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Many people say drop trop armys are good but i don´t understand why. Imperial guard are no close combat army. Could someone explain me?
True, they aren't much of a close combat army. They can be one heck of a rapid-fire army, though. An entire Infantry Platoon of lasguns and plasma guns dropping into rapid-fire range of a Space Marine squad? Those blue boys are toast. And since your opponent doesn't know where your army will end up, he probably hasn't come up with a way to bring too many guns in to shoot back.
"HQ, my LOS is blocked by a soda bottle. I'm moving to unmask my guns."
"Negative! The soda bottle is the Carnifex!"
"Dang proxy models!"
-Cmdr. Kren, www.tsoalr.com
Inquisitor is very right.
Your question: why drop basic infantry?
You can't forget that 40k isn't just about wiping out the enemy. It's about surprise and strategy. Let's face it, we as guardsmen cannot march across firelanes and acquire real estate as easily as some other armies. Drop Troops allows us to capture scoring zones without having to cross deadly 'no man's land' firelanes.
(I played a seasoned Meq player who placed his units superbly so I couldn't really mobilze at all to capture zones. With Deep Strike or Infiltrate, life is a lot easier. Had I used my Vets properly and Infiltrated with my meltas, I would have toasted A LOT of Meq's with that squad before they were lit up themselves. Luckily my LasCannon did the job.)
Drop Troops works essentially to be able to drop your Sentinels behind enemy lines and hope for the best. Or, combined with Light Infantry, you can have a mobile squad with sniper capabilities to drop in and occupy 4+ CS buildings to harass the enemy rear or flank and give 'em something else to think about for a round or two at what cost in points? Minimal.
Lastly, it's a great option for scoring table quarters (mission parameters).
However, I find that if you take Vets or Stormies, they can infiltrate w/o the Drop Troops doctrine (unless you buy back "Stormie Squads", then Stormies cannot infiltrate or deepstrike at all).
If you have a Grenadiers Army, you still can't Deep Strike or Infiltrate even with the Drop Troops (please correct me if I misinterpreted the rules). So, if you take ONE Stormie Squad (you DON'T have to buy them back with doctrines) and Vets, they can deep strike and/or infiltrate w/o Drop Troops.
Vets with 3 meltas, Stormies with 2 meltas = smurfy melted goodness.
10 lasguns and maybe a rocket launcher = 10 puddles of gooey guardsmen
Just wanted to clarify.
I like the droop troops manly because when I started playing I noticed that my opponent has to cross most of the battle field to get to my gun line, so I tried drooping in my Storm Troopers. They were meant to take out certain targets and hold areas and wait for my line to show up. Sadly my two units would be over run too quickly, just bypassed, or the drop would end badly.
So now I use a smaller gun line, just one platoon and I droop the second platoon. It’s fun and sometimes you get a sort of trap effect witch is never a bad thing.
If you do things right people wont be sure if you have done anything at all.
I love drop troops, they allow a very tactically inflexible army (compared to many other armies) a wealth of options.
Personally I like have an entirely infantry army and droping the whole army in. The look on the opponants face:cry:when you roll to deploy first and you exclaim "well my deployments done" is priceless.