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They sound very hard to fight against. They just have so much good stuff for soooo cheap. I heard someone read off their 1000pt list and i sounded more like a goddamn 1500 pt list, so much stuff! Just too much to shoot at and once your in CC its over. What to do?
Well that all depends on the kind of list the nid player has. Godzilla lists at low point levels are, imo, the hardest to beat. You'll find that most Tyranid players use this build because, in all honesty, its the only good one they really have. The swarm lists don't do so well, and all genestealers will get destroyed by mobile shooty armies.
To counteract the traditional list you really have one option: go shooty. CC/Assault armies will never be able to stand up to Nids if they are playing their list right due to the large likelihood that there will be some nasty 'stealers behind that dakka fex to slice you in two. My suggestion is to load up on Plasma Guns in your Tac squads, and have a few lascannons around as sniper squads or havocs if you must. Another good option is predators with 3 lascannons. There isn't much in a Nid army that can touch AV13+ by shooting.
I have had a lot of trouble with nids myself, so if you could give some more information on your opponents army consistency I'd love to help some more. On an aside, psychic trio sucks =P
Just to chyme in, EcchuBlessu covered all the generalities. G.W. messed up when they updtated the Nid codex (IMHO). Basically, like EcchuBlessu said, they left Nid players with one really fantastic build (i.e., Godzilla), and a couple of other mediocre builds.
Also, Nids of the Zoenthrope weapon, which is very good at taking down vehicles, but it's only 18". Most of the time, the Zoe takes 3 rounds just to get in range.
Spambot kill tally. . .337
Zoanthropes can be nasty with 2 wounds and that 18" high str blast. It doesn't hit very often though, because they have to roll for psychic test, roll for hit, roll for partials, roll for wound. Lot of rolls. Besides, most nid's don't take them. I think they are best served for Psychic Choir dealy, -3 LD from them and -1 from HT.... taking leadership tests at -4 base, plus the original modifiers. Can you say ouch? It's like tank shocking your opponent off the table.
the list went : big ol CC hive tyrant with wings n lots of biomorphs, Barbed Strangler/venomcannon carni, Deep Striking Lictor, 3 shooty warriors, 3 CC warriors, 2 Deep Striking bio acid spore mines, 2 packs of hormagaunts, and a pack of genestealers with 4+ armor save biomorph. Any suggestions?
That list actually seems fairly weak by normal standards. Warriors are the weakest Tyranid unit imo, lictors are a bit risky, the fex is a sniper for some reason... dakka ones are usually what you see, and the tyrant has no guards?
I would say sit back and wait for them to come to you. The fex only moves 6" a turn, as do the warriors... plus the winged tyrant will die to your fire if he goes up too quickly without support... the same with the genestealers. If he is "deepstriking" or whatever it is called the Lictor, he is leaving it well exposed. Sure, it will gobble something up first turn but position your units so that you can kill it the very next player turn. Lictors really aren't worth the points imo. In all honesty, his list doesn't really mesh together at all. Everything moves at different speeds, and he seems to be focusing on getting into Close Combat.
Your biggest advantage over TMC lists, or even ones such as these, is your mobility. Deploy at a board edge and it will take them a while to get to you, even the scuttling gaunts and genestealers. In fact if I were playing this opponent, I'd totally disregard the fex because its just not an infantry killer like the Tyrant. For this list, your biggest threat is the CC Tyrant and the Stealers. Make sure you shoot those first, because the warriors and gaunts should die easily enough. The spore mines will give you a headache, but nothing much you can really do about it. One of the nastiest tricks a Tyranid player can perform is actually putting the spore mines on the giant 80mm bases and deepstriking them. Did you know that you can always go up in base size, but never down? Lol.
i played versus my friend list a week ago, for 1000pts he had 2 zoanthrope, 2 shooting carnifex, 3 shooting warrior, 2 pack of 12 gaunts, some gene and a ravener to go with the melee gaunt.
i am playing Thousand Sons and they way i found to kill him was a full lascannon + armor pred,
2 squad of 9 space marine, free AC, Doombolt(18'' Heavy bolter), a sons of Arhiman with Bolt of change, familiar and Doombolt and finally, a squad of 9 Flamer of Tzeentch(all have Doombolt)... in 3 turn i killed everything except a carnifex and the 2 zoanthrope.
I've faced 'zilla, genestealer/zilla and other variants of tyranids, and here's what has worked for me over and over.
Special weapons: plasmaguns and meltaguns are your friends. They are mobile strong shooting, and that's good in any bughunt.
Heavy weapons: Heavy bolters and Autocannons really work well too. High strength, great AP means even if you have to shoot at that giant bug, you have a good chance of forcing some armor saves.
Armor most bug lists, zilla included have a tough time dealing with stuf like predators(except genestealers.. they are bad news) I like TLLC/HB combo to chew through the little stuff and force invul saves(if they have one) on the big stuff.
In general, shoot them, but if you have to assault them, bring buddies, I always try to go for 2-1 odds, to even the score when assaulting them.
Hope this helps.
W/D/L Eleventy trillion billion/NONE/ NONE - I am STILL rulezor!
WINDMILLS DO NOT WORK THAT WAY!
How to kill a godzilla tyranid player :
1 - 1 predator full lascannon
2 - 1 Daemon prince with daemonic venom
3 - 1 heavy bolter havoc squad
4 - 3 Bolter squads with an Power Fist AC and 2 plasma guns
How to do :
Use the predator to deal 2 to 3 wounds to the closest carnifex. On second turn, assault this carnifex with your daemon prince. Shoot with the predator at the second carnifex to deal 2 to 3 wounds. After you've killed the first carnifex with your prince, assault the second. You've dealt with the carnifex. Meanwhile, you shoot all your heavybolters and bolters to the incomming genestealers until there's nothing left. Now the 2 princes / hyve tyrans should be realy close to your bolters squads. This is where your power fists will come in handy. The prince / hyve tyran cannot kill more than 4 models each turn. A squad of 8 should be able to withstand a direct assault from a prince and his 2 to 3 bodyguards long enough for your AC to kill the prince or hive tyran.
This should do the tricks. Deploy as far as you can and deploy the heavy bolters behind everything else. You'll loose the deamon prince as soon as you will send him against one of the hyve tyran, so don't do so unless you realy have a good reason.
CHAOS Undiv.: won 14/22 games EC: 4/7 WE: 6/9 DG: 10/15, TS: 3/7 Orks : 13/20 SM NL : 1/6 TAU: 14 of 24 IG: 3/7