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I am beginning my Death Guard army very soon, but I need to make the list before I do anything else. But before I even begin my heavy brainstorming, I must ask about the plaguebearers. I love daemons for their fluff, if not anything else. They are fun to paint and can really bring out the character in a chaos army. If they are effective, so much the better. From my understanding as far as tactics go...
- As daemons of Nurgle, they are quite resilient.
- They wound anything rather easily,, dut to their venom ability, making them excellent for tackling large, multi-wound models.
But recently I have been hearing very bad things about plague bearers, even from diehard Death Guard players...
- Their strength makes the easily wounding a moot point and don't fight anything with a large toughness that often, anyway.
- They are cheaper than Bloodletters, but still not worth their points.
- Some other things that I cannot recall. :sleep:
So what's the deal? I haven't seen any debate on this in a forum, just articles not up for comment. I am disturbed by the possibility that they might not be so good. In the shop that I used to play in, nobody played Death Guard or Chaos Undivided, for that matter. It was all Space Marines and Eldar. I saw only one Death Guard army and that was for a 1000 pts Cityfight tournament, but no Plaguebearers. So I couldn't see them in action. Stats can tell me a lot, but without practical application, I cannot forsee their performance.
Any help on this? I would just like some good advice that I can go on. They are so darn fluffy, I am tempted to take them anyway. So what do you think? Tactics with them would help too.
Last edited by Captain America; August 3rd, 2006 at 03:51.
You are right, Plaguebearers are incredibly fluffy, but game wise, they arent the greatest of units. They can take down high toughness units pretty efficiently, but other than that, they dont hold a candle to good ol' Plague Marines. The only thing I would use plaguebearers for is support for my assault squads, and still I would still probably only play one unit of them. Overall, if used correctly, they can be beneficial, but by no means depend on them to carry you through a battle.
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Hmmpph. Well I can always spend the points on another squad of plague marines or havocs. That always works. They would be so awesome if they were only more practical! They ought to have a more powerful version of Nurgle's Rot or something! I mean they are iconic of Death Guard. Without them, I am going to feel incomplete. Oh well. As long as I stay true to the rest of the theme, I'll be ok. More marines can't ever hurt.
They're situational, atleast to me.
Throw them at WraithLords, Carnifexes, Hive tyrants (if you're desperate) and they will probably do well...but anything else it seems a waste. A squad of melee marines with a plague sword would probably do an outright better job across the board.
well taking into account nurgles rot plague bearers are brilliant. However considering basically every squad should already have nurgles rot plague bearers lose a lot of usefulness. Also death guard tends to be packing a lot of power fists and melta guns, monstrous creatures arent really a problem to them.
Compare them to daemonettes and they just get left behind, they just have little chance of doing anything in a game.
I think they just need an extra attack on their profile. Or always wound on a 2+.
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As has basicaly been said already plaguebearers arn't as good as plague marines. Sure you can wound a hive tyrant on a +4 but it still gets it's save which is often +2. A squad of marines with 2 meltas or 2 plas and a powerfist will handle the MC better, and also do a better job against everything else. Also while they do have a good Toughness value their save lets them down to most fire. Plague marines are just far more survivable.
I look at it this way. DG generally have to foot slog accross the field getting shot up, how much would you pay to be able to deep strike a squad a la teleport + homer, avoiding all the fire?
OK well that is what your plague bearers do, sure they are less effective but then they cost considerably less than a plague marine, and although they are less effective, that doesnt make them ineffective
Everything you have been told is a lie!
I played DG for 8 years. I always fielded at least two units of plague bearers and sometimes three in big games.
Obviously this thread has become a "plaguebearers suck" fest so I don't expect much positive response to the above.
Main reasons to field them:
2. Toughness 5 is very useful. Sure Plague marines have toughness five but not for the same price. Chaos armies are small. Plague bearers have high toughness, rot and an invulnerable save for a good price which helps keep model count up.
3. The ability to have a unit that can wreck large nasty creatures like wraithlords and fexes is huge. More so because most players are unaware fo this ability and assume that the wraith or fex will be just as invincible against them a all other enemy units. Nothing better then telling a wraithlord player to roll 10 saves... since he rarely has ever been asked to roll more then one or maybe two at a time if that. Don't underestimate this ability. They get three attacks each on the charge against normal stuff which is still decent with decent related stats.
4. Summoning is a very flexable and useful ability. Being able to suddenly reinforce a specific area of your battle line can often be very telling in a battle and keeps your opponent guessing. The psychological impact of summoning is just as poweful as what the unit itself can do once it arrives, especially with multiple units.
Something to ask yourself: Sure daemonettes or bloodletters ar far nastier in straight up damage dealing. But if thats all your worried about then why are you playing Nurgle to begin with?
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It's a good point he mentions.
A entire unit of toughness 5 models can be a big ball ache, especially for S3 weapons.
I think that Daemonettes and bloodletters are easier to use - you just point and stab, which makes them more appealing.
Plaguebearers and horrors however, might require a bit more finesse.
Certainly, i wouldn't be too chuffed if someone dumped a load of toughness 5 or 2 wound beasts in my face when i was in a hurry.
LO RulesOriginally Posted by AnonymousOriginally Posted by Cyric
It isnt just the actual dumping but the psycological effect it has on your opponent who knows you are, at any moment, capable of dumping 1-2 units of PBs on him, this tends to make them dither or atleast play defensively, giving you the initiativeOriginally Posted by Karmoon
Everything you have been told is a lie!