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I'm hunkering down and deciding to get some Elysians, well, more like a full army.
Is it worth it to buy the book? I know its around $100USD, I know they are awesome books, but, to anyone who has it, is it nessecary to have to play Elysians?
Deepstriking Sentinals with Multi Meltas seems oh so juicy.
Plus I just DLed the rules for the Long Ranged Scanner. Kinda makes me want to play them a bit more.
There are a few differences between the IA3 rules and what can be re-created using doctrines, mainly the weapons on the Drop Sentinels as you mention, and the fact that they can take an army led by a Commissar, the biggest difference though is the fact that Demo charges can be taken as a heavy weapon in squads, which is excellent for drop troops.
Personally I would go for doctrines, just because there are a lot of competetive players at my club, and while they have no problem with you play-testing the odd IA rule, they would get annoyed at me if I was to take an IA army as my main force.
Besides, drop troops is already probably the most competetive type of Guard army around, so you don't need too much in the way of perks.
As the guys above have said, the rules for the Elysians are not the same as those covered by doctrines in the Imperial Guard codex. If you wanted to go for a pure, IA Elysian army you would need IA 3 (or 4 as I will explain below). If you intend to use the army for tournament or serious competitive games then I would just use the rules in the IG codex and leave it at that. The rules for the Elysians would definitely be fun but, as with everything in the IA books, its not necessarily that well balanced.
IA 3 itself is a very nice book IMO. It has loads of fluff and rules for numerous vehicles, army lists and game systems. Its also full of great artwork and interesting photoshopped photographs. It does have a price tag to boot however, so only go for it if you are dead set on using the Elysian rules it contains.
An alternative could be to get IA 4. This contains an small codex for an elite Elysian attachment or bionically enhanced soldiers. Its different to the first Elysian list and comes in a book that is quite a bit cheaper.
At the end of the day, if you want to use the army for competitive play then its probably best you go with an IG doctrines army using the Elysian models. If you'd rather a fluffy and slightly different IG experience then go with one of the IA books; its sure to be fun if nothing else.
Hope it helped mate.
IA 3 might be quite expensive, but I'm reading it now and I must say it's a great book. Not only due to the rules and vehicel-stuff.
The campain (Taros) is well written and fleshes out the fluff nicely.
If you have money to spend I think it's a great book to buy.
I've heard tournaments elsewhere are much more laid back about it, but personally I feel that though IA and other complimentary material has it's place, it should be kept out of competetive games. So really your decision depends on who you are likley to be playing against and in what setting.
In any case, Elysians can make an excellent army with great models regardless of what rules you play them under!
Where the heck did all them guardsmen come from?
Great Wolf! Is that the howl of the 13th?
my 2P: (since I have Elysians)
1, as above, elysians basic list is in IA3, its strengths (drop sentinal with MM, Demo chages in its (deep striking) troop squads, its Officers are not ICs so can sport powerfists with impunity, vultures etc, are not replicable with codex IG, nor are they tourney legal, only official games you can use them in are campaigns
2. IA4 contains the list for D-99, an elite Elysian unit, again not Codex legal and same restrictions as above, but if anything even more tasty because of the use of vets as troop squads
I would say do it, well clearly I would cos I have
Everything you have been told is a lie!