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Thread: Some help?

  1. #1
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    Some help?

    I've decided i wanted to start a chaos army i've bought the codex which should be here anyday. My concern is how to start since they appear to be the most confusing army to play. I wanna play thousand sons so if anyone could give some advice about them compared to the other legions that would really help.


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  3. #2
    Spiky MindRaked's Avatar
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    1th - Read your codex. Read it at least 5 times. I'm not joking. Read all the framed texts and all small characters in the Chaos Armoury Section and read all units entry. Read the first pages of the Book of chaos (p.3 to understand favoured units and uncompatible chaos marks and study the units restriction table, read all psychic power twice each reading (especialy if you want to start a Thousand Sons army). Read the Chaos Special Rules (p.12) where summoning and possession are described, read the part of the chaos armoury (p.14 at the bottom) where it is explained that only items with * can be given to terminators (especialy if you are playing Thousand Sons). Read carefuly the Book of Tzeentch section (p.59) and especialy the Weaponry of the follower of tzeentch section where you can read about rubric terminators. Try to understand carefully the difference between Aspiring champion and rubrique troops. Same for Possessed and Chosens and Chosens terminators (versus Rubric Terminators). Understand that the Slow and purposefull rule explained in the Book of Tzeentch in no longer valid and is replaced by the one in the official rulebook. Understand the restrictions that apply to a pure Thousand Sons army and understand the difference between a pure tzeentch army and a Tzeentch oriented black legion army. Understand the chaos marks mechanic.

    2nd - If you are new to 40k, don't start a Thousand Sons army ourtight. I would suggest starting an undivided (you may use TS models) and learn how the game works. Because Thousand Sons are not the easiest army to play (same for Khorne) and many newbies start with this army and loose all faith after 3 battles.

    3rd - if you wan't a good army, the best way is to start with the basic : 2 Thousand Sons Boxes and a HQ. Daemon princes are good, but you might want tot sart with a lieutenant or a lord. The Tzeentch Greater daemon is good (good Initiative and weaponskill), but in order to play lower points games, a lord / lieutenant might be better.

    4th - Now that you have you basic trooper, you'll need something to deal with vehicles. Best option is a predator. Second best option is the lieutenant with doom bolt and either terminator armour or daemonic flight (that's why you need to read you codex many times). You might want to field a dreadnought or a defiler, but those aren't made for Tank hunting.

    5th - Then, Add some more troops (1 or 2 squads) and you can play up to 1500 points.
    MindRaked
    CHAOS Undiv.: won 14/22 games EC: 4/7 WE: 6/9 DG: 10/15, TS: 3/7 Orks : 13/20 SM NL : 1/6 TAU: 14 of 24 IG: 3/7

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    Thanks for the help. Now i'm not new to 40 (been playing for about 2-3 years). But this is the first time i'll really be playing anything besides space marines. So what do you mean the slow and purposeful rule is no longer valid and is that a good or bad thing?

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    One Awesome Dude hotspike18's Avatar
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    Ok, first of all, I know this sounds harsh, but please search the Chaos forum if you have a question. It will get you more answers faster. Anyway, welcome to Chaos! Mindraked has a good point, if you start with the Sons, you're probably going to get discouraged. Keep your head high, we all go through it. I lost for months before I started win, once I did, my group regularly complained when they had to play me. It just takes practice.

    To start with, buy one or two boxes of Thousand Sons, and one Chaos Sorceror model for your HQ. From that, then look into some Flamers and some vehicles, your choice there, btu I reccommend Predators as well as a Defiler.

    Play around at lower point levels to figure out how your army works, then proxy test for 1500+. Post your army lists in the Chaos Army List forum for help. Be sure to check out old threads to get a good idea of where to start.

    And most importantly, enjoy yourself.

    Also check out the Tzneentch Units Thread, should still be on the main Chaos page, very helpful for Thousand Sons players.
    "If you can wait til I get home, then I swear we can make this last."

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    Knight of Goodlyness paladin777's Avatar
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    this is the second time copying and pasting this, but it gives a good picture of the 1000 sons army and how they work

    okay, I've been playing tzeentch for almost/about 3 years now.

    Tzeentch/1000 sons, is a typically slow army, as they always move as though in difficult terrain. 1ksons are expensive troops, but as such, their staying power is comparable only to necrons, (as 1ksons have 2 wounds). Seeing as they are slow, rhino's are your friends.

    Your other troops are flamers (I'm going to ignore horrors because they SUCK) these are NOT to be used as rank and file they are just too fragile to use as such, I use these basically to get rid of masses of medium armored CC specialists (examples, genestealers, eldar aspect warriors) as they are basically troops with doombolt.

    your other good friends are psychic powers. as your basic troops are unupgradable, the duty of CC specialist and heavy/special weapons falls to the aspiring champions. in other words, in other legions, the aspiring champs are there to help the rest of the squad in close combat, and provide support. In a 1ksons army, the rubric marines are there to protect the aspiring champ (AC), so don't feel bad about spending 100+ points on one, (just make sure that all the upgrades are useful).

    another thing that 1ksons is a little short on is anti-tank. the easiest remedy is typically with tanks. the general consensus is that a predetor with 1 autocannon, 2 lascannons, and demonic possession is the best layout.

    HQ choices for 1ksons are often used for support as opposed say, a khornate lord, that goes around and wrecks your opponent's army. typically, you only need an LT or two that run around with your marines and fire off Bolts of Change, or a fast one with wind of chaos and flight/disc that works as a counter charge. One layout that I personally like is using a greater demon, and have a LT follow the squad with the demonvessel around, and when the demon comes out, you still have a character with the squad of rubrics to replace the AC (don't spend a lot of points on that one!!)

    there arent very many options available to 1ksons, but it is a rewarding army to play well, and even though the troops are very resilliant, it is still a challenging army to play competetively.

    I wish you the best of luck, and hope my information is helpful.
    Originally Posted by Reinnon
    to be a thousand son general isn't a choice in gaming, its a state of mind.

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    Alright thanks for the help guys i just have one last question. Is their a Legion for "The Fallen" or would that just basically be chaos undivided?

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    Member cl30003000's Avatar
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    There is no specific legion per say, but I'm sure you could work something out. Lots of beastly Aspiring Champions to represent the Fallen.

    (hotspike18 in disguise)
    I'm not here for the respect, just here to spread the clarity of a very complicated game

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