Welcome to Librarium Online!
I'm a newbie with WH.
I'm currently building an army.
The theme is an Inq and his crew. No allies, no sisters.
Now for my question. How would you build such an army?
I'm going to suggest one ally that does not break the build of the Inquisition based army.The theme is an Inq and his crew. No allies, no sisters.
You have several options when not using SoBs in your force. The first question I must ask is will you be using Exorcists?
Onto possible builds:
Either way you should include at least 2 Inquisitor Lords, take your normal WH Lord, but also take a DH Lord. Equip the DH for shooting, equip the WH for shooting or assault whichever you like better.
Oh and most likely you'll want to include a priest to get some of the abnormal goodies, course that could just be me.
Most likely your going to want an assassin, so that means either Callidus or Eversor, both are good, and both and save you the game. When used properly of course.
Other elites that you might consider:
Deathcult Assassins; they aren't as good save wise, but have a few more attacks and can aid an Eversor nicely, or so I'm told.
Arco-flagellants; this is where that priest comes in, you run these forward behind a tank then when they get within decent range of the opponent you activate there stim-injectors so that they move faster/do more damage.
3rd possible elite: Thanks to the DH Lord you could take Daemonhosts; they are pretty random, have a possibility of being destructive against the enemy or they can turn sour and do nothing.
You only have one base option here:
IST's: I say get 2 squads of them, arm 1 squad with 2 meltaguns, the other with 2 plasma guns, give both of them rhino's with smoke launchers & extra armour.
For those other slots you have to fill you have the option of more IST's or you can get Zealots, WD#292 I got to say. You can get a nice large number of them for less then what you'd expect, they work great as a meatshield and you have the potential to kill things.
IF 292 isn't right I'll pm you the proper one later. Should you want to use them.
Clearly this slot will be empty.
Exorcist; I know its a SoB tank but your fluff can say the inquisition has taken complete control of it, and that you have IST's driving it, and then decorate it to look very Inquisitional, course that might depend on whether or not you convert or not.
2nd choice: again this is where the priest comes in: Penitent Engines; if your going to run them make sure you run them in squads of 3 otherwise they will never see battle, because of there weak armour, they can be taken down easily thus only one normally sees combat.
3rd choice: Inquisitor prevails here: Orbital Strike; the psych strike or whatever is useless, don't bother with it, the only two strikes that are worth it are the lance and the melta.
Legion Of Everblight: Abyslonia
Protectorate of Menoth: Grand Exemplar Kreoss
Hmmm... tuff one. Hard to say what a good build would be based on No Allies, No Inducted IG, No Sisters plan. I think that inducting Guard that was painted/decorated could work in your theme. Two Armored Fists (or more) and Russ for the heavy slot would look nicely with the ISTs that you will have.
Overall, will be a tricky army to play with, but when you beat someone with it... :w00t:
Oh - you are starting with 40K - is this going to be your first army? If so, I would really consider some other build/army - WH armies are expensive ($$) in general, and the build that you want to do will also require lots of modelling I think... WH is very cool-looking, unique and fluffy army to have, but even with the Sisters and allies, not easy to win...
We just don't want you to get frustrated and quit on us :yes:
But then, I also made WH my first army and now did Necrons (the opposite of what most peopel do), so I will be glad to see you actually go ahead with your project!
Last edited by SmokWawelski; July 29th, 2007 at 16:50.
Thanks for the great info guys!
Wawelski: Nope this will be my third army. Acctually this is built purely for looks and fluff. I became a converting buff building my Death Guard army (you can see my latest build, a dread in conversion forum).
It wont be easy to win but I think it has potential to be a fun army!
Path: You've described the exakt army I'm thinking about. But you make some good points I haven't thought about.
HQs: I havent thought about having two Inqs. Why is the DH better at shooting? Only because psycannon? I was planning on using one HQ, WH inq w three Heavy Bolters and a multilaser Chimera.
Elites: I own six Arco-flagellants I like the fluff and models. I'm in love with the Callidus and have bought two DC Ass. Will I need another DC Ass? In that case I'll build one from something from the DE range.
