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So I was daydreaming at work today, and I remembered reading somewhere that the Death korps of Krieg actually have batallions of Death Riders running around skewering stuff with their lances. Now I know some of you are not too keen on people galloping around a 41st Millennium battlefield on horses, but to me that sounds pretty cool! So i got to thinking... it would be cool if I could put together a Death Rider company... if only the IG codex included a doctrine much like Grenadiers ("Cavalry" maybe?), allowing us to take Rough riders as troops. Unfortunately, there isnt a rough rider troop selection...so we have to take some normal foot-slogging troops of the 2-legged variety in order to get started.
So my question to my esteemed colleagues: How would you put together a legal force built around rough riders? I know, I know...no one would do that craziness (except maybe me :w00t But it may not be so crazy after all. I mean 3 squads of rough riders with hunting lances? That's a lot of high str high initiative hitting there. Add fleet, an extra long charge, and it may not be too bad. Oh, and dont forget the melta bombs for a bit of surprise tank hunting!
It seems to me there are two options:
1. Pair the horsemen with artillery and heavy guns. You're going to need to keep the enemy's head down to acutally get the riders into combat. Maybe a single Bassie to trick your opponent into deploying closer to your line? The problem I see with this tactic is that your riders can get isolated from the rest of the force real fast. That translates into a bunch of dead death riders...
2. Make the force into a mechanized infantry unit. Maybe throw a sentinel or two in there to bolster firepower. This way, the rest of the force can keep up with the riders. Unfortunately, you'll end up with a lot fewer models and heavy weapons.
So what do you guys think? Anyone else have any ideas? I think it would be really cool to build a Death Rider company, especially with the new models from FW. But it would be more fun if I could actually win a game with a death rider company :yes:
I came up with this thing apparently about 3.5 years ago. It's not the best ever and has a lot of theme thrown in, but it works.Now from what I can tell so I was using Riders, Carapace, Die Hards, Hardened Fighters, and Iron Discipline.311 Command Squad- HSO laspistol/power weapon frags refractor field iron discipline medallion crimson carapace armor, 1 laspistol/ccw master vox, 1 regimental standard laspistol/ccw, medic laspistol/ccw, hardened fighters, diehards, Chimera 2 heavy bolters pm storm bolters, extra armor
217 Command Squad- JO Laspistol/ccw honorifica imperialis iron discipline refractor field, 1 laspistol/ccw vox, medic laspistol/ccw, 2 grenade launcher, diehards, hardened fighters, chimera 2 heavy bolter pm storm bolter extra armor dozer blades
98 Infantry squad- laspistol/ccw, grenade launcher, lascannon, 7 lasgun, vox
88 Infantry squad- laspistol/ccw, grenade launcher, missile launcher, 7 lasgun, vox
193 Armoured fist squad- 7 lasgun, 1 laspistol ccw, genade launcher, missile launcher, diehards, hardened fighters, Chimera multilaser heavy bolter pm storm bolter, extra armor, vox
163 Rough rider squadron- 7 laspistol/ccw, 2 grenade launcher, vet boltpistol/power weapon carapace armor, meltabombs, vox, diehards
159 Rough rider squadron- 7 laspistol/ccw, 2 flamer, vet boltpistol/power weapon carapace armor, meltabombs, vox, diehards
171 Rough rider squadron- 9 laspistol/lance, vet lance/power weapon carapace armor, meltabombs, vox, diehards
100 Basilisk- earthshaker heavybolter
total 1500 points
Assuming you want to stick with horses over xeno mounts I'd replace Die Hards with Grenadiers.
To continue the list take one pistol/ccw squad and two lance squads. Run a pair Bassies and a cheap hidden command squad of roughly JO with honorifica, standard, and a mortar. Surround the command squad with the command platoon firebase of doom. That leaves around 4-500 points left to do with as you please, maybe infantry platoon backup.
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Rules for grenades are on page 72 of the rulebook.
You know, apocalypse is really going to solve a lot of problems, assuming you are willing to build a truly massive army, seeing as there won't be any force organisation charts!
But yeah, you can still fit 30 rough riders into a normal IG army, so thats not really anything to sneeze at.I think this is probably the more survivable option of the two. That, or combine it with drop troopers doctrine, and really smash your way into the enemy lines.2. Make the force into a mechanized infantry unit. Maybe throw a sentinel or two in there to bolster firepower. This way, the rest of the force can keep up with the riders. Unfortunately, you'll end up with a lot fewer models and heavy weapons.
