB himself), and I have 2 WIP sonic blaster squads (3 SBs per 6-man team).
One thing to remember is that because they are such a valuable comidity you have to protect them. Don't fill your squads with them; give half the members sonic blasters, maybe a blastmaster, but the rest should stick to bolters. That way you won't feel it so bad when you start to take casualties, but the humble bolter is still good enough to rival the Sonic Blaster.
But if you can get to or start somewhere that you have to defend, the SBs are pretty awsome, pumping out alot of shots, it's kinda the same with Tau and Pulse Rifles, except that we get a extra volley at longer range rather than more shots...
Couldn't agree more. I've seen 40k in 40 minute tau armies with 30+ fire warriors, they're awesome. You just can't get near them. If you want a defensive shooty army then SBs are definately the way to go.
The thing with fire warriors though, though, is that they're inidividually cheap. They can form a strong firebase which isn't affected too much by enemy shooting. If a fire warrior dies, big whoop, you've lost a small proportion of the squads overall firepower.
With sonic blasters, casualties deplete the firepower far more quickly.
If sonic blasters were 36" or even 30" in range, I'd be overjoyed to use them. But the fact is, with a 24" range they're going to be recieving fire in any situation they can be effective, and that will hurt, because they cost a lot.
If you're going to use them, stick with Cartier's plan and put bolter marines in with them for ablative wounds. That will definately help. I still don't think they're worth it though, especially not in comparison with a solid, reliable bolt pistol and chainsword squad.
Last edited by The_Giant_Mantis; July 25th, 2006 at 17:59.
The only real thing I would use these for would be to hold a building in Cityfight, which will give them a good save vs things like Lascannons or plasma guns. Other than that I think Sonic Blasters should only really be used on Bikers and Terminators.If you're going to use them, stick with Cartier's plan and put bolter marines in with them for ablative wounds. That will definately help. I still don't think they're worth it though, especially not in comparison with a solid, reliable bolt pistol and chainsword squad.
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I would be remised if i let someone post something on this board about sonic weaponry without replying.
1- Always take sonic blasters on bikes and terminators. 2 points they are a frigin steal
2- If you do take sonic blasters use them to compliment your close combat troops (meaning dont take an army of sonic weapony, this amost never works)
3- when you do take shooty squads fill out atleats 1/3 to 1/2 (depending on how cautious you are) of them with bolters.
4- Dont be afrade to take large squads (8-12), 12 is fluffy and though i have herd some say they are harder to manuver and are a bigger points sink. I have found I need something large to tie down my lines or my army just doenst work. try large squads and see if they work for you.
5- And there is always the 3-2-1 rule "Aways remember a sonicblaster marine can dish out 3x as much fire as a bolter marine, and cost about 2x as much but is still just 1x as fragile."
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