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In a word; lazcannons.
Or ignore them and force a phase out.
Mirage Arcana Podcast
The "A Smart Player Will..." theory is a complete paradox. If we make an assumption that everything we do is outsmarted, then theoretically we can never win.
As Skarsgard said, the best way to deal with Necrons has always been to force the 'phase out.' The more non-necron models that occupy the army, the easier it is to force the 'phase out.'
If, on the other hand, you're wanting a way to deal directly with taking down the liths, then I would strongly suggest taking a combination of units. Something like this: Three oblits & two missile launcher havoc squads. These options are the most efficient use of your points.
Last edited by Rabbit; July 18th, 2007 at 06:04.
Spambot kill tally. . .337
IIRC Tank Hunters is neutered by the Living Metal rule. Meaning autocannons bounce.
... only triumph could turn pooing his pants into a good thing..
Phase out is always the best option.
Super fast combat monsters that ignore armour are the best.
For Lith destruction, go for a IWs Vindicator, it still gets the ordanace roll (2D6 pick the highest) for penetration, so you should roll one 4+.
my main force is Necrons so this is coimg straight from the horses mouth, use blast and barage weapons on the squads next to the lord to try to get maximum damage, then use any type of power weapons to deal with the units farther away from the lord, this prevents the Well be Back roll and the re-roll granted by the liths(if there smart).
A few months ago, I would have also advised - go for phase out. But after having spent a bit of time with the Necron specialists at LO, I'd only advise that if your opponent wasn't an expert.
An expert necron player is fully aware of phase out, and monoliths can be used to greatly enhance the longevity of necrons. Remember, every necrons which gets recycled is straight back out and shooting you again. And we all know that gauss technology is a threat to anything we field.
I personally agree with Skarsguard on this one. Lascannons are the way forward. I normally take 1 Las cannon per 500 points. It always seems to do the trick.
May I ask what point level you're playing? Because if he's using two monoliths under 1850.. then metagaming maybe your only option.
But woe betide anyone that forces a Chaos player to metagame.
Don't get me wrong - Necrons are a nicely balanced force with powerful abilities.. but the full power of Chaos unleashed and focused against one enemy is pretty much unstoppable.
Keep your chin up.
avoid the monolith. get a daemon prince with visage and charge necron units. you will win combat and they will be at -2 ld. therefore with thier low initiative you can sweeping advance them. and guess what, it says in the sweeping advance rules that they can't use WBB to counter it.:yes:
killed 40 necrons in 2 turns with a chaplin once.
That is not dead which may eternal lie,
for in strange aeons even death may die.
Hmm.. regardless of phase out or not.. the CC prowess of Chaos against necrons is undisputable.
If you hit CC and you're properly armed, you should decimate him.
Try to get as much CC as possible. Remember, he can only pull two units at once into the 'lith. Which means that he can't use the particle whip. If you have more than two units engaged, then he'll always have to choose.
There'll be times when the monolith is out of range too. In these circumstances having troops in CC keeps them safe from enemy shooting, where the necron boyos excell. You may get odd looks for cheering when you don't kill them in your turn of combat
Your opponent will soon understand why.
Lascannons are a your best option, but to hurt monoliths, you have a 5.5% chance of a kill per BS4 lascannon. Chaos can field 90 point Lascannon teams as troops, I say take 4.
Still, last night I played a 2x1000 points vs 2000 points of 'crons last night and acheived phase out in turn 5. The Necron player had 2 monoliths, 2x5 destroyer squads, 2 phalanxes and 2 lords, one of them was leading a veiling immortal squad.
The 1000 point armies were an assaulty Eldar and a Marine Army (mine) with 2 lascannon sniper squads, one rhino and 22 assault troops (The Furious Band strikes again!)
We rushed him and got hurt a lot. When the second monolith deep-striked in the 4th turn, it was almost over for the living. We had NO scoring units left and he occupied our deployment zone with the immortals (Cleanse Mission). His problem was that between the expensive destroyers and the monoliths, he had 42 necrons in 2000 points. If he'd managed a couple more WBB rolls, he'd have had a victorious slaughter. Forcing phase out won the day.
Last edited by RecklessFable; July 20th, 2007 at 00:53.
RecklessFable's Journey to Mediocrity (Painting an IG army)
I've been addicted to World of Tanks lately and neglecting my IG... But it is so... much... fun!