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Never used Terminators in any cahos army before, but my next models to convert and paint are gonna be some Nurglators for my Death Guard.
I field an infantry heavy infiltrating force. No termie lord.
I'll use 7 models (offcourse)
I'm not really sure how to play them though.
1. Fire support. Tankhunters, two reaper autocannons, deployed in the back. I seriously lack ranged firepower.
2. Deep Strike. Generall harassment in the enemy lines. Maybe lightning claws on the AspC?
3. Other role?
Fists or not? 2 reaper autocannons mandatory? What to give the AspC? Tankhunters or furious charge and deepstrike?
I've looked for an FAQ on this but haven't found one.
Terminators get expensive fast, so i wouldn't always consider taking them as a chosen number (although it depends upon the point level).
Ok.. there isn't a tacita yet *elbows Rabbit*, but i can give you a few pointers.
Nurglators provide a unique role in Death Guard armies. They provide mobility and heavy fire support.
It's not mobility in the conventional sense of being able to move 304" and then assaulting 200" *cough Dark Eldar cough*. But mobility in the sense of being able to deepstrike - as in, you get them where you want them.
Another reason nurglators are so great is because they have access to reaper autocannons, which makes them great tankhunting units, something which nurgle can have difficulties with (without annihilator pattern predators etc).
I think nurglators that aren't deepstruck and just sit at the back are wasted. Terminator armour is designed to be in the thick of the action, blasting, smashing, chopping, taking 2+ saves etc etc. You pay the points for those abilities, so use them.
They're not invincible, but they are pretty good at all roles.
I'd recommend 6 with tankhunters (to get dual autocannons) and a modest line up for CC weapons. Maybe a couple of chain fists, and if you have the points for a champ, little more than daemonic strength. L.Claws are nice, but remember that the champ has to buy them from the armoury and not the squad upgrade page.
It might even be worth taking 6 as a retinue for a cheap lieutenant. That way you get some hardcore CC support (remember the free champ because retinue includes IC for chosen purposes).
Meh.. just my two nurgling's worth.
Although I love the big scare factor of deep striking termies I must say I'm a little reluctant on teleporting such an expensive unit...
1. They may die... We use a lot of terrain and my Tau opponent has more than once seen his deep striking suits end up in inpassable terrain...
2. They don't arrive at once. With such good long range weaponry they can start way back behind my infiltrators, covered by my nurglings and advance while shooting their autocannons from turn one...
But maybe I'm just a big coward and don't appreciate the finer points of deep striking? If I deepstrike, do I need Tank hunters? Can't I make better use of F Charge and chop up all the nasty vehicles with chainfists instead?
A certain amount of luck is needed - no doubts... But, the same applies to any situation right? Terminators can easily die in the face of plasma and rending and rail cannons. People are out to kill them after all.
.. Ok... With regards to CC VS shooting check the rules for deepstrike very carefully.
You can't assault or move after deepstriking, so you have to sit there preening like a princess for a turn, while the enemy will try to throw hot plasma, old hats and other things at you.
So... furious charge is good.. but you need to wait an extra turn to use it. Plus, while you can chop up landraiders.. how do you feel about skimmers?
You can shoot after deepstriking though. So as soon as they arrive, on your turn, you can engage those reaper autocannons and turn the tide of battle with super accurate krak missiles (effectively with tank hunters).
This is why, deepstriking favours shooting units over close combat units. We see this pattern with: Chaos Terminators, Obliterators, Immortals with the Veil of Darkness, Raveners armed with devourers etc etc.
I've been thinking about putting together some chaos tacita for Black Legion with a Nurgle emphasis. Honestly, I don't have a lot of experience with terminators, but the few times I've used them, they were indeed Nurglators.
The scatter affect of deep striking can easily be compensated by using a teleport homor, something that is highly suggested.
Spambot kill tally. . .337
Rabbit and Karmoon, thanks guys! You really make good points.
I'm a fluffbuff though so I think I'll build 7 termies whatever you say
2 reapers , 2 Chainfist, the rest power weapons... And I don't think I can resist twin lightning claws on the AC.
Sounds good to you?
If anything 7 and the L'claws are overkill. But it's all a good thing.
As someone said recently (i've forgotten who), some poeple call it a waste of points, I call it fun
ok.. let's push it a bit further.. point constraints aside, how do people think about a plague banner for a terminator squad?
That turns the unit into something absolutely terrifying against anything.
I've been considering the plague banner for some time now... it's quite sick what it could do to say, a marine command squad.
Last edited by Karmoon; April 3rd, 2007 at 17:25.