Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
I am going to use a squad of bikers in my 2000 point army. I have never used them before. My army is infantry based (CSM, Oblits, Havocs, and Daemonettes). I was thinking about the “Daemon Bomb”.
Bikers x 5
AC with Lightning Claw, Icon, and D. Mutation
Melta Gun x 2
VS Skilled Riders
VS Furious Charge
The idea is to deliver the Deamonettes as fast as possible and then do as much damage as possible before being destroyed. Is there anyone with experience using Bikers that can give some advice about this or a better configuration?
In a 2000 point build, a 5man bike squad will get killed the first round from incoming ranged fire, regardless of whether or not you turbo-boost. A couple of options:
1- You can use a large bike squad that can absorb some of the ranged fire. Something like this:
*2x melta guns
*1x Aspiring champion (kitted to your specifications
2- You can also use a couple of smaller squad, much like the one you configured. In a 2000 point build, I would keep them as cheap as possible, because your opponent will likely destroy many of the bikes while they are en route to the other side of the table. Drop furious charge and skilled riders. I prefer a power weapon w/ daemonic strength over the lightning claws, because it is cheaper.
3- You can also use rhinos to block line of sight to your bikers. While this limits the bikers to their normal 12" movement (and not the turbo-boost, which would take them beyond the cover of the rhinos) it will provide them with mobile cover.
Hope this helps.
Spambot kill tally. . .337
Thanks for the comment!
An 8 man biker squad seems a bit ridiculous to me for a sacrificial squad at 2000 points. That is just way too expensive.
I see the point of dropping the Vet skills.
The Lightning Claw has its advantages. I think I’ll stick with it for now.
Any other comments?
While I've never used them in 2000 points, I have to say, they should be able to use cover to advance..
I would keep skilled riders, and drop furious charge.. Very few enemies will expect you to run your bikes through terrain, which can work to your advantage. Unless your board is set up like the battle of the somme, there should be some covering terrain which you can hide behind, or, if you're prepared to forgo a turbo boost, ride into.
You still might not get there quick enough to drop the daemons where you want though.. So to make it more reliable, I would suggest two squads, possibly dropped to three man and without the meltaguns. Since they have to charge what they shoot at, there's not much point in an anti-infantry assault unit with 12" range anti vehicle firepower.
Last edited by The_Giant_Mantis; January 7th, 2007 at 23:16.
A 6 man bike squad can be quite effective so long as you shield them with terrain and vehicles. Definately take skillfull riders as you will often be forced into terrain to avoid enemy units when you haven't turbo-boosted, as you cannot boost and enter terrain. It is also useful when you wish to assault units in cover. Personally i'd say a pwr fist on the champion for vehicle popping, but you do have meltas and they may well do that job for you. I'm afraid the aforementioned tactics of shielding them with rhinos will result in your daemons being summoned short of where you want them if the bikes are your only icon. However, you can then shield the daemons with the rhinos
a lieutenant with bike, personal icon and chaos armour can work very well also instead of an entire other squad.
that 2+ invulnerable save can work wonders
plus he benefits from IC status if you have infiltrators between him and enemy lines
something to think about perhaps, its a tactic i have a list designed to try but haven't managed to do so in a game yet
ps this would work so well if the enemy is likely to assault you back. However in this scenario you simply join him with the main biker group and you have a pretty strong CC option even if you are charged after turbo boosting
Last edited by garmor; January 8th, 2007 at 14:06. Reason: extra info
Hey I havn't been on the forums for a while but here's my 2 cents on your question.
First off I would not suggest using such a pricey unit to deliver the demon bomb. There are cheeper ways that get the job done just as well, ie. infiltrating csm squads.
That said if you had to use this tactic in 2000 pts here's how I'd do it. 2-3 man biker squads with either the melta guns or the ac upgrade not both and an ic, lietenent/lord on a bike. All 3 units should be able to summon the demons. I would attack with all these units together so that the liet would be farthest away from enemy fire so that he would not be able to be shot at unless the other 2 squads died. Depending how how you configure the squads this could be anywhere from 300-500 pts worth of your army.
Just some food for though, a first turn turbo boost into enemy ranks will almost always guarantee either a counter assault, heavy weapons fire, rapid fire from meq's and the like. Choose your boosting wisely and catch your opponent off guard with the "bomb" and this tactic is sound. However realize 3+,2+ inv saves don't make your units invincible.
What about Chosen Bikers?
Well this is the only "risky" unit in my army and I am determined to make them work. They will cost a lot of points with the suggested configurations. If I do more than 5 bikers I will be losing valuable points for my Daemonettes. They don’t have to be a “Bomb” since most of my units infiltrate anyway. I just want to figure out a way to make them worth the points. I have enough tank killing ability. What about a fast attack CC squad? Also I am not looking as to how it looks in theory. Has anyone actually had successful experience with them?