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well im starting to totally get into the swing of this whole 40k thing and have acctually won a number of games. and now that im steping up the points ive decided to add a dreadnaught. I love the look and fluff of a dread. i had always envied 40k players because they got such a cool unit and i had my lame little ogers.
the thing ive noticed playing with a dread though is that it seems to die in the first turn. always. if i get the first turn then it gets one round of shooting before its destroyed. if not then several times i havnt even gotten to use it once. its realy putting a damper on my love for it (though i still think the model is awesome.
so do others have this problem? im a just being dumb and there is a special way to use them? or do they just attract lascannon/krak/rail gun fire?
If there is only one armouerd target on the board, it will attract all the anti armour weapons. if you have any rhinos or other targets it may survive a little longer.
You must deploy your dred in a good position, remember, he is a walker and can move and fire all its weapons. Practice against different players will give you a good idea to how to use it. Watch other players use theres, this somtimes helps.
Good luck, DJ
For me dreads are totally useless. My friend that i play the most has a tau army and all his battle suits and hammerheads would blow it back to the warp before it got a shot off. Maybe thats just my case but with that tau rail rifle blows through all armor with relative ease and with a 12 frontal he only needs a 2 plus to blow the crap out of me. The only vehicles that are any good for me are defilers beacause of their indirect rule and preds with the 14 front armor when they have the upgrade. Also a question. People have told me that you cannot infiltrate with a khorne army but i read the codex and the rulebook over but i could not find where it says that khorne units could not infiltrate would anyone like to tell me where I can find this rule?
Thanks but now I feel like an idiot.
read any other codex, Chaos is complex stuff.
Don't feel like an idiot, it's a waste of perfectly good energy. Better to make someone else feel like an idiot after beating them at 40K :shifty:
I like Shoal's idea. I like it a lot. fielding a single piece of armour is like fielding a CC squad with a single marine. So a predator and dread, and a rhino or two or something.
That way, the armour has a chance of survival to become usefull. And the amount of firepower needed to take them out means that your other units can escape relatively unscathed.
Okay I haven't played the game for about 10 years so I might be out of touch on this, but if you look on the armour miniatures you'll see many have launchers. As with real military armour these can be used as smoke launchers. As in video games like Full Spectrum Warrior you can laydown smoke cover at the end of your movement phase to provide cover for your troops and armour. If they can't see it they can't hit it unless they have an indirect fire method. This method of blocking LOS will mean you can advance under smoke cover or through open spaces that would normally be death alleys where enemy squads behind cover can turn your lovely armour into smoking swiss cheese. Cotton wool stuck to appropriate sized templates was the way we always used to represent this on the battlefield.
Another mighty suggestion. Although if you pop smoke, i'm not sure you can fire any other weapons. Very usefully for predators, as you get to make use of their 12" movement to get them into a usefull place.
For dreads perhaps not so usefull but at their low point cost i'm sure they have their time and place.
Northwave, you're totally right about the models too. If you model doesn't have smoke launchers on it, then they can easily be coverted from disused guns and/or greenstuff.
Having said that, smoke isn't as effective as the video games. I'm not sure about the LOS, but, the vehicle in question is still a target, and only affects the damage that they receive.