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Hey this is officially my first post here (guess I should have tossed out an intro thread first, hehe) and one thing I've noticed is a lot of Obliterator talk. I am of the group who has never used Obliterators and therefore does not immediately drool over them.
In one thread I read that they look ten times better in battle than they do on paper, and then I read quite a few posts praising them. Now that I've done all this reading, I am amazed at how good they look on paper, and I can't wait to see that 10x upgrade in battle ^_^.
So my question is this:
I want to field an Alpha Legion army, which I will be posting in the Army Lists forum shortly. Are Obliterators a good choice for such a heavy-infiltrating crew?
After I tool up my Lord, my Troops and my Havocs...the one thing I feel is missing or a tad short on was Armor Hunting. So to remedy this, I originally decided to take a squad of Raptors with meltaguns. For about the same price in points I could take 3 Obliterators...and since the meltaguns were the main reason I took the Raptors, it seems like a decent idea.
So, even though they don't infiltrate, are Obliterators a solid choice for a competitive (but still mainly friendly) Alpha Legion army?
Thanks in advance,
oblits are gold for alpha legion. though i would suggest only taking 2 of them (three is wasted IMO) the multi role function they serve is great even with an infiltrating army. i usually just have them steadly advance to the enemy taking out armor or thinning out troops.
and occasionly it is even worthshile to deepstrike them and get realy close to the enemy (monoliths come to mind, two meltas within 6.... tasty). and with the points left over from a third oblit. and trimming off points from some other units you can get a dedicated havoc infiltrating tank hunting squad if you are realy worryed about armor.
but above all. i know that when making a army list. when the others get to the oblit squad you always get positive comments.
I'd say that Obliterators are always a strong choice for Chaos. You can't ever go wrong with them. And they are even fluffy for Alpha Legion, due to their love for tactical excellence. They would love the adapability and reliability of an Obliterator cult amongst their ranks.
Obliterators can fill nearly any niche in your battle plan. I use them to not have to take as many lascannons in my army list, leaving more room for cc nastiness. Deepstrike them to fit with the Alpha Legion theme, unless you are positive the enemy has to come to you. Their dual powerfists are an unexpected boon in the worst of times.
Now I see what the big deal is with Iron Warriors.
I'm an American, religious, male and a proud Republican. You have your beliefs and (gasp) I have mine. Deal with it!Originally Posted by Wikipedia
and occasionly it is even worthshile to deepstrike them and get realy close to the enemy (monoliths come to mind, two meltas within 6.... tasty). /QUOTE]
just remember that meltas don't get the extra d6 against the monolith.. so you will need a 6 on your damage roll to even touch it.
it's best if you don't have a lascannon or similar weapon to just ignore the monolith and just go for the phase out.
To put it simply, obliterators may fill two roles :
1- Be teleported behind beay supports to kill these hidden Basilisk / Defilers/ anything that you couldn't see but that you want to get rid of. Teleport and melta / autocannon / plasmagun it to dust by shooting at the weeakest armour value. I call it "being a pain in the a**".
2- Annoy big monsters such as carnifex or Wraitlord or an ennemy daemon prince. Shoot them with the lsacannons and the plasma gun. You won't kill them, but this may disturb your opponent enough to make him commit mistake in order to kill your obliterator.
IMHO, in an alpha legion, one is enough.
CHAOS Undiv.: won 14/22 games EC: 4/7 WE: 6/9 DG: 10/15, TS: 3/7 Orks : 13/20 SM NL : 1/6 TAU: 14 of 24 IG: 3/7
On top of all that has been said, Obliterators are an excellent choice for Alpha.
ESPECIALLY if you have an all-infiltrating force. I almost never ever chose to deep strike them in. I only consider it if my oponent isn't playing anything that infiltrates, or doesn't have anything that I consider "high priority" for destruction.
As an all infiltrating force, against another force with a few infiltrating elements, your oponent can really REALLY screw you by boxing you in. LatD, Marines, etc. They deploy all their forces but maybe 2 elements. Then you roll to see who gets to plop your infiltrators down first. If your oponent goes first, and he's smart, he'll start putting stuff in your "deployment zone, about 18'' away from the table edges. one on one end of the table and the other on the other end. What happens now, is that you are completely screwed on the deployment, you have about 10 to 18'' square in the middle of the boardto deploy your whole force, barring a few gaps here and there in the LOS/proximity. I've used this trap myself against all infiltrating armies. Roll for 1st turn, I drop a vindicator template right on the middle of his force where I boxed him in.. SPLAT.
The point of this? Obliterators can serve to secure your "home quarter" somewhere your oponents can't just take away from you by deploying his infiltrators in there. It also serves as a great bait target, you plop them down behind cover, and your oponent will react to them, They'll put a heavy in position to try to lock them down. You get to then deploy your whole force in response to their deployment(which was in response to your obliterator placement) so, if you can put your oblits in an area where you know your oponent will expose himself to get at them, do it.
I only deep strike my oblits if I decide to "sacrifice" some infiltrating and deploy a few troops as normal for this above reason.
As far as numbers? take as many as you can. 3 lascannons at the monolith is much MUCH better than 2, and it will most likely take as many shots as possible to down it.
More importantly than numbers, its what role do you need them to fulfill?
They are excellent, in that they are completely tactically flexable, a bit slow but they can fulfill any of the shooting roles, and they excel at supporting range attack.
If you were to, say have 3 havoc squads, then it may not be necessary to get a full squad of 3, I'd still have them in there though.
DON'T count on phase out, only poor or inexperienced necron players will ever worry about phase out. Keep it in mind, and check the situation turn 4 or 5 then decide whether you can try for phase out. But it would be a mistake to count on phasing out, deal with the situations you are faced with and THEN if you CAN, phase him out, but chances are if the 'cron player has any experience, he'll crush you while you're trying to play game of high attrition and he's just mopping you because you're easy to read.
I've only ever phased a few necron armies out, and mainly due to luck, and poor decisions on my oponent's end.
Last edited by theyak; October 19th, 2006 at 16:04.
W/D/L Eleventy trillion billion/NONE/ NONE - I am STILL rulezor!
WINDMILLS DO NOT WORK THAT WAY!
Memnoch. Welcome to LO! Welcome to Chaos! Welcome to Alpha Legion.
You're lucky in that LO boasts quite a few Alpha Legion enthusiasts and experts. My advice to you would be to post a list (of course in the army section) so that we can disect it for you :yes:
LO RulesOriginally Posted by AnonymousOriginally Posted by Cyric