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I have a tournament coming up at my local Hobby store and I want to field a LatD army. I won;t post my exact list but it is a mix of Chaos Marines, Gaurd Squads, and includes a Leman Russ and Defiler. I just wanted to know if anyone else has fielded an LatD army and, if poissible, tell of what you found advantageous and what to avoid when choosing units and deploying them. Any suggestions would be much appreciated.
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I didn't field an LaTD army (yet). I am building one right now. So I will probaly keep track of this thread anyway. I did see one in action and against Eldar it faired pretty well.
From what I've heard and seen. Chaos spawns are pretty sweet. With up to a max of 30 attacks in a pack of 5.
Mutants... should be kept as Close combat units and preferebly in hordes (30 models) they provide gun fodder and with the right upgrade eventually even a decent force. The extra strength with the Blessing of Khorne is a real blessing in my opinion. I've seen normal IG with S3 in action... they pretty much don't dent a marine. And since marines are 75% (if not more) of the WH40k population the added strength on a CC model is more then welcome. I am thinking of giving 2 of them flamers. Template means autohit, so their more then worse BS makes no difference. And they still have their normal amount of attacks.
But given you said you've used traitors. Mainly because you have to for the heavy support. I don't really know what to make of it. In comparision with real IG they look overcosted. The infilatrate ability provides some good possibilities to mess up your opponents first turn. Pop in a Autocannon or lascannon and get your free shot on his armor. Eventually pop in a sniper rifle. Pretty much makes sure that at least something hits. But that's just my take on it.
If you're choosing Chaos marines in the list, thus using "allies". I would not forget to pop in a Obliterator or two. These things are, in my opinion, some of the best things Chaos has to offer.
A Leman russ and is good enough in a LaTD army. Just make sure you've got enough stuff to back him up. LaTD has a lot of weak models (statwise) but with the right deployment and list, surely a force to recon with.
But like I said I never played with or against a LaTD army. Just seen one in action a few weeks ago and am hooked to build my own (currently under construction)
I can vouch for big mutant packs with twin fists (Boss and attached aspiring champion), Leman Russes and of course Chaos hounds - hormagaunts on drugs.
Your elites slots from the CSM codex is generally best left to obliterators.
You can unleash a lot of pie plate hell on the enemy with LaTD, and still beat them to a pulp in CC.
For a moment I thought that Karmoon had gone crazy with the talk of Big Mutant packs, but when I read it again Karmoon was talking about big MUTANT packs not BIG mutant packs, which reaffermed my devotion to Karmoon.
If I may...
Mutants - Good. two hidden powerfists, cheap wounds. I don't like any of the upgrades ( other than demonic speed every once in a while ) as the PFs do all the real killing.
Big Mutants - Bad.
Traitors - They do two things well, and one thing poorly. They provide counter infiltration well, they unlock traitor tanks well, and they shoot heavy weapons poorly as their low Ld make them run like dogs.
Demons - yum... provide the hitting power vs MEQ and GEQ that you need.
Tanks - PIE PLATES OF DOOM!
Like everyone else has said mutants are great. Just hide a power fist in there and they can kill almost anything. I don't actually use obliterators. I have a 6 man squad of terminators with 2 autocannons and they do really well. Also if you are using leman russ' then don't get too attached to them since they seem to have a giant target painted on them. Just hide them and find a good point to fire from. I have yet to infiltrate traitors, but I'm thinking I will be soon. Do that to those cheesy Iron Warriors.