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I'm just curious what the best cult is, if there is such a thing. I see a lot more Plague Marines and Khorne Berzerker based armies out there and not very many Emperors Children. As you may have guessed, I play EC and I have never played an army outside of a cult. I've only played for a little more than a month now, and I don't see why the others are so great. If anything, I think Alpha Legion is the way to go. Can anyone get into anymore depth on why you made your choice of Chaos army, and how well it does? I'd like to eventually get a tournament competitive list and that means more to me than choosing the fluffiest army, but I still find myself lacking on the basic knowledge. On a related note, I have read the entire codex and I do see advantages to each group, but nothing groundbreaking.
I do hate the Sacred number for EC since it is always too few or too many troops, is this one of the main reasons nobody plays them in big competitions?
Last edited by EcchuBlessu; October 25th, 2006 at 05:51.
I personally don't believe there is any best cult, just like there isn't any best race (other than those damn Daemonhunters[*mumble**mumble*, hunt my daemons will you?!]). Anyway, I believe that it all depends on what you wish to do. Khorne for CC lovers, Nurgle for Tough (Ranged?) Love, Tzeentch for Sorcerer extravaganza, Slaneesh for (CC/Stat destruction, not sure about Slaneesh). I was never all that fond of cult armies, but if I ever got into one personally, it would be Tzeentch. Why did I bother telling you that, you ask? They all of their advantages and disadvantages, what matters it what you do with them.
I once played Tzeentch, and I chose it for the fact that in my opinion, they are the best psykers in the game. TheEldar codex touts them as the psychic masters of the universe, but my Eldar friend will be the first to complain that Tzeentch is far better. No psychic tests for Tzeentch, and that would be the #1 reason for me. #2 reason? All ACs are immediately sorcerers too...and if you're worried that they don't have enough CC prowess...Dark Blade with 'Eye of Tzeentch' + Gift of Chaos + Speed and Infiltrate is never all that bad. 2 wounds for every basic trooper, and incredibly fluffy as each trooper is a walking automaton with no soul.
I also started up an EC army, and the one thing I found was Daemonettes are the best part of Slaanesh...and you don't need an EC-dedicated army to take them. Slaanesh Minor Psyker powers are amazing, and assault long-range weapons for troops and havocs is close to godly...but I found that with all the newer armies out there, not much gets pinned anymore. *shrug*
Never played Plague Marines, but 5 toughness is not a bad stat by any stretch. Nurgle's Rot and Blight Grenades on a Manreaper'd IC can do a lot of horde-army massacring.
World Eaters...never liked Khorne. I don't know why, just not my style.
JMSlayer summed it up brilliantly.
In addition, cult armies are generally more difficult to use than Undivided ones.
I think the easiet cult army to use is Khorne, followed by Nurgle, Slaanesh and then Tzeentch. This is, of course, just my opinion, but i think there is a correlation between this list and the army lists you may see on the forums.
At the end of the day Ecchu, you've chosen somewhat of a difficult path. The only think which has stopped me from going full out EC is the fact that I haven't come to terms with their chosen number.
For daemons, it's spot on. But for marine squads...
The problem is that if i'm going to take a cult army then I want them as fluffy as possible too.
Still. once you master the EC, you'll be a mighty player.
What I would advise you to do is PM Giant Mantis. He has a tremendous amount of experience with EC, although he hasn't been on the forums in a while
LO RulesOriginally Posted by AnonymousOriginally Posted by Cyric
Best anything in 40K is a pretty dangerous term.
There are certain cults that appeal to more people because certain aspects of the game appeal to more people.
Slaaneshi for example got popular with their warp scream, daemonettes and the "bomb"
Khorne is so beefy in the assault that it was pretty easy to see why they've been a favorite for a long time.
Nurgle sidles in and appeals to people that really REALLY like the idea of super tough elite guys that can REALLY take a lick'n and keep on tick'n.
You don't see as many of Tzeench, because it is harder to use them, and their focus is on an aspect of the game(psychic abilities and the like) that is under-represented.
What appeals to me, may not appeal to you, and what WORKS for someone else as "best" will not always work for others because of playstyle, choices and natural talent as a "commander" people have different styles of play and strengths that suit them.
just my few cents on the topic. hope it helps.
W/D/L Eleventy trillion billion/NONE/ NONE - I am STILL rulezor!
WINDMILLS DO NOT WORK THAT WAY!
But it's obvious that Alpharius and his champions are the best...I think that goes without saying.
A Tzeentch army can really work very well as a CC army too, it sounds odd...but the fact that every model has 2 wounds really makes them tough to wipe out. So - Rhino takes Rubrics up with a Sorc AC (with Gift of Chaos). Rubrics shoot and have some fun, then clog up the area in CC. Then your screamers with Furious Charge and Hit and Run take advantage of the enemy squads that are locked in attrition CC with the Tsons...moving in and out again to always get their Furious-ness-ness. I think Thousand Sons are the most under-rated of the cults.
But of course, TheYak nailed it completely. Perfection/"who's best" would be in the eye of the beholder in this situation. You could ask a room of 100 who is the best cult and get 100 different answers. It's really not black and white at all.
Personally, Alpha Legion, Black Legion, Death Guard, and Emperors Children seem the most powerful to me. It's an opinion of course.
Might want to check out the Chaos project sticky as well.
I agree entirely with the above points, Khorne, Slaanesh, Nurgle, Tzeentch or Undivided, each has its strengths and weaknesses. Tzeentch has 2 wounds and never counts as moving for shooting, BUT, they have a low initiative, move slowly, and cannot take heavy weapons on infantry. Khorne is mad in CC, but they don't have any psykers. Slaanesh has sweet weapon options, but awkward chosen numbers. Nurgle has high toughness but no heavy weapons. It's all up to personal opinion.
Personally, I play undivided, but love Tzeentch. The whole concept of a squad of indestructable automatons lumbering across the battlefield pouring out an unending torrent of fire, backed by the most numerous and powerful psykers in the galaxy seems to hold some appeal to me :yes:
“You can live to be a hundred if you give up all the things that make you want to live to be a hundred.” ~ Woody Allen
As has been said, each has its own strengths and weaknesses. I see alot of khorne armies and t can be argued that they are the best. However I have an orc friend who absolutely hates playing against death guard lists due to their high toughness and those damn nurglings. I've experimented with slaanesh and found a good way to stay in theme yet gain some effectiveness is to take alot of chaos hound followers, they're even pictured with them in the codex. Tzeencth, i'd love to play tzeentch and have been having alot of fun using flamers in an undivided list, oddly enough i've found myself throwing them into CC to tie opponenets up and can imagine that some rubric guys would make my opponents life even harder. I feel the 'best' cult however is.....OBLITERATORS, pity they dont have an army list though eh.