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Welcome back to the Pit of Champions, Ladies and Gentle-spawn. We're about ready to start another blood-soaked, taunt-filled, machismo-stuffed contest of the most brutal and vicious souls in the 40K Galaxy - Chaos!
This Pit, the second in our series (Note - Find the First Pit of Champion (The Pit of Champions)here!) revolves around our beloved Elites choices. Units of Chosen and Possessed will be taking to the field to prove their strength of skill and fight in the name of their Entrants!
Quick Links -
Round One, Part One
Round One, Part Two
Before we begin, let's cover the ground rules.
- An ENTRANT is a player who's submitted a Champion Unit..
- A CHAMPION Unit is the entrant's 'avatar.' The Champion Unit is what will represent the Entrant in this Pit of Champions. Champion Units will take the role of Chosen and Possessed.
- The ORGANIZER is me. You can just call me Cal though.
- A CONQUERERING UNIT is a Champion Unit who has bested the competition and won the Pit of Champions.
The Arena -
- Entrants may only have one Champion Unit.
- Champion Units must be named. Please don't make me think up a silly name for your Unit.
- All Champion Units must come from the Chaos Codex 'Elites' section. Obliterators are not valid choices.
- The maximum amount of points that may be spent on a Champion Unit is 300 points.
- Followers may be used.
- Daemon Weapons may not be used.
- Godly Banners may not be used.
- All Cult Rules are in effect. If you are playing a Cult, please make it clear.
- All other 4th Edition rules are in effect, including Sweeping Advances.
- All Veteran Skills will work as normal.
- Champion Units of 200 points or less are blessed by their Patron Diety, and may select a Daemon Weapon. The Daemon Weapon may not take the unit above 200 points.
- Champion Units may take a Transport. If the unit has a Daemon Weapon, then the Transport may take the unit above the 200 point cap, but may not exceed 60 points.
The Arena is the same arena as the last Pit. It consists of a 3' by 3' 'table' with various pieces of terrain. However, there are some changes from the last Pit that are important. Terrain consists of light rubble and trees, all conferring a 5+ cover save. The Ruins in the middle of the Arena have been removed. There is no Area Terrain in the Pit, so Line of Sight will rarely be blocked.
Champion Units start six inches away from one of the edges of the Arena, taking cover in a very light bunker. This provides them a cover save so long as they don't move. There is 24 inches of space between both units.
How it Works -
Every Round, two Champion Units will be randomly paired off to test each other. The losing Champion Unit will be subdued and put to death. The winning Champion Unit will advance to the next round. Each set of fights is 'Best Two out of Three.'
I will run all battles at home. All battles will be run in exactly the same fashion, as to keep things as fair as possible.
First turn is chosen randomly. If you do not wish your Unit to go first, please note that in your submission.
For the sake of my sanity, I will not be measuring ranges between all models, and though an individual model might be out of range of a weapon, so long as the 'unit' itself is, all models in the unit are eligable for attacks. It sounds confusing, but makes sense if you think of a single model representing the entire unit as a whole. Otherwise, I'd have to actually set up a table, get a few models, and actually play out the matches, and frankly, that's more work than I'm willing to do. Heh.
End Game -
When only one ChampionUnit remains, they will be claimed as the Conquerering Unit and their Entrant is given a choice. A Conquerering Unit may either retire or challenge.
If the Conquerering Unit chooses to retire, the Pit of Champions comes to an end until the next blood bath. In this case, the Organizer will choose a new Codex Unit to act as Champions in the next Pit of Champions.
If the Conquerering Unit chooses to challenge, he will face a mystery opponent in a grudge match. This opponent will always be another Elites choice, but may come from any Codex, and might not necessarily be limited to the 300 point limit. If the Conquerering Unit wins this grudge match, their Entrant may choose the next Codex Unit to act as Champions, instead of the Organizer. However, if the Conquerer is defeated by the mystery opponent, then their entrant may not participate in the next Pit of Champions.
How to Enter -
Entries are closed. If you didn't make it in this time, I apologize. There will be others, however.
Still with me? Still interested in participating? Well, here's how to do it.
Just PM me your Champion Unit. That's it. However, there are certain things I will need to know -
I'm limiting Entrants to only 16. First come, first serve.
- Champion Unit's Name. (Please, please name them!)
- All wargear, gifts, marks, veteran skills.
- Appropriate tactics. If you want your Unit to do particular things, then let me know. Otherwise, I will try to use my best judgement.
- Please make sure the Unit is legal. Remember - I dream the Codex, and can spot errors without the use of the Codex 99% of the time.
- Please title the PM "Pit of Champions Entry."
Final Thoughts from the Organizer -
Okay, so the first thing is the restrictions on the Banners and the Daemon Weapons. So let me explain that - nobody wants a unit of Nurgle Marines running around with a Plague Banner and killing off most of your unit with no armour or cover saves, and then charging in with a Manreaper to finish the rest off. That just sucks. So yeah, we're basically limiting that tactic to non-existence.
The Daemon Weapons restriction is to prevent dropping a highly tooled up Champion behind a huge smattering of cheap, ablative wounds. Again, I'm looking at you, Death Guard players.
The hardest part was deciding upon a proper points limit. Too much, and you can easily abuse Chosen. Too little, and you can't get fun, balanced unit like Terminators.
Okay, I think I covered everything. If someone spots something I overlooked, please let me know. I reserve the right to ammend or change those rules up above at any time.
Phew, hopefully this one goes as smoothly as the last one did...
Are we limited to 10 Chosen, or does this rule not apply in our Pit?
Are marked Troops/FA/HS an invalid choice?
How light is "a very light bunker"? Is it a bunker from p 24 of the rulebook?
So the event starts tommorrow.
Ed Gein+Screech= Emperors' children
So just so i'm clear,
if my LO clock says GMT - 5, that means i need to send in my entry at 20 in the morning on tuesday.
I don't care what you say. I found a lightsaber in my garage and that makes me a Jedi
I realize the "So freakin' early in the morning" thing really bites for many people, but it's the best way to keep things fair, IMO. I could make it for noon on Tuesday, but then you run into most people working at that time and unable to get to LO.
At least this way you can set the PM up, set your alarm for whatever time, trudge to your computer and click "submit" then trudge back to bed.
this should be pretty intresting. i dont know what exsaxctly i'll send in... or i i'll make it in time.
but this should be a cool chance to see the different types of chosen builds
"Moral Victory! the enemy ran away at the sight of my roting, spikey, diseased, awesomeness... wait.. what?" ~ Theyak
Think I'll have to get a new haircut to go with the permanent marker scribblings on my forehead :cry:
Don't use chosen much... this will be hard...