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As I have looked through the army lists I've noticed that most people put 2 Obliterators in their army. Just curious as to why not put 3 in? Is it because of the point cost or is there another reason? Just wondering as they seem to me to be a great unit and if I had them I would probably put the max. in my army. Thanks in advance for your answers.
Three obliterators can get to be very expensive. Reason 1
But the main reason I see is that two obliterators is just as effective as three. You have the same weapons and characteristics. If one Lascannon misses, you have another. Often times, that third one gets wasted, so why keep it.
I find three oblits to be worth it over 2 (unless you're playing IW, in which case you take 2x2!). Often times the third las cannon isn't a waste - las cannons don't always hit, don't always glance/pen when they hit, and don't always destroy what they glance/pen.
Also, las cannons aren't their only weapons. It's nice having an extra heavy bolter or autocannon when firing at light infantry, or an extra twin-linked plasma gun when shooting at an assault squad.
Really, they are a steal for their points cost.
Yes, I agree, but not everyone plays Iron Warriors. Plus, I was using Lascannons as an example.
Alot of people tend to play a Cult army or a mix of Cult and Black Legion. In these cases, the basic trooper can become very expensive. My brother easily spends 250 pts per Berserker squad. Then come Daemon Princes and Daemons and Greater Daemons, the list continues.
So, the number of 'Blits one can take becomes quickly limited. I say two, because there's a level of insurance that your weapons will do something, and it is still rather inexpensive.
Last edited by Adrian MalSeraph; September 19th, 2006 at 17:39.
3 oblit can work well, specially in citys of death, puting them in a building with the medical facility stratagem (gives you the feel no pain rule) works very well, they become very hard to destroy! i know that firing 3 lascanons at the same target can be a waste (or not) but 3 autocanon or missile launcher firing at infantary can be good, the best thing about oblits is their flexibility, and 3 of them improves their flexibility in choosing targets cause they improve against infantary and hords,
Lasciat Ogni Speranza...
If you're spending 250pts for a troop unit, I can't see why 210 for three oblits seems expensive. I would say this is a personal choice. Of course, I take 2 at 500 and will take more at higer levels but I am IW (so those 2 are seperate units). Nothing beats the versatility of an oblit. Plus, they are difficult to kill. You're garunteed a save of some sort against 99.9% of all attacks, maybe even 100%. Few units, if any, can negate armor and invulnerability saves.Originally Posted by Adrian_MalSeraph
At 500pts w/ 2 oblits I haven't lost against my Tau friend yet. He just can't bring enough firepower to bear to kill 2 oblits without loosing the unit that can kill the oblits (the broadside). I still can field a HB squad, 2x Autocannon Havoc Squad, and a Las sqaud. Topped off with a LT w/Kai gun. Not a bad 500pt set-up.
That's why I said I take 3 in a unit, because I don't play IW.Originally Posted by Adrian_MalSeraphAnd I was giving a counter reason as to why having 3 isn't always the wasteful thing the example made it out to be.Originally Posted by Adrian_MalSeraphOblits can't be given a mark, so they aren't available in the pure Cult army (assuming you mean Thousand Suns, Emperor's Children, etc.).. but in an Undivided / Black Legion army, the other selections in the army are a person's preference. If someone wants to drop a third oblit (or all of them) to beef up other sections of their list, by all means have at it. But a unit of 3 oblits is still a very effective unit, and a more effective unit than a squad of 2. Very rarely are you going to be wasting shots with them.Originally Posted by Adrian_MalSeraph
If you do find yourself getting 'overkill', perhaps better target priority is the issue. (example) No reason to fire three las cannons at a rhino when you have 2 CSM squads with las cannons in them, fire the three las at the land raider... Or shoot three heavy bolters into the squad of infiltrating scouts.
Oblits are just a great unit that have the ability to choose the right weapon for any opponent. With proper firing order and priority, they are very deadly and by no means is it wasteful to have 3 instead of 2.
2 @ 500 points?! You're evil. No two ways about itOriginally Posted by Shoal07
But yeah, the 2 obliterators thing is simply a cost thing. 3 is probably better value than 2, but at the same time, i would sacrifice an obliterator to get 7 assault weapons on my tactical squads or to upgrade 3 marines to a Fisty champ.
Also, they're expensive money wise and performing a laparoscopic lobotomy on a still conscious monkey with garden gloves on and one eye covered up is probably easier than building the buggers. :yes:
LO RulesOriginally Posted by AnonymousOriginally Posted by Cyric
Having 2 obliteraters works the same way having 2 land speeders in a squadron does for space marines. One reason is it keeps the cost down whilst still having enough firepower to get the job done (as has been said), it also means that the enemy has to spend a lot of his points to kill only a few of yours (works better when there's only 1 oblit).
But I would think the main reason for having only 2 is for scoring unit purposes. Only having 2 means that both oblits would have to die for them not to be a scoring unit. So having the extra oblit only adds to the cost and firepower of the unit, if there were 3 the last remaining one couldn't take objectives etc. It's kind of a difficult point to argue, but many opponents will ignore oblits when theres only one of them left if there are more pressing targets around, but theres no way a smart opponent would ignore 2 of them.
Also, 2 oblits are easier to find fire lanes for than 3 where your opponent cant shoot you back once they have unloaded. Trying to hide 3 oblits can be quite tricky compared to 2.
Last edited by Ddevil; September 19th, 2006 at 23:27.