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Hello all, I'm a total 40k newb. Just got into it and me and a friend are starting slowly. We wanted to start playing at 500 -600 pts. or so he bought the Necron Starting army set but has agreed to start off with an HQ and 2 units. I have an HQ (Chaos Lord, mark of Tzeench) 1 unit of Chaos Troops with 1 aspiring champion and 1 unit of Thousand sons (mark of Tzeench) with Aspiring Champion. Aside from that i'm lost. I can't figure out what else to do in terms of adding gear, abilities ect. I wanted to know if anyone had any advice or a suggestion as to what I should do. Like i said I will be fighting necrons. The guy at the hobby store i bought them at told me my friend is pretty much going to own me until i get a predator but we want to keep the points small for the time being cause we have rent and other bills and cant afford this **** lol! Any help would be greatly appreciated. Thanks!
Predators vs Necrons = Bad idea
Hq : - 100 or so
D.stature (just claim it for now)
8x Close combat marines - 164
Get the HQ into combat with a squad (any squad really, just try to do it quickly/stay behind LOS blocking terrain)
Use the TS marines to shoot it to hell and have your regular marines move up and try to assault the same squad as your HQ. Your HQ will be smacking Necrons down left right and center, your assault squad will put the hurting on as well. The key being the fact that it is very hard to wound your HQ in CC (they hit you on 4's and wound on 6's, 3+ save) and your HQ will smoke them (hits on 3, wounds on 2, no armour saves, no WBB unless the lord is close) and will effectively shut down that squad, leaving your 1k sons to attack what ever they can.
The process : Get the infiltrating marines to charge a squad, limiting their firepower towards your lord
-Sons move up, shoot if possible
-Marines move up, charge a squad
-Lord moves up as quick as his deamonic little legs can carry him
Sons move up, shooting if possible
-Marines move, charging a squad
-Lord moves up, stays behind LOS blocking cover
Sons move up
Marines block an entire squad from shooting
Lord moves up, charges into the "stuck" squad
After that you should have it figured pretty well. You will eventually eat through his squad in CC.
Things to watch for :
His lord. He can negate your armour...Not fun to be attacked by. Keep your HQ away from him.
WBB : He cannot get his WBB rolls (We'll be back) if his lord isn't within 6 inches (if you wound him with an armour negating wepon..Your lord/powerfists) So if you can keep his lord away from the squad you are dealing with, all the better.
Your 1k sons can outshoot and outsurvive his squad of warriors, if it comes to that, but would do better in close combat against him than they would shooting
Last edited by Rook; August 1st, 2006 at 02:46. Reason: Double post.
Wow, thanks a lot! I was looking for just how to set up my army but thanks for the strat! I wanted to make sure I understand the equipment stuff though.
is the ASP Aspiring Champion? and do I equip all of the TS with Power Fists? The other question regarding the Aspiring Champoins is what about Psychic abilities and what not? They are considered sorcerors so should I take advantage of that? Also i forgot to add that the Chaos MArines would have Mark of Chaos undivided. I dont know if that would change anything, like i said i am completely new to this. He bought the Starter Necron army so he still has destroyers to bring in when we go up in points. What would you recommenc for taking on those? The guy at the shop said a predator would be a good option but if you say no then i may not want to do that. he also suggested Deamons to summon once we go up to 1000 pts. Basically i believe he has close to 1000 pts in that starter set so what should i build for 1000 pts? Thanks again for the help!
ASP = aspiring champion. They’re one and the same ^_^
the Rook had some good ideas, except the force he suggested isn’t quite legal, UNLESS you give your Lord a Mark of Tzeentch.
Only the aspiring champs can be kitted out with fists and the like.
Further more, I’m not sure I’d recommend psychic powers at this stage, if you’re forced though, then Wind of Change.
Against necrons, 500pts and 1000pts are a world apart in gaming terms.
At 500 pts, he will only be able to take an HQ and 2 troop choices with a resurrection orb OR some scarabs.
As Rook’s tactics are of course pretty much spot on.
The faster you get into CC, the better. Your champs and their fists of power will prove their worth.
The GW employee that advised you take vehicles against necrons once again shows their massive lack of knowledge. This is because a necron warrior is quite capable of destroying a landraider. Scary huh?
The mark of Chaos undivided is very good because even with Chaos marine’s high leadership, a reroll is always usefull.
What I’d advise in your first few games is to just use vanilla Chaos marines just so you get used to them.
AP is a key factor, so I recommend using plasma and melta weapons – especially nice because they instantkill necrons denying we’ll be back (unless there’s resorb nearby).
