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What is the best cult army to play? I just started and I decided to go with Slaanesh... but I am considering changing because my units are always outnumbered and I can usually only win if I get into CC. Also, the point cost is ridiculous compared to undivided and I am not sure something else like Nurgle wouldn't be better. I suppose its a matter of taste, but when I can't use obliterators and my one squad of 6 chaos space marines cost upwards of 160 points it just kinda stinks.
What do you guys think about the heavy point cost of cult armies... are they worth it and still perform well?
In my opinion, out of all of the Cult armies, the Emperor's Children is the "best", as it doesn't suffer any drawbacks from taking the Mark of Slaanesh. The Mark of Khorne can cause you to recklessly charge forward at the worst moment, the Mark of Nurgle seriously restricts the number of heavy weapons that you can field, and the Mark of Tzeentch makes it impossible to take heavy or special weapons in your squads, in addition to making your units slower than they would be normally.
The Mark of Slaanesh costs the same as the Marks of both Nurgle and Khorne, and you don't lose anything for it. You still move at normal speed, you don't have to worry about running off to engage enemies that you know that you can't defeat in close combat, and you can still take all of the special and heavy weapons available to Undivided Chaos Space Marines, while getting options for a few more.
Overall, your Slaaneshi army should be easier to work with at first than any other Cult army.
It's my belief that your problems stem from tactics, not from the army that you're playing.
When you find yourself outnumbered by your enemy, it's important that you concentrate your forces, keeping your units close together. If you split them up, you'll find your units surrounded and cut off from the rest of your army, which will eventualy lead to them being gobbled up by superior numbers. By staying together, you force your opponent to fight your entire army at once, which is daunting task, seeing that you've got the beefy stats of an MEQ, in addition to lowering the Initiative of anyone that you engage in close combat. You can take enough multiple shot weapons to cut into a the enemy as they try to do the same to you.
Just try to alter your deployment a bit, and don't split up any more than you absolutely have to. Good luck.
Well i am only playing a 650 list at the moment and I never split up my army. The problem isn't that I am actually losing, it is that I always beat my SM friend and always lose to my Tyranid friend. As of yet, those are the only two armies I face. I am just concerned that over time as point costs raise the divide will continue to grow between unit numbers. The reason I say Slaaneshi are so point heavy isn't just because of the mark, but because of the Sonic Blaster upgrade you usually take as well. Granted, it isn't required but if you are playing Slaanesh why wouldn't you use the best weapon available.
On a sidenote, how do all of the different cult armies fare on the tournament circuit and how the heck do I beat tyranids!
The Cult Legions do decently on the Tournament Circut, but I haven't heard of one coming too close to the top for quite awhile, now. I think it was in 2003 that Andrew Hilton Wigg's Emperor's Children army came in the top 5 for the Canadian Grand Tournament, but that's all I know.On a sidenote, how do all of the different cult armies fare on the tournament circuit and how the heck do I beat tyranids!
As for beating Tyranids, you need to identify the biggest threats and make sure that you take them down. Again, posting in the Army List section and telling us what units your Tyranid opponent uses can help us tell you what to do to bring him down.
The Slannesh are definatly my favorite!! the sonic weapons can just be so much better than your standard bolter, i mean come on, a 6 man noise marine squad with sonic blaster and blast master that i field pretty much owns any troop that comes near it, usually keeping an empty 24 inch circle around them, the stats on the sonic blaster just make it the king of the bolter.
I'd definatly recomend slannesh. :yes:
SON'S OF TERRA......... Your defeat, its the emperor's will
Slaanesh is my next 40k army after my word bearers are painted, they are very good in close combat.
*off topic* When you get into higher point games give them infiltrate. In low point games leave the sonic blasters at home and take only the blast master and give each squad an AC with d.strength and power weapon. *on topic*
Put a link to your list so we can all help!
Xbox Gamertag: x Helbrecht x
I just posted the list i use for 600 or 650 point games. let me know what you think.
You nail it right on the head when you say it's a matter of taste.
Cult armies are brilliantly cool and remarkable fluffy, believe me, if i had my way, they'd have so many buffs and advantages it would be unreal. However, I'd go as far as say, even with the bonuses, you are disadvantaging yourself playing a cult army.
Slaanesh is particularly screwed over by the chosen number being exactly too low or too big (multiples), and while Slaanesh appealed to me initially, and still does, i personally don't feel that it's as tactically viable as Nurgle.
Additionally, i would like to emphasise and support what Firedrake said about sonic blaster. They're nice, but too many get expensive quickly, and they don't offer much beyond say a flamer and melta gun which will give you better support against hoardes or TMCs.
I think it's unfortunate that GW have decided to make cult armies so difficult to play. I would love to be able to commit, but financially and tactically.. it's just not too viable without more experience. :hmm:
Good luck :yes:
LO RulesOriginally Posted by AnonymousOriginally Posted by Cyric