Troops: I've built two squads of IST (one melta, one plasma). They are based on old Cadians with some Catachans. They are converted with lot of headswaps (mainly empire heads (state troopers I think) ) and one of the squads is led by Ciaphas Cain and Jurgen is offcourse wielding one of the meltas (Cain will act as a regular trooper gamewise though)
They will ride in Rhinos.
Heavy: I would like some input here... I will use an Excorcist. But I'm not using the official model. I've got my hands on an old Whirlwind that will do fine...
I'm not to sure about the rest though... PEs are beautiful and really lovely fluffwise, but they cost alot of money and I'm not to sure about how well they perform (never seen one in action though)
Orbital are fine with me but are they worth the points?
Don't bother with chimera's if you move your heavy weapons they can't fire. Your better off, with 2 heavy bolters and a plasma cannon. DH is better yeah cause he can get a psycannon but also because he can have mystics. You'll have to read up on them.HQs: I havent thought about having two Inqs. Why is the DH better at shooting? Only because psycannon? I was planning on using one HQ, WH inq w three Heavy Bolters and a multilaser Chimera.LOL, mine is a conversion as well. :w00t:Heavy: I would like some input here... I will use an Excorcist. But I'm not using the official model. I've got my hands on an old Whirlwind that will do fine...Potentially they are good, you just need a full squadron to hope to find any use in them.I'm not to sure about the rest though... PEs are beautiful and really lovely fluffwise, but they cost alot of money and I'm not to sure about how well they perform (never seen one in action though)Depends on whether or not they destroy anything or whether or not they disrupt your opponents plans.Orbital are fine with me but are they worth the points?This is pretty much how I'm building my Witch Hunters army, went through a lot of different army lists to find the right build so I'm slowly gathering the models, I knew from the beginning I didn't want to use sisters, once I really started looking at the possiblities.Path: You've described the exakt army I'm thinking about. But you make some good points I haven't thought about.
Legion Of Everblight: Abyslonia
Protectorate of Menoth: Grand Exemplar Kreoss
On the twin HQs... They soak up a lot of points... Won't it be better to just have the WH one? Or should I make a really inexpensive WH and a more costly DH?
How do you make up your twin HQ units? Two full shooty Inqs must be around 500 pts???
One or two Exorcists? I have parts to make one...
good ideas. If you don't like the Pipe Organ Exorcists, and still want to field them, I made one with a Hyperion Whirlwind launcher from ForgeWorld. I Put it on the back of an Immolator, Behind where the front turret is. I think it looks better than the the FW exorcist launcher. I think it looks a lot more realistic than the pipe organ as well.
here's a link to the Hyperion launcher:
I'd go with 2 exorcists.
and the 2 Inquisitor HQ's should be running around 400-425 pts. without much difficulty. I usually go with 2HBolter servitors, 1 Plas cannon Servitor, 2 sages, and the Inq. Lord. For WH I add in a chiurgeon, to ignore wounds. For DH, the Inq. gets a Psycannon.
Very useful squads. I prefer them to be identical, but that's just my taste. I like to take an elite Inq. with power armor and Psycannon as well, if I've got around 60 extra points somewhere.
welcome to the Inquisition!
Sounds like a good design; if you haven't already purchased the rhinos, your ISTs could choose chimeras instead- that way the tanks have some functionality beyond mere transport capacity; also, if you felt like attaching an advisor to the squad (priest maybe?), all of the models could ride without the squad being one man short.
Arcos rule! The tactic about running them behind a tank is pretty wicked. I must admit, I've never tried it- I always risk rolling the six for their rage move because if they don't finish up within assault distance, you can still run them for another d6 and you don't have to worry about them dying on the second roll. Of course, they can't assault after running, so you have to be careful about leaving them vulnerable if you use that method.
Death cult assasins are pretty squishy- T3 is the problem; invulnerable save is nice but only a 5+. I'd go with a second squad of arcos if you can afford the points and the models (of course it sounds like you already have dc models and it would be a shame not to use them).
Last but not least, if 2 inquistors are two expensive, but you really want the psycanon, you could field the inq without a retinue and just attach him to a squad.
Oops- missed that requirement (helps to read the whole codex entry I guess).