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Lately i havent been doing good with my deathguard. I either die to tanks or die to infintry. I have anti-tank and anti-infantry but sometimes i get over whelmed and its hard to get anti-tank with death guard sometimes.
so i decided to switch to a nurgle army. Tis way can get obliterators for anti tank, and for anti infintry or a killing unit with the same strength as possessed i would have zerkers. But ofcourse i would cnvert the zerkers to look more like nurgle than khorne. But the reason i would take them is cause i was thinking of representing them as pretty much as plague monks(frenzied). This would work?
I would write more but i have to go to work from 10 to 3 at night. so i'll post more of the ideas tomorrow. Also this is the way i'm doin the idea i had either.
Nurgle and Khorne are a good combination.
Just remember that nurgle have some excellent anti tank tricks up their sleeve.
You can still put powerfists on deathguard and they have some excellent anti inFANtry tricks.
Try posting your list so we can help more.
LO RulesOriginally Posted by AnonymousOriginally Posted by Cyric
So...just to make sure, are you going to do this by...a) not taking CSM or b) if you do take CSM, not give them the mark of nurgle. Sorry, because im a tad confused by the term 'nurgle army'.Originally Posted by khorne
By day he fought with sword and shield.....
By night he fought with pen and parchment.....
He was....The Warrior Poet.......
Fear the ANZAC Clan!!!!!
ORDER OF THE SHADOWY FLAME!!!
Do you have uber micro...????
a nyrgle army is a undivided army but your lord has athe mark of nurgle so you can take plague marines as troops. It also alows you to take undivided units that a deathguard would not normally be aloud to take ie. raptors and obliterators. You can also take other cahso gods units as eletes. the major down fall is that i don't get the death guard bonuses like free aspriring champs and +1 to for plaguebearers
It's not a bad idea, to be honest. I've seen work to great effect.
The set up I saw was four units of Plague Marines infiltrating close to the enemy, backed up by two sizable units of Berzerkers. The Plague Marines start close and put immediate pressure upon the enemy, either by Rapid Firing Plasmas or by getting into close combat and tying them up with their high toughness. This buys time for the Berzerker squads to reach the enemy and tear them to shreds. Then you can throw in some Obliterators to round out the army.
The more I think about it, the more I want to go try it now....
Deathguard takes some surprising amount of strategy. With that toughness on power armor you'd think it would be otherwise, but it is often not the case. There is a guy at the place I play who has an extremely effective DG list, so let me relate a few things he does.
First, he has discovered his new love, Nurglings. Mainly he takes a few small squads to prevent infiltrators from collapsing a flank of his. After that they are surprisingly annoying.
Second, what he doesn't infiltrate he makes up for with very nice use of Rhino transports. Use them for mobile shields after you close in on the enemy and they're priceless.
Infiltrating Manreaper with D. Speed? Can anyone say "Hoarde army?" I've watched it kill entire squads of Eldar and IG in single sweeps.
Lascannon Predator for much needed heavy weapons along with a direct fire Defiler. The latter is used more as a distraction, hence he doesnt buy the indirect fire.
Teleport homers for the Termi Chosen (best termis there are, really) and a few Plaguebearers to add some much needed bodycount and there ya have his call-in support.
Most of all, as I said before, he is very good in his use, but a lot of it is constantly assessing what the army needs. He is always tweeking the list and occasionally trying new things to see how they work out. There are a few main things to consider when playing the DG:
Heavy-weapons heavy armies like IG or extremely mobile fire armies like DE can give you the most trouble. Utilizing cover and how you approach your enemy is key. Proper use of Rhinos can easily be the breaking point here. Run them forward ASAP, turn them sideways and even if they die they are new pieces of cover. That infiltrating D. Speed Lord is also priceless against these armies, you must use him.
A DG army is light on the heavy weapons, so purchase them when you can. Get those assault weapons in, and never devalue the usefulness of a Reaper cannnon.
Same thing goes for bodycount. Fit what you can into your army and it will add much-needed support for your main force.
Now, as I tell you all of this keep in mind that I'm not just suggesting stuff for a DG army, but also what things you should consider when converting to Black Legion. You've got to really assess what weaknesses you will have running Nurgle units, then support it in those areas.
"L'adace, l'adace, toujours ladace"
- Gen. George S. Patton, Jr.
Don't give the enemy a moment to consider how badly they are being beaten.
Never build defenses; let the enemy die in theirs.
"Audacity, audacity, always audacity"
- Gen. George S. Patton, Jr.