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Hi Everyone.... I have been playing Chaos for like one year now. I have an Iron Warriors army but I hear that they are getting rid of them??? Anyways I wanted to Check into another god so I wanted to look into Nurgle = Death Guard... So I was wondering if you could leave some feedback on what they play like.. are they fun etc what are advantages and disadvantages of the army... Thanks
P.S. If you have no idea about them, please don't leave me messages thanks.
Anyway, hope that helps a bit sorry I can't go into as much depth.
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Nurgle breakdown: Pros/Cons
-No Heavy Weapons on your guys - means only tanks can have those autocannons, etc. Nurgle Havocs are armed with special weapons only.
-No Fast Attack
-Troops are extremely resilient. Toughness is extremely good, combined with good save rolls, they can be extremely annoying for your opponent.
-Troops have True Grit
-Nurglings ftw (im in love with them)
If you need more help, just msg. That's all i can think of at the top of my head. Ill take the time to think of more
After Alpha Legion, Death Guard has been the single most fun and tactically satisfying legions that I've personally played.
The battle philosophy is similar to Alpha LEgion in that it's a lot of infantry. The only thing currently better than CSMs are of course CSMS with an increased T and true grit.
Don't be fooled by their lack of heavy weapons.. Death guard are ferocious in the shooting phase because they are clasically armed with plasmas/meltas and infiltrate. Taking it right to the enemy.
Also.. Death Guard make the best use of terminators for Chaos too. Nurglators fill a unique roll and add a powerfull element to nurgle armies.
Their daemons aren't well thought of.. but I found Death Guard to be fun, and unexpectadly competitive.
I'm very very happy I got into Death Guard. Especially considering how powerful they are set to become in the next codex.
LO RulesOriginally Posted by AnonymousOriginally Posted by Cyric
And some of the Nurgle gifts and weapons are really nice - Plague Swords, Blight Grenades and especially the Man Reaper.
They are a funny army to play compared to other CSMs. They don't have many long range weapons so you have to go close, but they are not the super hand to hand specialists, so you want to stay shooting and receive the charge rather than charging (if using true grit).
Shut up and play.
Welcome to the death guard Amerikaner!
First thing about Death Guard, they are fun to play. My opponent's face always makes me laugh every time I see him fail to wound. They're fearless, so they'll never fall back, something very nice for combat) They get some of the best wargear in the book (plaguesword, manreaper anyone?) and they're probably the best chaos army for converting.
But, you do have a slow, mid-ranges army (two rhinos before you start cutting into fast attack) that will attract a lot of bullets due to the lack of vehicles. Luckily, with rapid-fire and true grit, you're army's capable of putting out a lot of bolter and plasma fire too. And they can both take and give charges.
But if you're coming from Iron Warriors, I think it might be a hard transition from blasting away at the enemy with four heavy support choices and 48 inches away, to walking up the field pelting the enemy squads with a couple of bolter rounds.
When you're building your army list, first thing I'd reccomend is plenty of troop choices. I never leave home without at least three, preferably four. After that, probably a piece of heavy armor for tank-hunting, and than more foot-troops. Rhinos are good for mid-sized to larger games, they let you keep a squad in reserve to help out later on in the game.
Anyways, there's my say on the death guard. Have fun playing the mean green fighting machines.
CHAOS Undiv.: won 14/22 games EC: 4/7 WE: 6/9 DG: 10/15, TS: 3/7 Orks : 13/20 SM NL : 1/6 TAU: 14 of 24 IG: 3/7