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so in my list my only long-range firepower is a unit of three obliterators. would it be better to deep-strike them so that they can use their shorter-ranged weapons or slog them across the table so they can use long-range weapons
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I like to start my oblits on the board all the time... Pretty much the only times I actually deepstrike them is when I'm facing indirect ordinance or jump-shoot-jump crisis suits. Makes it hard for them to stay out of sight :p
Most of the time, it's best not to d.s. them. Like Lost Nemesis said, their long range support is the primary reason for taking these pups. However, against most armies, you should continually advance the obliterators towareds the enemy lines, unless they're playing an army that rips obliterators apart in c.c. such as a genestealer build. Once you get the oblits within 12" you should be firing either the t.w. melta or the t.w. plasma gun, depending on your target. Most opponent's underestimate how power 3 obliterators are within 12". I nearly always en up firing the plasma guns- that's 6 twin linked, rapid firing shots- pretty impressive fire power. These 6 shots are statistically about the same as a havoc plasma gun squad, because the oblits have the twin linked mechanic. It's a sore lesson for your opponent, one they'll don't easily forget.
About the only good time to d.s. oblits is against a 'wall' army, such as Godzilla. In case you're not familiar with Godzilla, it's a Tyranid build that fields around 6 monstrous creatures that continually advance. Behind the wall are countless smaller bugs, usually either gaunts or genes. In this case, deep striking the oblits allows you to fire at the fragile smaller bugs.
Last edited by Rabbit; January 26th, 2007 at 05:14.
Spambot kill tally. . .337
I would suggest a teleport homer. If you have anything that will be close to your enemy and can take a homer, spend the 5pts. Though I will agree that the long range weapons are good. The short/medium range should not be underestimated. I love twin linked plasma/melta. If your fielding a unit of 3, coming off a homer, thats 6 rapid plasma shots twin-linked for max hits, or a very dead tank with 3 meltas that should hit most of the time. I used to play a very effective IW army taking advantage of this fact.
It's a horrible cop-out answer but.... it depends.
If the Army you're fighting is:
Tank Heavy - Start on board, pop those tanks fast!
Troop (GEQ) Heavy - On board, use the HBs and ACs to wittle down the troops at range
Troop (MEQ) and Termie Heavy - On most missions, DS if the termies are on the board. If not, probably start on the board. You want to twin link rapid fire plasma the termies, they fall like flies. But if they're DSing, there's little point to wait and DS as well since you could come out 1st and be in the wrong spot. Keep the Oblits back and wait for them to come to you.
Look in my blog for my 1st Tourney battle report. I run a bike up his right flank (bike Lord with tele homer) and I DS in 3 oblits to flank his SM army. It was a bad day for him and a great maneuver on my part, but this was totally structured around a fast Lord, TP homer, and his deployment. I also will DS against Tau sometimes because of all their stealth and JSJ. However, 95% of the time I start with my oblits on the board.
Hi Lyran, so I've had great success doing both.
I stick teleport homers on one or two of my forward squads(I play alpha, so they infiltrate).
If I see that there is a tactical need for them to be up close and personal then I deep strike them, but usually they are needed to hold down my home quarter.
The teleport homer REALLLY helps with this. You bring them down right next to a squad that has to make a tough choice between two different targets(for example) and you give it to them, if the enemy is reasonably close(like just missed a charge) you can strike them in as close as possible and flamer them! I like the option when I need it, but I only use it maybe 20% of the time.
W/D/L Eleventy trillion billion/NONE/ NONE - I am STILL rulezor!
WINDMILLS DO NOT WORK THAT WAY!
I will always deepstrike my oblits. It's my policy.
The reason? Pretty much the post above this one, but I have another reason.
I really like playing with an handicap.
I play like the obliterators don't exist and try to hold up and defeat the army best I can without them.
Psychologically, it's a very cheap tool for me and it often works. When the obliterators come in, they are almost always excessive and really push the battle where I want it.
Plus, it's a psychologically damaging tool for the opponent, to be pushed back/losing and then obliterators pitching up.
LO RulesOriginally Posted by AnonymousOriginally Posted by Cyric