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I have been having a dilema... When playing against heavily armored uints such as necrons or space marines, wich is the better heavy weapon 2 use? The autocannon or the heavy bolter? With the autocannon i have wound on 2+ against most infantry units, but i will probably only get 1 hit per autocannon, but i will get 1.5 hits with a Heavy Bolter but it only wonuds on a 3+ Can anyone help me out with this problem? also is sharpshooters worth putting on fire support squads?
autocannons, dont ask me why but it is a luck thing..........everyone fails armor saves caused by autocannons(Avatar full wounds autocannon kills because he faliled 4, 2+armor saves) and sharpshooters may be worth it persionally i would take it on lascannons..........they never hit(1 game had it hit 1 time for all 6 turns)
H.Bolters When playing against my DA friend he always looses a ltor of marines to H.bolters add Sharpshooter to Fire Support Squad and the grinding begins :>
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It all depends on what the majority of your opponents play. For hord armies it's obviously the heavy bolter, for the more elite armies it's the autocannon. As for sharpshooters I agree that it's a wonderful doctorine to take, as that one reroll might win the battle or take out your opponent's "Killer of armies" unit/ic. Another good idea is instead of just taking one or the other, balance them out like have one fs squad with a single heavy bolter and two autocannons, and the other with two heavy bolters and one autocannon. Things like that help so that it makes the job a little easier for you.
I hope this advice works for you.
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The two weapons have different roles to play in your army. I tend to take 1 autocannon for every 3 heavy bolters, or thereabouts.
As for which is more effective against marines or necrons?
If in range, a heavy bolter will kill 0.3333 marines or necrons per round of shooting. Discounting we'll be back, of course.
In range, an autocannon will kill .2778 marines.
In a straight out shoot, the heavy bolter will rack up more kills, statistically at least.
However, when you need more range, or there are lots of light vehicles, the autocannon is your best bet.
Hope this helps!
P.S I've found, for a more balanced squad, a fire support team that consists of 2 heavy bolters and 1 autocannon can work well. You only lose 1 shot overall, yet you can still tackle light to medium vehicles in a pinch, if necessary.
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In my 1750 one platoon takes 3 Hb while the other Platoon takes 3 Auto cannons. Set Hb in front auto cannons in back. I like both so I use both. They work fine together slapping up MEQ's
Heavy Bolters are far better than autocannons in that respect. But thats thinking of autocannons in the wrong light.
Don't compare them to heavy bolters, think of them as a missile launcher with 1 less strength and 1 more shot (brilliant). They are a primarily anti-tank weapon and should be used as such.
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Don't shoot auto cannons at AV 12 or 13 and expect them to work wonders though. I personally run all my squads with heavy bolters and then get an auto cannon fire support squad as this way I am not wasting my lasguns on Tanks or Monstrous creatures.
One of the Guard's advantages is their diversity in heavy weaponry to choose from. So to maximise this strength throw in an autocannon here and there. It might not add much one battle, but in the next it could be potentially devastating for your opponent.
Heavy bolters are probably the safer choice but you never know when your men might need some heavier, rapid-fire support to knock out that speeder or walker that's threatening them. They'll definitely be grateful for the added versatility of the heavy weapon teams.