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I always hear that both raptors and Aether lances are both over priced, but in my mind they seem like they really would lay down a lot of hurt. So yestarday I played against Necrons and used both in the same unit. It ended up being a 423 point unit with three meltaguns and infiltrate; the champion had the lance, mutation, and strength covering all of his daemonic armory allocation. I didn't get the first turn, so before they could do anything they were shot at by destroyers, and assaulted by flayed ones (who moved through a monolith that had moved to give them the 14 inches from their line, and a charge move yet to come) I lost a few raptors, and killed a few flayed ones, but used the hit and run rule to get near the destroyers (2 squads of 4). I flamed them, hitting seven and fired away with meltas then charged. I ended up wiping out both squads on my turn, so on his turn he brought to bear the monolith, 10 warriors and the Lord to bear on them, and they sustained the fire though the unit was cut down to three or four. So on my turn two, I got to move, and flame again (seven more hits), plus some melta gun shots and a charge, wiping out a whole squad of warriors. My Aspiring champion fell to the daemon weapon after this combat, leaving me with a lone raptor with a melta gun and my choas icon to summon the bloodletters (which scattered 10" off the table); Which I used turn three after not melting the monolith, and then was killed by the gauss arc shots.
I just wanted to check and see if other people think I got lucky with this unit, or if people think it is a viable combination of over priced choices. In summation I hit 14 guys with the aether lance flamer (not going into the wounds because I rolled poorly), and charged and killed 8 destroyers, and 10 warriors (570 points, but more importantly his destroyers as they are normally worth more than their points). I know I will always give up 400+ victory points on a unit that really will never survive a whole game, but is it not worth it if they can take out 2 heavy weapons units, plus some normal troops?
Let me know what you think, and my army was 1500 points (teamed up with another 1500 points of chaos, against 3000 points of necrons in two organization charts)
I don't think I see the point in the meltaguns, you could cut out a chunk of the price by removing them, but on the whole it looks like a pretty neat idea, and a fairly original use for raptors too. Try it again, and see if it works.
personally though i love the idea, and the fun modeling possibilities,
the aether lance is possibly the worst daemon weapon for what it does.
it is bad, because wind of chaos does so much better.
the aether lance is ap3. the wind of chaos is no armor saves.
the aether lance is one per army and uses up that coveted daemon weapon slot,
you can have as many winds as you can fit.
the aether lance is str 4, the wind of chaos always wounds on 4's.
the aether lance is more expensive than wind of chaos.
They are very good to lay down a lot of hurt, they're just difficult to use.
Flamer template weapons work well on raptors because of the mobility.
I think you played very well with them, and as a result you could reap the rewards.
Overpriced is maybe the wrong word.. perhaps, expensive is a better word. Because they're hard to use in a way that you can make their points back easily.
So well done on your efforts
Maybe we can learn some raptor tricks from you.
LO RulesOriginally Posted by AnonymousOriginally Posted by Cyric
Good work with the Raptors by the way, love the flying shootiness approach, but I would never under any circumstances give a Daemon Weapon to an Aspiring Champion. Their points costs are calculated with the HQ statline in mind as far as I know.
I personally love raptors but I think you could make that unit much smaller and just as effective. I like melta guns in my raptor squad because they only lose 1 attack on the charge and allows enough flexibility to take out the random armored target that may need to be dealt with hastily.
All in all, I think raptors perform the best against necrons because of their low initiative. I pretty much use my raptors to run around the board and force opponents to take leadership tests and hopefully fail the sweeping advance roll. It is kind of tricky with the hit and run rules, but I love the mobility.
Keep the raptors, toss the lance.
actually yes, as thousand sons is the only chaos army i play i did have them in mind.
the basic troop squads have sorcerors as well though, not just chosen.
its true that in certain curcumstances the lance would kill more, but i was thinking in general, not including the power weapon ability just the general effectivness, on raptor squad that couldnt be statured i guess the power weapon lance may be more points efficient.
i was also assuming that you want to make the squads points back, as im fairly sure one wouldnt be sending their expensive raptor squad to take out IG squads where other units could do just as well, but instead sending them after expensive squads, that could possibly be in 2+ armor. maybe the lance is better at certain things, i just think wind is far more versatile.
In a Thousand Sons army I wouldn't recommend it as yes, you do have better things and you've paid for anyone who can get it to be a Sorcerer anyway. Top secret: your IC doesn't actually HAVE to be Statured to be effective as far as I know, and a Lord without Stature can hide amongst troops before popping some heavy infantry with the Ether Lance.
Yes, you would want to send this weapon against expensive squads, but only against the Deathwing do you have to worry that the only expensive squad is encased in 2+ armour. Well, that and if any Ork player is actually going to use a unit of mega-armoured nobz in spite of the points cost.
It would be harder to justify using this weapon against T3 armies, but you do get Stormtroopers, Hardened Veterans, and some expensive Aspect Warriors arrayed against you that would be suitable targets for the weapon. It's the most versatile Daemon Weapon you get in terms of shooty vs assaulty, it's just that versatility isn't the best thing in 40K.
'Course, against Necrons you have the advantage that just about every squad is power-armoured and fairly expensive...
one thing i forgot to mention, the risks of using both.
assuming you werent playing the sons, which with raptors you wouldnt be,
id rather risk the small chance of psychic test failure than mastery failure,
on a one wound model.