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I like the idea of a mechanized force with a full fast attack compliment of rough riders- you can get round the lack of heavy weapons by taking a few Leman Russes- also use one of the rough rider units as a mounted infantry squad with special weapons- use fleet to get them into an advanced position early on and then lay down fire with grenade launchers, particularly useful in Cities of Death
i have no idea how it would work in practice but it would totally confound an opponent expecting lots of static IG infantry units!
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I intend to have rough riders in my Vostroyan force, there was a Cossak style conversion on the net, I think it might have been the GW site. My army will be mechanised and I intend to use them more as flank protection.
DKK have cyber-enhanced steeds, don't know how that affects them.
DKoK steeds basically get a 6+ save. If the models weren't so expensive I'd take loads of Rough Riders!
Thanks for the replies guys
I'm starting to lean towards a mechanized "vanguard" force, relying mainly on the chimeras and sentinels for heavy weaponry. Mechanizing the force really does cut down on the number of points available, so fitting a Leman Russ in there may be a bit challenging :cry:
A couple of questions while I'm at it...I was looking at the codex language on the lances and it says something to the effect of the lances are automatically used on the first round of close combat. Does that mean I have to use the lances even if I charge armor to use melta bombs? That would be a pain to have to charge an infantry squad before I could hunt tanks. Also, what do xeno mounts do? Is there a rule for them that I dont know about?
as for the mechanised, i was gna do that for xmas lol, but i ended up dropping it cos of the amount it wud come up to, i mean, u need a minimum of 5 chimeras in ur army jst for hq and 2 troops (HQ command, platoon section, 2 troops, adn then an armoured fist sqd)
and the fact that u need to have a platoon for every AFS kinda sucks cos it means u gotta pay alot of points to get any decent amount of men etc, and with chimera side armour being no more than cardboard... they will go down to anything :/ then ur troops are alone in the open (if not shredded by the explosion) and if u dnt have the points to equip them with speacial/heavy weaps cos u were in favour of more squads... then they have a flashlight to blind the enemy... whoopee
but if ur playing a large points force, then u dont really need to worry to much, but then again u kinda do, cos ur opponent gets his share of extra troops and bigger guns, meaning ur still stuck in the mud with paper thing armoured tanks adn walkers, with the odd leman russ u didnt have b4 hand...
sorry for rambling :/
oh, and my mechanised list was sumthign like this:
hq - senior officer, bolt pistol, carapace armour, power sword, I,D master vox, gren launcher - chimera, track guards (the works)
elites - 8/10 stormtroopers plasma gun, grenade launcher, vet sarge with power weap - chimera
troops1a - junior officer, vox, I.D - chimera
troops1b - 10 men, gren launcher, vox - chimera
troops1c - as above
troops1d - as above
troops1e - as above
troops2 - AFS as other infantry squads
fast attack - 2/3 sentinels (independant) with lascannon and and fe upgrades to prolong life
heavy support - i THINK i had a leman russ in there too, rather basic tho
and all that came to about 1500pts (with or without LR)
but im going from memory alone so theres bound to be a few bits ive accidentally jst added or taken away, but i made sure that all my chimeras were THE squads heavy weapon, and cud aid them in ite fighting etc with searchlights
not very good when doing an escalation mission lol, with nothign on the board - which reminds me, i had a commissar in HQ squad, i remember him and my sentinels being the only units on the table in an escalation mission gmae lol
but yes, again, sorry for rambling and typo's :p
Last edited by Shaabhekh; August 9th, 2007 at 05:48. Reason: adding an army list
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A) take the grenadeers option. You get two squads of storm troopers that you can mount in chimeras if you want then mount your comand squad into a chimera.
use either mobile Vets or Ogryn to support the charges of your cav. Vets to lay down lots of special weapons fire, or orgyns for some seriously hard hitting combat potential. and your command aquad could be tooled up with meltas to go tank hunting leaving the cav to hunt heavy infantry.
C) all the above can be mounted in chimeras without taking mechinized, leaving you free to field any heavy wpn squads back in your lines to keep the enemies heads down.
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i spose another option wud be to use grenadiers, as Loafus has jst mentioned, u can have a total of 6 ST squads in chimeras and give ur command squad carapace armour (via special equipmet or from wargear list) make the command sqd an all veteran unit and then have bolters/special weapons to counter the fact tht they dnt have hellguns
seems fair enuf, small tho, leaving u with points to go mad with on RR and with a BS of 4 and a 4+ Sv, thts not bad for a small army, plus if u have carapace armour on ur RR's then ur good for proctection
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