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While playing at my local gaming club I've had people say that I use a lot of terrain in my games. I always try to lay down the 25% coverage thing as is recommended, and that seems to add up to a lot of terrain, especially when you stick it mostly towards the centre of the board as I tend to do. While I can often find long lanes of fire for my Exorcists it often seems to be the case that my any my opponents armies spend a lot of time manoeuvring down streets or scrambling through ruins (well my opponents armies do, my sisters dislike difficult terrain and prefer to stay in the open and trust to their armour and SotM).
I find that having a lot of terrain, especially blocky bits like buildings which block a lot of LOS, seems to work to the advantage of my sisters. They can stay out of sight while they assemble their attack groups and wait for the enemy to get close enough. I much prefer to attack with several squads at once, and a nice large ruined building lets me crowd together several Rhinos and squads of seraphim without exposing them. My Exorcists can also use their move and fire ability to play hide and snipe. It also makes it easier to escape enemy assault squads by moving so there is a large patch of difficult terrain between you and them. If the enemy fail to reach you, you can then move in and burn them out with flamers.
How does everyone else feel about terrain? Do you think sisters do better with a lot of it on the board? My experience is mostly against very assaulty armies. I can see it also being useful against shooty armies. It may even be good to have a dense table against such tricky opponents as mech Tau or Eldar. There are drawbacks to terrain of course, such as letting the enemy move up without coming under fire, but with sisters I have so little static ranged shooting that that isn't much of an issue.
I use a mechanised army so I do like terrain as I tend to assault my opponents. However I don't mind sparse terrain either as it opens up oppitunities for my longer ranged weapons and with power armour I'm not too worried about incoming small arms fire...my Rhinos can be used to block LoS anyway and tends to have a high enough armour value to not worry about such things.
I agree, and for the same reasons you stated.How does everyone else feel about terrain? Do you think sisters do better with a lot of it on the board?
Terrain is so very important. I think it's the most difficult and last skill you develop in 40K.
(A simple way to make sure you have 25%)
Before you do anything, cover one table quarter completely with terrain.
At my shop, we have some pieces that some players are so used to, that it's a strong advantage for some of them. So I created a few (very nice-looking) pieces of my own that I'll bring along if I don't like the available terrain selection.
Just to break things up, I don't just use "Area Terrain".
I made a couple of walls that are "Normal Terrain".
The distinction between "Normal Terrain" and "Area Terrain" was underscored in the 4th ed FAQ.
(Page 1, "Shooting" Section, second paragraph).
It made me ask, "why are we exclusively using 'Area Terrain'?", so I created some "Normal Terrain". The rulebook suggests a great variety of terrain, so I think it is justified to "break it up" where possible. I mostly created different kinds of walls.
Sisters Repentia: Wow what beautiful models! Wow what terrible rules! -stjohn70
I concur, terrain is huge. It is especially so for a mechanized Sister outfit. Anecdote... played in a tourney (1500 PTS). I drew a friend's mech tau with 4 fish, 2 rail heads and assorted suits and beuaceup missles on a necron board. The board had zero area terrain and nothing blocked los. To make matter's worse, it was escalation. He was able to knock out both exo's the turn they arrived and no rhino made it past the initial 12" movement range. Long story short... it was the worst beating I have ever taken bar none :yes: .
Of course I never would have thought to see a board set up like that but there ya go. In game one, I played on the exact opposite set up and floored a marine player. Any army that needs shorter range, needs terrain.