Cult Daemons: Summoning bonuses - Warhammer 40K Fantasy
 

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  1. #1
    keeping it ptailstyle P-Tail's Avatar
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    Cult Daemons: Summoning bonuses

    In the cult armies, favoured daemon units "may add" their bonus. Am I right in thinking that you roll for summoning, then if you want to use the bonus, you add it?

    If so, then some tactics for cult armies such as making a unit unfavoured simply to make sure they don't come in too early would be unnecessary.


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  3. #2
    The other Kind of Fluff Rabbit's Avatar
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    With Cult armies, you add +1 to the summoning d6 roll. For instance, on the second round, one must roll a 4+ to bring in lesser daemons. So, when you roll, you add '+1' to the roll. Effectively, you reduce the required difficulty to a 3+ (rather than a 4+). Makes sense?
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    Son of LO The_Giant_Mantis's Avatar
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    Yeah.. the bonus is entirely optional, and you choose before you make the roll whether to apply it or not.

    However, it's my opinion that if you're playing a cult army you should try as hard as possible to milk that bonus for all its worth by making sure you're ready to summon on turn 2. turbo boosting a squad of bikes across the board and then assaulting with daemonettes at the start of turn 2 is pretty demoralizing, and can disrupt your opponents well thought out battleplan quite nicely.

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    keeping it ptailstyle P-Tail's Avatar
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    I hate to get so nitty-gritty, but this is bugging me.

    "may add to their summoning roll"(p. 4. I understand this to be adding after the roll is made.

    So you make the roll, then, if it is favoured, you may add 1 to the dice score if you want?

    This matters, an illustration: an all takers WE army. Units of 8 bloodletters, because you want the option, of course. So it goes up against static eldar, lots of starcannons, bad for bloodletters. turn 2, you roll a 3 for summoning, upon rolling, you see that if you bring in the letters, they will get shot to bits, so you decide against the bonus and wait another turn.

    Is this correct? Why or why not.

  6. #5
    Now with STFU flames! Caluin's Avatar
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    The bonus is optional. Key word is may. May implies that you have a choice in the matter.

    Simple as that.


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    keeping it ptailstyle P-Tail's Avatar
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    101 (x2)

    I understand that it is optional, but do I choose that option before or after the roll is made?

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    Now with STFU flames! Caluin's Avatar
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    708 (x8)

    Quote Originally Posted by P-Tail View Post
    I understand that it is optional, but do I choose that option before or after the roll is made?
    Does it matter?


  9. #8
    KITTENS GIVE MORBO GAS! theyak's Avatar
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    Quote Originally Posted by P-Tail View Post
    I understand that it is optional, but do I choose that option before or after the roll is made?
    Well, its sort of superfulous. The board isn't going to change between deciding to roll and deciding on whether or not the bonus will make a difference. It MIGHT come in handy if you roll just under what you need to bring them in, and you summon the other squads, realizing that you may not have nough space barring a lucky scatter to bring the last squad of daemons in.

    THEN you might want to decide "nah" there was no bonus.
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    Monkey Pirate Greenbeard The Ex-pirate's Avatar
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    Your playing a cult army.... so you have even less men on the board then normal, due to high point costs. With my EC I always want my 2 packs of 12 daemonettes in ASAP, infiltrate, turbo boast ( though i don't have that many bike models to make good use of that). Daemons are fairly tough, and having a few extra units on the board doesn't hurt. As for the when to add the bonus, i always add it before i roll, I suppose it doesn't make a difference, but it never hurts to be polite to your opponent. ( besides that little curisy is the only thing i ever show till the games over, other things to thing about ya know? like how to best destroy that unit of firedragons, hmmm decisions decisions)
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    KITTENS GIVE MORBO GAS! theyak's Avatar
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    Quote Originally Posted by Greenbeard The Ex-pirate View Post
    Your playing a cult army.... so you have even less men on the board then normal, due to high point costs. With my EC I always want my 2 packs of 12 daemonettes in ASAP, infiltrate, turbo boast ( though i don't have that many bike models to make good use of that). Daemons are fairly tough, and having a few extra units on the board doesn't hurt. As for the when to add the bonus, i always add it before i roll, I suppose it doesn't make a difference, but it never hurts to be polite to your opponent. ( besides that little curisy is the only thing i ever show till the games over, other things to thing about ya know? like how to best destroy that unit of firedragons, hmmm decisions decisions)
    Well, I was looking for when it would actually be advantageous to have the "choice"
    and you're right, I'd say 90% of the time it IS better to have more bodies on the table.

    Its the "may" combined with lack of a timing descriptor, allows you to chose whether they get the bonus after or before the roll, I believe, and in those seldom 10% of the time occruances is when it will be the most benefit, I think.
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