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Well, actually I was wondering, what'd be the best setup for a squad of possessed marines? I'm quite new to the game and I don't even understand the Daemonic visage upgrade (giving the leadership modifier)
So if anyone could give a short rundown on pro's and/or cons regarding possessed marines and their upgrades. And if someone was willing to explain me the neccessity of a leadership mod like visage (I tried to pick up Dark eldar, but they've got a lot of Ld Mod stuff going on, so I didn't like that as well either)
If anyone could help me along the way, I'd be very thankfull :yes:
So, daemonic visage: if ONE guy has it in the squad(like an aspiring champ only[this doesn't apply to the posessed, since they must all have the upgrade]) then there's one modifier applied to enemy leadership(the "worse" one) if the whole squad has it then the better modifier is applied.
So, the advantage of visage comes into play when you win a close combat, and the oponent has to take a leadership test to either stay or run. If they run, you might have a chance to cut them down and wipe out the squad.
Posessed marines can be good:
Pros: they are strong, tough and can take a lot of punishment. Have access to a few gifts that make them versatile.
Cons: expensive and slow to very expensive and a big target.
Here's a great article on posessed. written by Caluin. Check it out.
W/D/L Eleventy trillion billion/NONE/ NONE - I am STILL rulezor!
WINDMILLS DO NOT WORK THAT WAY!
Possessed Space Marines are a very difficult unit to handle effectively. They cost more than the average CSM, but grant you a 5+ invul and +1 Str. For gifts to take, there are really only two options: Talons and Flight. Visage is definately useful, since in CC it will make the opponent take a Ld at -2, but I personally fight against a lot of SM and high Ld opponents. At any rate, the biggest problem with Possessed is getting them into combat. If they are footslogging it at 6" they will undoubtedly get shot up before they reach their intended destination. For this reason, flight is a good option. 12" movement is fantastic and provides a decent "fast attack" option for Chaos. Although they become super expensive like our Bikes and Raptors, they are still very durable and great at moving around the board and picking on squads.
The other option I take is Talons. Rending is always welcomed, but then you have the problem with footslogging. The best way to counteract this is walking / charging them up behind another unit, or a tin can like a rhino. I love anything that rends, as they stand a chance against destroying any targets even heavy armor.
All in all, it is up to personal preference. Chaos certainly don't have very good elite options outside the obliterators, but Possessed can be useful in certain circumstances. Depending on the focus of your army, the best options for this unit is Flight or Talons.
Possessed are very dificult to get into c.c.. If your opponent has half a brain, he/she will kill the possessed the first chance he/she gets. For this reason, your possessed MUST have some kind of way to get into c.c. ASAP. Since you can't infiltrate them, you must rely on movement modifiers. My suggestion is to take a rhino. The other options is Flight, which I have no hesitancy in saying that I am 100% against. Here's the reason: If you're considering Flight, then you might as well take raptors. Raptors are significantly cheaper, and you gain the ability to infiltrate them, give them furious charge, and use special weapons. Raptors are also designed for flight, what w/ the 'hit and run' tactic. Raptors also have daemonic visage. When considering all of these factors, it kind of begs the question why one would take flight on a possessed unit, unless one simply likes the fluff behind flying possessed. If you're playing a Cult army (and therefore cannot use raptors), it's actually more effective to swtich your entire build over to Black Legion, and then take raptors as your fast (instead of possessed w/ flight), and then fill out the rest of your build just like you would have done if you were playing a Cult build. It may sound like a lot of work, but all this goes to say that possessed w/ flight are just not worth their points.
Rhinos are your best option for getting these pups into c.c.. Most of the time, your opponent will attempt to blast the possessed off the table, which means that it's vital to take multiple rhinos so as to conceal exactly which one contains the possessed.
The only options for daemonic ablities that really work well for possessed are: Talons, Mutation or Visage.
Talons are your best overall daemonic upgrade. It's cheap, very effective and allows your possessed to engauge troops, monstrous creatures, and even vehicles. With the Mark of Khorne, talons can be particularily damaging to your opponent- i.e., giving the possessed both rending and the additional attack. Talons also works well with the Mark of Nurgle, which gives your possessed even more staying power. If you're considering giving the possessed the Mark of Slaanesh, you might as well just take daemonettes. They are much cheaper and will fill the same roll as the possessed. Since possessed are already so expensive, it's also very acceptible to take possessed with no mark at all or the Mark of Chaos Undivided. This will definitely keep their points down.
