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If they arn't very good for a beginer then can you suggest some armies that might be.
Space marines are pretty good for a starting army, as they are tough and forgiving so they can make up for some tactical mistakes. Also if you dont paint them you can change your SM chapter later if you find you like one a lot more then the one you started with.
Only army that is more forgiving is necrons, and thus why a lot of people call them the newbcrons.
- You must set fire to water or you will be extinguished.
Space Marines tend to be considered THE beginners army. They are one of the most forgiving armies when it comes to mistakes.
First of all, they have a great toughness coupled with great armour. This means that if a squad of Marines should end up stranded alone, they can take several hits to the face without blinking. Great survivability.
Secondly, their And They Shall Know No Fear rule means that they can take a beating after close combat even finishes. This means that they can keep fighting even after taking severe losses.
In short, Space Marines are very forgiving, great for learning the rules.
Adrian Malseraph basically told it all!!
Space marines are a superb starters army.
They are very resilient with a high toughness and fantastic armour save. They are good in combat with a decent WS and I value.
For a beginner they are also able to employ fairly basic tactics to good effect meaning its a lot easier to do fairly well in a game of 40K with space marines than with most of the other armies.
They also look great and as has been mentioned, they can change their chapter meaning that they offer scope for conversion, painting and they can be made into a force that is as complex and involved as you want them to be.
They are great for beginners and veterans alike,
Before you judge a man, walk a mile in his shoes. After that, who cares, your a mile away and you have his shoes!!
Chuck Norris invented water
Marines are IMO "easy to learn, hard to master". You don't need any form of practice to play Marines reasonably well, because even if you make a MASSIVE tactical blunder you won't lose immediately. However, I personally call them hard to master because of all my many years of playing against marine players, the gap between a very experienced player and a newer player is often so great, its almsot like facing another army. I'm thinking this stems much from the variability of the SM army; if you play other races you'd notice that there are some very common choices that almost every army of that race takes. Space Marines just don't have that (well, short of Tacticals, but then again they are compulsory).
Marines are the ideal beginner army, because why want's crons with that stupid 1 color colour skeme? (tries to figure out how to spell skeme right...)
oh boltgun metal... amazing, oh and nobody likes there special characters...
marines on the other hand, everyone is familiar with because most players play with them! and since they are tough as nails, they can just move to an objective, double tap with the bolters, and destroy them with that vindicators cannon!
and still live for the next few turns
and with traits, you want an all bike army? done, want 6 dreadnoughts? done, want the totally 1337 PWN3RS techmarine as you're HQ? done, want that puppy at the pet store window? done
Marines are the beginner army, and also can the most forgiving
(and with allies, those 1337 awesome Grey knights who's 1337ness only falls below the techmarine aren't that far away....)
Disclaimer: *All views about the techmarine from this Marine are his, a monkeys and a pineapple's and should only be taken if another member agrees and the member say's that pinjas rule*
Create flames for a galaxy and it will be warm. Put a galaxy in flames and it will be warm for the rest of it's existence.
In addition to what everyone else has said, there's also the fact that they have one of the best basic troopers in the game. For people like me, who place a lot of emphasis on the common soldier (when playing RTS's I tend to upgrade all my troops and such before attacking, though this generally only gets me a horde of upgraded small troops who all get wiped out ) it's a great asset - they won't be slaughtered like the cattle that are the Imperial Guard or be forced into taking combined arms forces like Eldar.
For the record, though, I have nothing against Eldar. Or Imperial Guard.
Don't get sucked into the "beginner army" crap. If you like the feel of space marines (fluff), enjoy having the versatility to pick up the slack for a unit that got seriously pooed up, enjoy troops that can take a beating, etc... ; than go with space marines... but don't choose them just because they are a 'good' "beginners army"; Unless your filthy rich.:drinking:
Players tend to learn more when they have to use all the rules... I still don't know exactly how regrouping works because I've been spoiled with ATSKNF.....
Friendly warning... every player (at least the ones worth playing) will know EXACTLY what EVERY single one of your models do; so look forward to everyone avoiding that squad with the powerfist, vehicles moving away from your melta guns, etc... Though that's true for every army once they get familiar with you... Most armies will also be geared towards killing you as well... Especially look out for eldar. If your a beginner, you'll most likely get wiped out big time; even by other newbies... Or was that just me? I'd suggest playing them once you have a few games under your belt....
Last edited by Karmoon; August 25th, 2007 at 08:49.
Red Scion mentions a very good point, but one which is ridiculously easy to overcome.
Half of being a beginner is not knowing what your enemy can throw at you.
However, rest assured that marines have the versatility to deal with any race.
If you do your research into your common enemies and make sure you understand how rules like synapse, WBB or phaseout work, then you shouldn't have too many problems.
Know your foe and all that.
Of course, there's nothing wrong with losing and all that. It's part of the game. To be honest, if you can not accept that you might lost when playing a game, then it's probably best to avoid the hobby all together. ^__^
LO RulesOriginally Posted by AnonymousOriginally Posted by Cyric
You can ignore Karmoon if you want, he's still bitter.
*counts victory points*
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