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They burn you horribly away in the hour of need. They offer some nice stopping power and also mean that you get that sometimes vital extra CC attack.
This post is just to kick up some old dirt and ask.. are they that bad?
On raptors, definitely. Raptors are horrendously expensive so losing one really stinks. I'm also bitter and jealous that loyalists get plasma pistols for HALF PRICE!
Clearly Chaos Space Marines never go to new year sales.
Back on track:
An 8 man assault squad. 2 plasma pistols on two marines and one on the aspiring champion?
Is it actually all that bad? If you're going to assault (which you probably are - YOU'RE CHAOS), then you only shoot once, so that's only overheating on a 1.
What's the probability of rolling three 1s? Even if you roll 2 x 1s and then mess up an armour save, you can remove a normal marine instead of the champ.
In return, that's a great amount of fire power which can easily take out some pesky MEQs, a bike or whatever.
So.. does anyone use them?
meltas seem to be the choice weapon. Reliable (you'll always score a 1 for the vital to wound roll!), non melting, much better tank busting options, an instant kill threat and denies WBB (Feel no Pain).
But for Khornate bezerkers, who can't get melta tech anyway.. i must admit.. 3 plasma pistols in a squad of 'zerkers sounds pretty good, especially because with their chainaxes they really don't want to scrimp on attacks.
I find this most appealing.
What do people have to say for themselves? How do they justify all those plasma pistol arms in their bits boxes?
LO RulesOriginally Posted by AnonymousOriginally Posted by Cyric
Realy Karmoon I think it realy depends on your luck. As for some people they seem to never roll those 1's or 2's or when they do they easily make their save. Then there are people like my friend who has never lost any of his plasma weapons to enemy fire...instead they all die to overheating.
But in all honesty I don't think its realy that bad having PP in your assault squads though I would question it a little on your champs since they are a lot more valuable then your grunts in your squad. Though still MG are a bit more relaible and safer and you only have 2 less attacks anyways and they are the same points though in almost every aspect better.
So realy it probaly would be better to leave those PP in the bits box.
Is it me or does any other necron player get annoyed when they see people saying "Necrons eat souls". How is that even possible as souls are part of the warp and necrons want nothing to do with it? Eh probaly me just me being picky.
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For all others, I feel Meltas are just more useful. Higher strength, better AP value, and same range/price. You only give up one attack per Marine in close combat, but gain the ability to reliably hunt tanks and Instant Kill T4 models, as well as not have to worry about over heat.
Also there are other better upgrades. Power weapons, daemonic gifts, spiky bits are usually preferable on champions instead of the plasma pistols.
And if you vs a faster unit you risk never shooting at all.
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Why bother? as said meltas own plasma in most ways (well, the PP vs meltagun) and is far more versatile.
Since most chaos units get pricey its best not to use something so....unreliable.
Hell for WE anything you'd normally melta you're usually better off running up and powerfisting the bugger.You can only live with them for 2 reasons-How do they justify all those plasma pistol arms in their bits boxes?
1) a) If you ever use loyalist marines you'll have a use for them.
b) You like Dark Angels
2) You usually get enough BP with the PP as spare.
(lord knows the amount of plasma pistols I have spare).
Karmoon and his juicy brain are at work...where's my juicer?
I'm on your bandwagon, Karmoon, but not when comparing the pp to the melta gun. While they're both assault weapons, they fill different roles. A better comparison might be the plasma pistol to the plasma gun. This reminds me of my thread a while back 'plasma guns -vs- melta guns for c.c. units'.
Statistically, a plasma pistol & a plasma gun should fire the same number of shots for an advancing c.c. squad. In this case, the plasma pistol is definitely superior to the plasma gun, since it confers an additional 2 attacks. That said, the plasma gun still remains a more versatile weapon, as it's range and rapid fire option allow for better results for ranged support; something even c.c. chaos marine must sometimes fill the ranged support slot- especially against Nids and Dark Eldar.
Spambot kill tally. . .337
Karmoon, try something similar to what I did.
I put a purity seal on my Assault Marine's Plasma Pistol, just for lulz. I said, "Now it'll never overheat" It hasn't yet.
So, if you put a chaosy sort of blessing on your plasma, then you'll never overheat! :tongue:
I hate all-plasma Dark Angels. Either way.
About plasma pistols, I never use them. As a World Eaters player and as a Guard player, I just don't think they're worthwhile in either army. Basically, a Khorne unit only gets a chance to use their pistols, and that's just before they jump into close combat, about half of these times they'll be frenzied and won't get to shoot anyways and even if they do get to shoot your opponent will be the one picking casulties, so he'll probably kill of the model closest to your berzerkers and then you might end up without anything to charge since all his remaining models will be more than 6" away.
It is very rare when I use Plasma pistols. Mabey on a ac for a infiltrating rifle squad but never in a CC squad. The problem is when ever I have em that squad rarely gets a good target. More than half of the time do not want to risk killing the closest enemy models and messing up my charge. I prefer the melta gun in my raptore squads because it gives them the option of hunting armor, without the melt down.
Thought for the day: A Burning Heretic , Will brighten the Decor of any room.
I use plasma pistols in my berzerkers squads (including AC), I also use them in my undivided armies. They are good. Not great, just good. If you're going to assault a terminator squad with close combat geared models, you'll be happy to flush 3 terminators before getting close up and personnal. Also, they are great at shooting light vehicles (khorne need to be able to shoot light vehicles). I see them as I10 no save killers. They're also good agains big monsters in a way. My opinion is that plasma pistols are underrated. You never shoot more than once each turn with a plasma pistol and therefore, your chances to overheat is 1/6 and the chance to save the wound is 2/3 so you would loose a model = 11,111111111 % each shoot. The chance of loosing a model against a terminator is something like 76%. The odds are in your favour!
They are also good at killing Daemon princes, Independant characters in general, Crisis suits, etc...
They are good and in my particular case, they always make their points back.
It's like playing with nuclear devices : you need to understand how it works in order not to get blasted.
Nice post karmoon !
CHAOS Undiv.: won 14/22 games EC: 4/7 WE: 6/9 DG: 10/15, TS: 3/7 Orks : 13/20 SM NL : 1/6 TAU: 14 of 24 IG: 3/7