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i am thinking about using 6 or so slanesh terms with sonic weps may use 2 blastmasters, 4 some good range and close combat mixing. What do you think about terms and how they can work well. (in a BL army i only see them working well with the mark of slaanesh)
The only way I would use terminators is either as undivided or with the mark of Nurgle / tzeentch. They just get too squishy otherwise. Both of those marks provide a benefit that helps to keep the termis alive longer. Also with the mark of tzeentch you can give the AC a nasty psychic power and with the mark of Nurgle you can give the AC a plague sword and slaughter any ICs you run into.
I almost never see termis with the mark of Slaanesh.
IRON WITHIN, IRON WITHOUT!
I survived LO Chat thanks to: Karmoon, Rabbit, Process, Tossy and Meish.
Slaaneshi terminators are very powerful, but squishy as Ironangel advised.
The Initiative bonus is fantastic when coupled with a Chaos terminator's natural armaments. They can also make full use of sonic weaponry with the whole move and shoot thing.
So, they're damn good just be carefull with the.
Many people use the Slaaneshi banner and deepstrike them in. Check out the codex for full details of the combo. Once again - it's expensive but potentially devastating.
But terminators are always expensive.
One more thing. Please don't use 'net speak' like 'u' for you or '4' for four. We are required by the powers that be to use full and proper English when posting.
Do you think you'll use the metal chaos terminators or convert some loyalist ones up?
LO RulesOriginally Posted by AnonymousOriginally Posted by Cyric
@Syphonakron: This sounds like a really fun strat (army list it ) my only question is what would the roll be? If you're just going for an all around Unit of Awesome then I think this works, but as Pappa Caluin always say, specialization is key. I think if you're going anti-troop the Reaper AC is better because of the Twin Linked-ness. You hit with 3 or 4 of the shots and then it becomes essentially the same stats as the BMs static shot, save that the BM can instakill so I feel like those are probably about the same as long as your opponent isn't silly enough to bunch his/her people together.
Then for Anti-Tank I think THing Reapers are way better, re-rolls to hit ensure you don't get accidentally screwed by lots of 1s, and at only one strength less you should be set against most things.
Also, for a more ranged roll (which is sounds like you're not terribly interested in) Reapers have longer range than BMs (I believe)
That said, it's really up to you, the Blast Master is definitely mroe versatile, but if oyu have a specific role in mind you should at least consider Reapers, I always hate how you lose the TL when you "upgrade" them to Blast Masters)
Hope that helps
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Another expensive, though senses numbingly tasty sounding, option is Khorne Terminators granted with Feel No Pain. Quite survivable. I've yet to see them charge, but they are quite survivable. One sucessful roll pays for it's points anyway.
"If you can wait til I get home, then I swear we can make this last."
I play against the damned Eldar so I like the bonus of the (-1I) from the mark of slaanesh, also the good (I) when hitting the sons of the emperor with power weapons is not bad. The idea I had with this unit is to be mainly anti troops that have the ability to add some hurt to elites. Was thinking teleport them off a fast attack or infiltrated unit with a homer(who will if the plan works be in a weak spot of the enemy where I can get max kills). Also I was going 2 use the same unit(terminators) to summon 8-10 daemonettes.
Ps if anyone has an idea of what would work better when using fast attack (Raptores or bikes) any info would be good.
Thanks 4 the help good ideas. I also like the metal models they look good