Mutation is a little too expensive, but it can really cause havoc when combine with the Mark of Khorne. In essence, you're giving the possessed one additional attack for the mutation and one for the mark of khorne. The equate to five attacks on the charge- a good thing to be sure. Still, talons is statistically better for its point cost. Mutation also works well with any of the marks. Another options aside from mutation that awards the same additional attack would be to give your possessed the Mark of Khorne and no additional dameonic upgrade. For five points, you are effectively giving your possessed Mutation. Of course, there is also the uncontrollable factor involved w/ models with the Khorne Mark, and also the army limitation, being that models with the Mark of Khorne can only reside in World Eaters & Black Legion armies.
Visage is particularily nice if you want a cheap possessed configuration. Visage works especially well against Necron (makes the likely to fail their leadership, which is the quickest way to wipe out Necron Warriors). If you want to steamline your possessed, then give them visage and the Mark of Chaos Undivided- 25 points. In essence, you have a squad of chaos marines with added strength and staying power. Seriously, don't overlook this option. Your possessed will attrack less attention from your opponent and still perform quite well. Also, since the possessed are substantially cheaper, you are not feeling the loss as much as, let's say, if you gave them mutation.
Last edited by Rabbit; December 5th, 2006 at 02:44.
Spambot kill tally. . .337
Marks of Chaos are a key factor in giving your chosen more than one ability.
If you can afford it, I recommend flying nurgle/slaaneshi chosen.
They're expensive. They're very very expensive, but good lord do they kick ass.
The important thing to remember about possessed is their cost. They are already expensive and have good c.c. stats. Even without any of the daemonic upgrades and only the Mark of Chaos Undivided, the possessed are still very effective in c.c.. Additionally, at 23 points (that is, with no upgrades and only the MoCU), it's not that painful when you lose them. At 23 points per model, you can get an 8 man squad w/ an aspiring champion (and a power fist), and put them in a rhino for 263 points. Compare the same 8 man squad but with daemonic flight and the cost rises to 333 points. What'smore, you have absoultely no protection with daemonic flight. Lanspeeders can whip around and flank these pups with assault cannons. The rhino- conversely- grants protection; AND, if you have multiple rhinos, your opponent won't know which rhino contains the possessed.
#1 thing with possessed: Keep them cheap. They are already good at c.c.
Spambot kill tally. . .337
They're a nice counter attack unit. Because they are devastating in combat, and if they're counterattacking, they can wait for the enemy to come to them
I have to admit, a vanilla 8 with a powerfist champion is just incredibly.
i agree with vanilla possessed. cheap, and effective. they always get shot at anyways, and the strength Inv save goes a long way. but if they die it isnt too much of a problem.
to emphasise my agreed points in the posts above: i just feel that they aren't efficient unless standard with nothing on 'em. rending, daemonettes, visage, lord or even better, greater daemon, flight, raptors, mutation, berserkers etc. if they are for shock assault purposes they need upgrades, too expensive. if they recieve upgrades for specific tasks, ur are overlooking something that would be better for the job.
but yes, when they work, damn they work.... like smashing a C'Tan! priceless. actually that was Nightbringer- because of their high Str couldnt be 'thrown away'
LO RULESOriginally Posted by Jaffar_Hasad
I don't think Possessed are cost effective at all. For their BASE cost, I can get an Infiltrating Plague Marine. +1S and a 5+ Invulnerable save, or +1T, True Grit, Infiltration, Bolters, and the possiblity of special weapons? Hmm, this is a hard decision. And that's just comparing BASE costs. Most people like to take Talons and a Mark (usually Khorne).
What is it that this unit does that you can't find a better unit to do? Daemonettes are better at rending since they hit first, are so much cheaper, and are summoned. Furies are just as good at close combat (besides having lower leadership) and are more mobile, AND have higher initiative. They also cost a ton less.
The only time I've ever thought about taking possessed is in a shooty, long range+fury summoning Night Lords as countercharge.
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