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So I'm a relatively new 40k player and I am very excited about my new IW army. As I'm watching more games, I'm learning just how broken the new Eldar codex is. What tools and strategies does a Chaos player have at his disposal for beating them?
Their tanks are almost impossible to take down (No penetration on skimmers and reroll 5,6's on glances) and Harlequins cant effectively be shot at from more than 14 inches away. Is the best strategy just to leave their tanks alone and work on butchering the T3 pointy heads that I am able to shoot?
What have your experiences been like with the new eldar?
Chaos has one of the best (maybe the best) weapons for taking down Eldar (or any army) skimmers, the autocannon. 4 of 'em in a squad of 8 havocs is a staple of many a good choas player.
A couple mobile groups to counter attack once your basic squads get charged (and they will) will help handle their most dangerous aspect warriors: Dragons / Banshees / Scorpions.
Be afraid of Harlequins (or anything with Rending and a high I for that matter). These really hurt chaos, so your best bet is to sacrifice a unit to them, and then after they butcher the unit step forward and mow them down with rapid fire. (6 man, 2x plasma gun squads work well for this).
Everything I have told you, even this, is a lie.
Since when do you re-roll 5's and 6's on glances?
"They say the Darkness consumes you. They don't say what happens after It's done."
It's true that Falcons and Fire Prisms with the Holo-Field have gotten even harder to take down with the new codex... but they don't have that much destructive power. Fire prisms have only 1 shot weapon at bs-4 and falcons 4 at bs-3 (4 effective shots anyway). Not too much to worry about... just make sure if they have 2 prisms that they are firing the large linked blast with to get a shaken result on one a turn (easy enough).
Best bet to get the most points against eldar is to kill the aspect warriors. They tend to be fairly expensive and in most cases, very fragile with a 4+ save. The wave serpent transports are another quick way to get 130-ish vp's, as they don't have the 2d6 pick lowest upgrades. Hitting them with a tank-hunting autocannon squad tends to ruin their day.
As for Harlequins, unless you have some very mobile firepower, the best thing you can do against them is to wait until they are close (as in going to assault next turn), then move forward and rapid fire. Unless they have a farseer giving them fortune, this will really ruin their day.
Sign, Eldar are by no means unbeatable or broken, the codex allows for a wide range of armies and a lot of them are being put up in the Eldar army lists, since they are mostly different, then clearly there is no universal answer.
As Shadowcat said, but in a different way, eldar tanks are different from marine tanks, so what weapons work well on marine tanks (las cannon, missile launcher) are less effective against Eldar, however weapons that are in some ways useless against marines are very effectvie against Eldar tanks: reaper autocannons being the classic point, try predetors, even with all round las cannons they are effective, just cos your army worked well against one force doesnt mean it will work well against another, the trick is to get a balanced force that will work to a degree against all comers and make up for any shortfall by tactical genius, that or get loads of different stiuff and pick a specific army for each battle, which requires less intelligence and more cash,
Last edited by Cheredanine; November 21st, 2006 at 17:05.
Everything you have been told is a lie!
anyone had the misfortune of playing world eaters against the new eldar?
talk about shooting fish out of a barrel.
the WE strength is CC, but now harlequins will slaughter your uber leet cc troops.
nothing WE can do to even hope to beat the new eldar.
leave the moderating to the moderators
if pro is the opposite of con, does that mean progress is the opposite of congress?
With eldar you have to cut down their mobility and give them nowhere to hide. Concentrate fire on a few units at a time - most of them cannot stand up to much punishment.
And as for the tanks. Holo-fields are a nuisance, but against fire prisms and even falcons, stopping them shooting for a turn is worth sacrificing a lascannon for.
Having an army and not owning a rulebook is like owning a car with no steering wheel.Originally Posted by amishcellphone