The Rook is damn right in saying that Thousand sons will do well against ‘crons, however, they are expensive, and they are difficult to play with against other forces and at larger games. The squad he suggested would cost something closer to 250pts. That’s half of your force! I would recommend a more modest HQ – power weapon, speed, aura and mutation (strength if you can afford it) and as many squads with powerfists that you can afford to get.
Remember, a character can’t be picked out by shooting, but when it comes to CC it’s an entirely different matter. So get in there and squash him with you powerfists.
Hug cover, and get stuck in there!
p.s. against destroyers.. I would say autocannons should be pretty good – the more dice you roll, the more you’ll get through.
havocs with 4 missile launchers can do quite well against necrons.
As has already been shown a big statured lord snaps them. Greater daemons are always good too. Actually any kind of daemon except maybe plague bearers will work wonders against crons.
in 500 points I can tell you now his list is going to be:
lord /w resurection orb
Necrons suffer greatly in any kind of mission. In meat grinder they suffer from phase out, in the various take and holds they can't kick people off objectives well (unless they have a monolith or mas destroyers, not going to heppen at 500 pts). In recon if they keep moving they cant shoot. In cleanse they dont usually have enough squads to hold to many quarters, toasters (necrons) usually have a few large squads. As an added bonus his warriors have to stay grouped around the lord so thats only 1 quarter. Admittedly they excel at seek and destroy but hey thats only 1/6 chance.
All you need is to take lots of little squads, try and get to objectives and in the mean time use things like plasma guns, missile launchers, power fists and stature to scare him.
statured prince /w speed, personal icon
3-4 squads 5 chaos marines /w plasma gun, missile launcher (MoT if you want) and an AC (aspiring champion) /w power fist.
A squad of daemonettes or bloodletters. If your pure Tzeentch take bikes/raptors instead.
As your army grows start adding either possessed or bikes/raptors.
Remember a few things
1) Scarabs are weak but annoying and can bog squads down in close combat.
2) necrons can put out an obsene amount of fire in a turn guass flayers are rapid fire weapons so be careful. Necrons can be one of the best shooty armies in the game but are only average in close combat.
3) in a 500 point game forget tanks guass weapons mean they are just a waste of points buy troops.
4) Raptors may be a good choice, as they are fast cc specialists.
Equipped with the latest XV25 Stealth Armour these troops are the 'love wolves' of the Tau army, operating independently of other formations.
This cock up is bought to you by GW Australia.
keep in mind a necron lord is 100pts
and a squad of 10 warriors is 180pts x2 = 360 so hes spent 460 already
Rook has the right idea with the infiltrating squad although i would tend to put my lord in that squad as well. Just look out for his lord if you try that approach
Like i said, probably best, at first to start with vanilla marines and stuff.Originally Posted by LordLink
Because, if you take Tzeentch and add bikes and raptors, then you forgo your free aspiring champions and +1 summoning roles.
It all get a bit complex and messy with which HQ you can take and which daemons/marks you can/can't use.
Remember, against scarabs, your fisty champs should be able to insta kill them, buy 1, get 2 free (wounds)!
Raptors would indeed rip necrons apart BUT in a small game they tend to be a point sink. A lot of people won't touch raptors until the 1850 point mark. But definitely, play around and see what you like
A good option would be to also check out the necron forum and ask for a bit of advice there. There are some really experienced people there.
well pure Tzeentch cant take raptors and bikes so thats a no go.
for 500 points I would most definately advise against playing pure Tzeentch, if you want to use a squad of rubrics thats fine but if you go pure they end up costing a LOT.
Also a piece of advice for a bigger army. Rubric Terminators are INCREDIBLE, especially against necrons. In 500 points though you definately don't take them.
But like I said before the best thing you can do is max out as many special and heavy weapons as possible. Just keep taking them out and try not to let them rapid-fire you. it might seem obvious that toasters are at their best rapid-firing but since they use such big squad sizes it turns truly nasty.
Thats why you have small squads, if you get unlucky they will just overkill the whole squad, you still have plenty of shooting left. If you get lucky your marines wont run away and you will still have a missile launcher or something harrassing them.
Playing with my eldar I have found it best to slam everything into 1 squad and force the other to fall back to help them. That leaves objectives wide open as I distract the toasters. Now translating that tactic into chaos is simply using a daemon prince. He should be able to rip through a 10 man squad alone and force the other squad to run back to help them. If they don't they risk losing the squad and phasing out. If your prince has speed or flight (highly recommended) he can go after the squad without the lord.
Thats where your bikes/raptors come in. They simply charge forwards and hold objectives whilst plasma and missile launchers harry your opponent.